Can someone take a look at this? - Printable Version
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+--- Thread: Can someone take a look at this? (
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Can someone take a look at this? -
eng62ine - 02.03.2013
Hey all, I downloaded Preda's Firefighter script (
this one) and edited it to my needs. All the spawn locations work, the gps marker pops up to stop the explosions, but here's the problem. When I get to the marker, there's no explosions, no fire, no nothing, just the red marker. Any idea what's up? Pastebin link:
http://pastebin.com/dY890i0P
Re: Can someone take a look at this? -
eng62ine - 02.03.2013
Anyone? I'm lost
Re: Can someone take a look at this? -
eng62ine - 04.03.2013
Open to any suggestions, Its probably something little I did and can't spot it.
Re: Can someone take a look at this? -
arathin - 04.03.2013
I think the max a player can see at the moment is 10 or so I read up on this create explosion thing here
https://sampwiki.blast.hk/wiki/CreateExplosion
Re: Can someone take a look at this? -
eng62ine - 05.03.2013
Its weird, i changed it to 10, now when i get in game and get to the marker i still have nothing. But if i type the /dispatch command for a new call, the marker disappears and it shows the explosion at my location. Something bass aackwards?
Re: Can someone take a look at this? -
eng62ine - 05.03.2013
Also, is there a way to synchronize the call so everyone on duty gets the same call at the same location?
Re: Can someone take a look at this? -
eng62ine - 06.03.2013
bump
Re: Can someone take a look at this? -
eng62ine - 07.03.2013
bumpity
Re: Can someone take a look at this? -
eng62ine - 11.03.2013
bump
Re: Can someone take a look at this? -
Scrillex - 11.03.2013
pawn Код:
public OnPlayerEnterCheckpoint(playerid)
{
new Float:x, Float:y, Float:z;
GetPlayerPos(playerid, x, y, z);
CreateExplosion(-2335.3425,76.8011,36.0949,1,10); // fire1
return 1;
}
And set timmer how long fire will be there ... Or make cmd for Cheff to disable fire!