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GameTextForPlayer - Printable Version

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+--- Thread: GameTextForPlayer (/showthread.php?tid=418842)



GameTextForPlayer - MokeR - 26.02.2013

Hi,

How can i make each gametext for each team with different colors?

P.S I Have 8 Teams.


Re: GameTextForPlayer - DaRk_RaiN - 26.02.2013

pawn Код:
switch (GetPlayerTeam(playerid))
{
case 1:GameTextForPlayer(playerid,"Team 1",3000,0);
case 2:GameTextForPlayer(playerid,"Team 2",3000,0);
case 3:GameTextForPlayer(playerid,"Team 3",3000,0);
case 4:GameTextForPlayer(playerid,"Team 4",3000,0);
case 6:GameTextForPlayer(playerid,"Team 6",3000,0);
case 7:GameTextForPlayer(playerid,"Team 7",3000,0);
case 8:GameTextForPlayer(playerid,"Team 8",3000,0);
}
For the text colors you could find them in the wiki page here as well as the text styles.


Re: GameTextForPlayer - MokeR - 26.02.2013

Were do i place that code at?


Re: GameTextForPlayer - MokeR - 26.02.2013

This is how my script looks like

// This is a comment
// uncomment the line below if you want to write a filterscript
//#define FILTERSCRIPT

#include <a_samp>

#if defined FILTERSCRIPT

public OnFilterScriptInit()
{
print("\n--------------------------------------");
print(" Blank Filterscript by your name here");
print("--------------------------------------\n");
return 1;
}

public OnFilterScriptExit()
{
return 1;
}

#else

main()
{
print("\n----------------------------------");
print("Battlfield 3 For Sa-mp By Notorious");
print("----------------------------------\n");
}

#endif

public OnGameModeInit()
{
// Don't use these lines if it's a filterscript
SetGameModeText("BFS TDM V1.0");
AddPlayerClass(124, 1958.3783, 1343.1572, 15.3746, 269.1425, 27, 0, 0, 0, 0, 0); //Australia
AddPlayerClass(122, 1958.3783, 1343.1572, 15.3746, 269.1425, 27, 0, 0, 0, 0, 0); //Asia
AddPlayerClass(287, 1958.3783, 1343.1572, 15.3746, 269.1425, 27, 0, 0, 0, 0, 0); //USA
AddPlayerClass(115, 1958.3783, 1343.1572, 15.3746, 269.1425, 27, 0, 0, 0, 0, 0); //Latino
AddPlayerClass(250, 1958.3783, 1343.1572, 15.3746, 269.1425, 27, 0, 0, 0, 0, 0); //Italy
AddPlayerClass(179, 1958.3783, 1343.1572, 15.3746, 269.1425, 27, 0, 0, 0, 0, 0); //Arab
AddPlayerClass(101, 1958.3783, 1343.1572, 15.3746, 269.1425, 27, 0, 0, 0, 0, 0); //Russia
AddPlayerClass(128, 1958.3783, 1343.1572, 15.3746, 269.1425, 27, 0, 0, 0, 0, 0); //India
return 1;
}

public OnGameModeExit()
{
return 1;
}

public OnPlayerRequestClass(playerid, classid)
{
SetPlayerPos(playerid, -2336.0068,2308.9604,4.9844);
SetPlayerFacingAngle(playerid,358.8917);
SetPlayerCameraPos(playerid, -2336.0796,2313.9131,4.9844);
SetPlayerCameraLookAt(playerid, -2336.0068,2308.9604,4.9844);
return 1;
}

public OnPlayerConnect(playerid)
{
return 1;
}

public OnPlayerDisconnect(playerid, reason)
{
return 1;
}

public OnPlayerSpawn(playerid)
{
return 1;
}

public OnPlayerDeath(playerid, killerid, reason)
{
return 1;
}

public OnVehicleSpawn(vehicleid)
{
return 1;
}

public OnVehicleDeath(vehicleid, killerid)
{
return 1;
}

public OnPlayerText(playerid, text[])
{
return 1;
}

public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp("/mycommand", cmdtext, true, 10) == 0)
{
// Do something here
return 1;
}
return 0;
}

public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
return 1;
}

public OnPlayerExitVehicle(playerid, vehicleid)
{
return 1;
}

public OnPlayerStateChange(playerid, newstate, oldstate)
{
return 1;
}

public OnPlayerEnterCheckpoint(playerid)
{
return 1;
}

public OnPlayerLeaveCheckpoint(playerid)
{
return 1;
}

public OnPlayerEnterRaceCheckpoint(playerid)
{
return 1;
}

public OnPlayerLeaveRaceCheckpoint(playerid)
{
return 1;
}

public OnRconCommand(cmd[])
{
return 1;
}

public OnPlayerRequestSpawn(playerid)
{
return 1;
}

public OnObjectMoved(objectid)
{
return 1;
}

public OnPlayerObjectMoved(playerid, objectid)
{
return 1;
}

public OnPlayerPickUpPickup(playerid, pickupid)
{
return 1;
}

public OnVehicleMod(playerid, vehicleid, componentid)
{
return 1;
}

public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
{
return 1;
}

public OnVehicleRespray(playerid, vehicleid, color1, color2)
{
return 1;
}

public OnPlayerSelectedMenuRow(playerid, row)
{
return 1;
}

public OnPlayerExitedMenu(playerid)
{
return 1;
}

public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
{
return 1;
}

public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
return 1;
}

public OnRconLoginAttempt(ip[], password[], success)
{
return 1;
}

public OnPlayerUpdate(playerid)
{
return 1;
}

public OnPlayerStreamIn(playerid, forplayerid)
{
return 1;
}

public OnPlayerStreamOut(playerid, forplayerid)
{
return 1;
}

public OnVehicleStreamIn(vehicleid, forplayerid)
{
return 1;
}

public OnVehicleStreamOut(vehicleid, forplayerid)
{
return 1;
}

public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
return 1;
}

public OnPlayerClickPlayer(playerid, clickedplayerid, source)
{
return 1;
}


Re: GameTextForPlayer - MokeR - 26.02.2013

I Need to finish with the class selection..


Re: GameTextForPlayer - Riddick94 - 26.02.2013

https://sampforum.blast.hk/showthread.php?tid=64144

Sixth and seventh dot. I told you in the other two topics to stop bumping and spamming, and you're still doing that.

Topic:
To put a message on each class in selection, just test a classid parameter and then in each case send a proper message. Remember to start counting from '0' - not one.


Re: GameTextForPlayer - MokeR - 26.02.2013

lol what? please explain more..


Re: GameTextForPlayer - Riddick94 - 26.02.2013

https://sampwiki.blast.hk/wiki/Control_Structures

Read about if and switch & case statements.


Re: GameTextForPlayer - MokeR - 26.02.2013

Seriously i don't get this..
I Just need to add the GameTextForPlayer..
Were do i place ay too?


Re: GameTextForPlayer - Riddick94 - 27.02.2013

Check your first reply to this topic, and read my first post. If you don't get this, read it again.