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Can someone take a look at this? - Printable Version

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+--- Thread: Can someone take a look at this? (/showthread.php?tid=419758)



Can someone take a look at this? - eng62ine - 02.03.2013

Hey all, I downloaded Preda's Firefighter script (this one) and edited it to my needs. All the spawn locations work, the gps marker pops up to stop the explosions, but here's the problem. When I get to the marker, there's no explosions, no fire, no nothing, just the red marker. Any idea what's up? Pastebin link: http://pastebin.com/dY890i0P


Re: Can someone take a look at this? - eng62ine - 02.03.2013

Anyone? I'm lost


Re: Can someone take a look at this? - eng62ine - 04.03.2013

Open to any suggestions, Its probably something little I did and can't spot it.


Re: Can someone take a look at this? - arathin - 04.03.2013

I think the max a player can see at the moment is 10 or so I read up on this create explosion thing here

https://sampwiki.blast.hk/wiki/CreateExplosion


Re: Can someone take a look at this? - eng62ine - 05.03.2013

Its weird, i changed it to 10, now when i get in game and get to the marker i still have nothing. But if i type the /dispatch command for a new call, the marker disappears and it shows the explosion at my location. Something bass aackwards?


Re: Can someone take a look at this? - eng62ine - 05.03.2013

Also, is there a way to synchronize the call so everyone on duty gets the same call at the same location?


Re: Can someone take a look at this? - eng62ine - 06.03.2013

bump


Re: Can someone take a look at this? - eng62ine - 07.03.2013

bumpity


Re: Can someone take a look at this? - eng62ine - 11.03.2013

bump


Re: Can someone take a look at this? - Scrillex - 11.03.2013

pawn Код:
public OnPlayerEnterCheckpoint(playerid)
{
        new Float:x, Float:y, Float:z;
        GetPlayerPos(playerid, x, y, z);
        CreateExplosion(-2335.3425,76.8011,36.0949,1,10); // fire1
        return 1;
}
And set timmer how long fire will be there ... Or make cmd for Cheff to disable fire!