Busy typing function -
Tak - 26.02.2013
I searched by ass off and couldn't find a suggestion topic, so sorry for that. However, I think this is pretty much needed in generally a lot of SA:MP servers.
A lot of the game modes of pretty much any server is purely based on commands and the like. You can hardly do anything without typing. This causes problems though, because it happends too many times that someone does something to you while typing (wheter it is talking in the middle of your sentence on a role play server, or getting shot down while spawning a vehicle on a DM server). A simple function to fix this would be implementing a function which allows others to see wheter you are typing or not. Like a small icon next to your name when you press "T" or anything the like. Something which indicates you are typing, so others can see it.
I myself am not a scripter or any sort, so I asked around some capable scripters if it was possible with the script itself already, but apparently it wasn't. So I thought I'd lay it next to the SA:MP developers to see if they can do something with it.
Cheers o/
Re: Busy typing function -
u3ber - 26.02.2013
super-duper support!
Re: Busy typing function -
admantis - 26.02.2013
This function doesn't exist yet, and can't be scripted (for clients). It has also been suggested several times before, but it was never taken in account.
Re: Busy typing function -
kaisersouse - 26.02.2013
Hello Tak. As a fellow Zim fan, welcome
It has been suggested, and a lot of us support it as well. Keep in mind that we JUST got an indicator for when someone is paused...so the whole "never taken into account" is inaccurate. Just because it doesn't make it into the next release, doesn't mean its completely ignored.
Re: Busy typing function -
MP2 - 26.02.2013
Quote:
Originally Posted by kaisersouse
Hello Tak. As a fellow Zim fan, welcome
It has been suggested, and a lot of us support it as well. Keep in mind that we JUST got an indicator for when someone is paused...so the whole "never taken into account" is inaccurate. Just because it doesn't make it into the next release, doesn't mean its completely ignored.
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But that 'paused' icon could be scripted before; this cannot. I think this should have been in it's place.
Re: Busy typing function -
CrazyChoco - 26.02.2013
If i'm correct this is possible.
EDIT: I was wrong..
Re: Busy typing function -
Potassium - 27.02.2013
Lovely idea!
Re: Busy typing function -
RajatPawar - 27.02.2013
You can probably do this, but I support this, this should be added!
Maybe something like? (I know it would be a hell lotta inaccurate)
Checking if a player's inactive (stationary) with a very small interval-ed timer, and then checking random keys (space, etc) to see if they are being pressed, most people use space while typing. But I admit this would fail if it was a word.
Re: Busy typing function -
MP2 - 27.02.2013
Quote:
Originally Posted by Rajat_Pawar
You can probably do this, but I support this, this should be added!
Maybe something like? (I know it would be a hell lotta inaccurate)
Checking if a player's inactive (stationary) with a very small interval-ed timer, and then checking random keys (space, etc) to see if they are being pressed, most people use space while typing. But I admit this would fail if it was a word.
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Keys are not detectable while the chat input box is open.
Re: Busy typing function -
UberSocks - 27.02.2013
Definitely support this. Too many times have I been tasered for not reacting quick enough due to typing lengthy /me's...