CMD:cuff(playerid, params[]) { if(IsACop(playerid) || PlayerInfo[playerid][pMember] == 4 && PlayerInfo[playerid][pDivision] == 2 || PlayerInfo[playerid][pMember] == 4 && PlayerInfo[playerid][pRank] >= 5 || (PlayerInfo[playerid][pMember] == 12 && PlayerInfo[playerid][pDivision] == 2)) { if(GetPVarInt(playerid, "Injured") == 1) { SendClientMessageEx(playerid, COLOR_GREY, "You can't do this right now."); return 1; } new string[128], giveplayerid; if(sscanf(params, "u", giveplayerid)) return SendClientMessageEx(playerid, COLOR_WHITE, "USAGE: /cuff [playerid]"); if(IsPlayerConnected(giveplayerid)) { if (ProxDetectorS(8.0, playerid, giveplayerid)) { if(giveplayerid == playerid) { SendClientMessageEx(playerid, COLOR_GREY, "You cannot cuff yourself!"); return 1; } if(PlayerCuffed[giveplayerid] == 1 || GetPlayerSpecialAction(giveplayerid) == SPECIAL_ACTION_HANDSUP) { format(string, sizeof(string), "* You have been handcuffed by %s.", GetPlayerNameEx(playerid)); SendClientMessageEx(giveplayerid, COLOR_LIGHTBLUE, string); format(string, sizeof(string), "* You handcuffed %s, till uncuff.", GetPlayerNameEx(giveplayerid)); SendClientMessageEx(playerid, COLOR_LIGHTBLUE, string); format(string, sizeof(string), "* %s handcuffs %s, tightening the cuffs securely.", GetPlayerNameEx(playerid), GetPlayerNameEx(giveplayerid)); ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); GameTextForPlayer(giveplayerid, "~r~Cuffed", 2500, 3); TogglePlayerControllable(giveplayerid, 0); SetPlayerAttachedObject(playerid, 0, 19418, 6, -0.011000, 0.028000, -0.022000, -15.600012, -33.699977, -81.700035, 0.891999, 1.000000, 1.168000); SetPlayerSpecialAction(playerid,SPECIAL_ACTION_CUFFED); PlayerCuffed[giveplayerid] = 2; SetPVarInt(giveplayerid, "PlayerCuffed", 2); SetPVarInt(giveplayerid, "IsFrozen", 1); Frozen[giveplayerid] = 1; PlayerCuffedTime[giveplayerid] = 300; } else { SendClientMessageEx(playerid, COLOR_GREY, "That player isn't restrained!"); return 1; } } else { SendClientMessageEx(playerid, COLOR_GREY, "That player isn't near you."); return 1; } } else { SendClientMessageEx(playerid, COLOR_GREY, "Invalid player specified."); return 1; } } else { SendClientMessageEx(playerid, COLOR_GREY, "You're not a law enforcement officer."); } return 1; }
CMD:uncuff(playerid, params[]) { if(IsACop(playerid) || PlayerInfo[playerid][pMember] == 4 && PlayerInfo[playerid][pDivision] == 2 || PlayerInfo[playerid] [pMember] == 4 && PlayerInfo[playerid][pRank] >= 5 || (PlayerInfo[playerid][pMember] == 12 && PlayerInfo[playerid][pDivision] == 2)) { new string[128], giveplayerid; if(sscanf(params, "u", giveplayerid)) return SendClientMessageEx(playerid, COLOR_WHITE, "USAGE: /uncuff [playerid]"); if(IsPlayerConnected(giveplayerid)) { if (ProxDetectorS(8.0, playerid, giveplayerid)) { if(PlayerInfo[giveplayerid][pJailed] >= 1) { SendClientMessageEx(playerid, COLOR_WHITE, "You can't uncuff a jailed player."); return 1; } if(giveplayerid == playerid) { SendClientMessageEx(playerid, COLOR_GREY, "You can't uncuff yourself."); return 1; } if(PlayerCuffed[giveplayerid]>1) { if(IsPlayerAttachedObjectSlotUsed(playerid)) RemovePlayerAttachedObject(playerid); DeletePVar(giveplayerid, "IsFrozen"); format(string, sizeof(string), "* You have been uncuffed by %s.", GetPlayerNameEx(playerid)); SendClientMessageEx(giveplayerid, COLOR_LIGHTBLUE, string); format(string, sizeof(string), "* You uncuffed %s.", GetPlayerNameEx(giveplayerid)); SendClientMessageEx(playerid, COLOR_LIGHTBLUE, string); format(string, sizeof(string), "* %s has uncuffed %s.", GetPlayerNameEx(playerid), GetPlayerNameEx(giveplayerid)); ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); GameTextForPlayer(giveplayerid, "~g~Uncuffed", 2500, 3); TogglePlayerControllable(giveplayerid, 1); ClearAnimations(giveplayerid); PlayerCuffed[giveplayerid] = 0; PlayerCuffedTime[playerid] = 0; DeletePVar(giveplayerid, "PlayerCuffed"); } else { SendClientMessageEx(playerid, COLOR_GREY, "That player isn't cuffed."); return 1; } } else { SendClientMessageEx(playerid, COLOR_GREY, "That player isn't near you."); return 1; } } else { SendClientMessageEx(playerid, COLOR_GREY, "Invalid player specified."); return 1; } } else { SendClientMessageEx(playerid, COLOR_GREY, "You're not a law enforcement officer."); } return 1; }
SetPlayerAttachedObject(giveplayerid, 0, 19418, 6, -0.011000, 0.028000, -0.022000, -15.600012, -33.699977, -81.700035, 0.891999, 1.000000, 1.168000);
SetPlayerSpecialAction(giveplayerid,SPECIAL_ACTION_CUFFED);
on cuff this should be be
playerid = the player who executes the commands giveplayerid = the player who gets cuff when the playerid executes the /cuff command pawn Код:
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CMD:uncuff(playerid, params[])
{
if(IsACop(playerid) || PlayerInfo[playerid][pMember] == 4 && PlayerInfo[playerid][pDivision] == 2 || PlayerInfo[playerid] [pMember] == 4 && PlayerInfo[playerid][pRank] >= 5 || (PlayerInfo[playerid][pMember] == 12 && PlayerInfo[playerid][pDivision] == 2))
{
new string[128], giveplayerid;
if(sscanf(params, "u", giveplayerid)) return SendClientMessageEx(playerid, COLOR_WHITE, "USAGE: /uncuff [playerid]");
//
if(IsPlayerConnected(giveplayerid))
{
if (ProxDetectorS(8.0, playerid, giveplayerid))
{
if(PlayerInfo[giveplayerid][pJailed] >= 1) return SendClientMessageEx(playerid, COLOR_WHITE, "You can't uncuff a jailed player.");
if(giveplayerid == playerid) return SendClientMessageEx(playerid, COLOR_GREY, "You can't uncuff yourself.");
if(PlayerCuffed[giveplayerid] > 1)
{
if(IsPlayerAttachedObjectSlotUsed(playerid)) return RemovePlayerAttachedObject(playerid);
//
DeletePVar(giveplayerid, "IsFrozen");
format(string, sizeof(string), "* You have been uncuffed by %s.", GetPlayerNameEx(playerid));
SendClientMessageEx(giveplayerid, COLOR_LIGHTBLUE, string);
format(string, sizeof(string), "* You uncuffed %s.", GetPlayerNameEx(giveplayerid));
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, string);
format(string, sizeof(string), "* %s has uncuffed %s.", GetPlayerNameEx(playerid), GetPlayerNameEx(giveplayerid));
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
GameTextForPlayer(giveplayerid, "~g~Uncuffed", 2500, 3);
TogglePlayerControllable(giveplayerid, 1);
ClearAnimations(giveplayerid);
PlayerCuffed[giveplayerid] = 0;
PlayerCuffedTime[playerid] = 0;
DeletePVar(giveplayerid, "PlayerCuffed");
}
#pragma tabsize 0
else
{
SendClientMessageEx(playerid, COLOR_GREY, "That player isn't cuffed.");
}
else
{
SendClientMessageEx(playerid, COLOR_GREY, "That player isn't near you.");
}
else
{
SendClientMessageEx(playerid, COLOR_GREY, "Invalid player specified.");
}
else
{
SendClientMessageEx(playerid, COLOR_GREY, "You're not a law enforcement officer.");
}
return 1;
}