Код:
// This is a comment
// uncomment the line below if you want to write a filterscript
//#define FILTERSCRIPT
#include <a_samp>
#include <zcmd>
#include <sscanf2>
#include <YSI\y_ini>
#include <foreach>
#define DIALOG_REGISTER 1
#define DIALOG_LOGIN 2
#define DIALOG_SUCCESS_1 3
#define DIALOG_SUCCESS_2 4
#define PATH "Systems/Users/%s.ini"
#define COL_WHITE "{FFFFFF}"
#define COL_RED "{F81414}"
#define COL_GREEN "{00FF22}"
#define COL_LIGHTBLUE "{00CED1}"
#define COLOR_BITEM 0xE1B0B0FF
#define COLOR_GRAD1 0xB4B5B7FF
#define COLOR_GRAD2 0xBFC0C2FF
#define COLOR_GRAD3 0xCBCCCEFF
#define COLOR_GRAD4 0xD8D8D8FF
#define COLOR_GRAD5 0xE3E3E3FF
#define COLOR_GRAD6 0xF0F0F0FF
#define COLOR_ADMIN 0xB2EBE0AA
#define COLOR_GREY 0xAFAFAFAA
#define TCOLOR_WANTED 0xFF0000AA
#define TCOLOR_PRISON 0xF4A41900
#define TCOLOR_WHITE 0xFFFFFF00
#define TCOLOR_BLUE 0x2641FE00
#define COLOR_GREEN 0x33AA33AA
#define COLOR_LIGHTRED 0xFF6347AA
#define COLOR_LIGHTBLUE 0x33CCFFAA
#define COLOR_LIGHTGREEN 0x9ACD32AA
#define COLOR_YELLOW 0xFFFF00AA
#define COLOR_LIGHTYELLOW 0xFFFF91FF
#define COLOR_YELLOW2 0xF5DEB3AA
#define COLOR_TAN 0xD2B48CFF
#define COLOR_FADE1 0xE6E6E6E6
#define COLOR_FADE2 0xC8C8C8C8
#define COLOR_FADE3 0xAAAAAAAA
#define COLOR_FADE4 0x8C8C8C8C
#define COLOR_GREEN 0x33AA33AA
#define COLOR_RED 0xAA3333AA
#define COLOR_YELLOW 0xFFFF00AA
#define COLOR_WHITE 0xFFFFFFAA
#define COLOR_BLUE 0x0000BBAA
#define COLOR_LIGHTBLUE 0x33CCFFAA
#define COLOR_ORANGE 0xFF9900AA
#define COLOR_LIME 0x10F441AA
#define COLOR_MAGENTA 0xFF00FFFF
#define COLOR_NAVY 0x000080AA
#define COLOR_AQUA 0xF0F8FFAA
#define COLOR_CRIMSON 0xDC143CAA
#define COLOR_FLBLUE 0x6495EDAA
#define COLOR_BISQUE 0xFFE4C4AA
#define COLOR_BLACK 0x000000AA
#define COLOR_CHARTREUSE 0x7FFF00AA
#define COLOR_BROWN 0XA52A2AAA
#define COLOR_CORAL 0xFF7F50AA
#define COLOR_GOLD 0xB8860BAA
#define COLOR_GREENYELLOW 0xADFF2FAA
#define COLOR_INDIGO 0x4B00B0AA
#define COLOR_IVORY 0xFFFF82AA
#define COLOR_LAWNGREEN 0x7CFC00AA
#define COLOR_SEAGREEN 0x20B2AAAA
#define COLOR_LIMEGREEN 0x32CD32AA
#define COLOR_MIDNIGHTBLUE 0X191970AA
#define COLOR_MAROON 0x800000AA
#define COLOR_OLIVE 0x808000AA
#define COLOR_ORANGERED 0xFF4500AA
#define COLOR_PINK 0xFFC0CBAA
#define COLOR_SPRINGGREEN 0x00FF7FAA
#define COLOR_TOMATO 0xFF6347AA
#define COLOR_YELLOWGREEN 0x9ACD32AA
#define COLOR_MEDIUMAQUA 0x83BFBFAA
#define COLOR_MEDIUMMAGENTA 0x8B008BAA
#define COLOR_FADE5 0x6E6E6E6E
#define COLOR_PURPLE 0xC2A2DAAA
#define COLOR_DBLUE 0x2641FEAA
#define COLOR_DOC 0xFF8282AA
#define COLOR_DCHAT 0xF0CC00FF
#define COLOR_NEWS 0xFFA500AA
#define COLOR_OOC 0xE0FFFFAA
#define COLOR_ORANGE 0xFF9900AA
new aDuty[MAX_PLAYERS];
new reporttime[MAX_PLAYERS];
new PlayerNeedsHelp[MAX_PLAYERS];
enum pInfo
{
pScore,
pPass,
pCash,
pAdmin,
pKills,
pDeaths,
pVIP,
pLevel,
pBan
}
new PlayerInfo[MAX_PLAYERS][pInfo];
forward LoadUser_data(playerid,name[],value[]);
public LoadUser_data(playerid,name[],value[])
{
INI_Int("Score",PlayerInfo[playerid][pScore]);
INI_Int("Password",PlayerInfo[playerid][pPass]);
INI_Int("Cash",PlayerInfo[playerid][pCash]);
INI_Int("Admin",PlayerInfo[playerid][pAdmin]);
INI_Int("Kills",PlayerInfo[playerid][pKills]);
INI_Int("Deaths",PlayerInfo[playerid][pDeaths]);
INI_Int("Level",PlayerInfo[playerid][pLevel]);
INI_Int("VIP",PlayerInfo[playerid][pVIP]);
INI_Int("Banned",PlayerInfo[playerid][pBan]);
return 1;
}
stock UserPath(playerid)
{
new string[128],playername[MAX_PLAYER_NAME];
GetPlayerName(playerid,playername,sizeof(playername));
format(string,sizeof(string),PATH,playername);
return string;
}
stock Names(playerid)
{
new name[MAX_PLAYER_NAME];
GetPlayerName(playerid, name, sizeof(name));
return name;
}
stock Log(sz_fileName[], sz_input[]) {
new sz_logEntry[156], i_dateTime[2][3], File: fileHandle = fopen(sz_fileName, io_append);
gettime(i_dateTime[0][0], i_dateTime[0][1], i_dateTime[0][2]);
getdate(i_dateTime[1][0], i_dateTime[1][1], i_dateTime[1][2]);
format(sz_logEntry, sizeof(sz_logEntry), "[%i/%i/%i - %i:%i:%i] %s\r\n", i_dateTime[1][0], i_dateTime[1][1], i_dateTime[1][2], i_dateTime[0][0], i_dateTime[0][1], i_dateTime[0][2], sz_input);
fwrite(fileHandle, sz_logEntry);
return fclose(fileHandle);
}
stock SendAdminMessage(color, admlvl, string[])
{
foreach(Player, i)
{
if(PlayerInfo[i][pAdmin] >= admlvl)
{
SendClientMessage(i, color, string);
}
}
return 1;
}
forward ABroadCast(color,const string[],level);
public ABroadCast(color,const string[],level)
{
for(new i = 0; i < MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i))
{
if (PlayerInfo[i][pAdmin] >= level)
{
SendClientMessage(i, color, string);
}
}
}
return 1;
}
stock udb_hash(buf[]) {
new length=strlen(buf);
new s1 = 1;
new s2 = 0;
new n;
for (n=0; n<length; n++)
{
s1 = (s1 + buf[n]) % 65521;
s2 = (s2 + s1) % 65521;
}
return (s2 << 16) + s1;
}
public OnFilterScriptInit()
{
print("\n--------------------------------------");
print(" Blank Filterscript by your name here");
print("--------------------------------------\n");
return 1;
}
public OnFilterScriptExit()
{
return 1;
}
public OnPlayerConnect(playerid)
{
if(fexist(UserPath(playerid)))
{
INI_ParseFile(UserPath(playerid), "LoadUser_%s", .bExtra = true, .extra = playerid);
ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_INPUT,""COL_WHITE"Login",""COL_WHITE"Type your password below to login.","Login","Quit");
}
else
{
ShowPlayerDialog(playerid, DIALOG_REGISTER, DIALOG_STYLE_INPUT,""COL_WHITE"Registering.",""COL_WHITE"Type your password below to register a new account.","Register","Quit");
}
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
new INI:File = INI_Open(UserPath(playerid));
INI_SetTag(File,"Database Management");
INI_WriteInt(File,"Score",GetPlayerScore(playerid));
INI_WriteInt(File,"Cash",GetPlayerMoney(playerid));
INI_WriteInt(File,"Admin",PlayerInfo[playerid][pAdmin]);
INI_WriteInt(File,"Kills",PlayerInfo[playerid][pKills]);
INI_WriteInt(File,"Deaths",PlayerInfo[playerid][pDeaths]);
INI_WriteInt(File,"VIP",PlayerInfo[playerid][pVIP]);
INI_WriteInt(File,"Level",PlayerInfo[playerid][pLevel]);
INI_WriteInt(File,"Banned",PlayerInfo[playerid][pBan]);
INI_Close(File);
return 1;
}
public OnPlayerSpawn(playerid)
{
if(PlayerInfo[playerid][pVIP] == 1)
{
SetPlayerHealth(playerid, 100);
SetPlayerArmour(playerid, 25);
}
if(PlayerInfo[playerid][pVIP] == 2)
{
SetPlayerHealth(playerid, 100);
SetPlayerArmour(playerid, 50);
}
if(PlayerInfo[playerid][pVIP] == 3)
{
SetPlayerHealth(playerid, 100);
SetPlayerArmour(playerid, 100);
}
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
PlayerInfo[killerid][pKills]++;
PlayerInfo[playerid][pDeaths]++;
return 1;
}
public OnVehicleSpawn(vehicleid)
{
return 1;
}
public OnVehicleDeath(vehicleid, killerid)
{
return 1;
}
public OnPlayerText(playerid, text[])
{
return 1;
}
then there should be no problem... if I find a better solution, i'll post it here