stock IsHouseOwner(playerid, h)
{
new szName[32];
GetPlayerName(playerid, szName, 32);
if(!strcmp(HouseInfo[h][h_Owner], szName))
{
return 1;
}
else SendClientMessage(playerid, COLOR_GREY, "{D10D0D}[ERROR]: {FFFFFF}You are not the owner of this house.");
return 0;
}
stock IsHouseOwner(playerid, h)
{
new szName[32];
GetPlayerName(playerid, szName, 32);
if(strcmp(HouseInfo[h][h_Owner], szName))
{
return 1;
}
else SendClientMessage(playerid, COLOR_GREY, "{D10D0D}[ERROR]: {FFFFFF}You are not the owner of this house.");
return 0;
}
stock IsHouseOwner(playerid, h)
{
new szName[32];
GetPlayerName(playerid, szName, 32);
if(!strcmp(HouseInfo[h][h_Owner], szName))
return SendClientMessage(playerid, COLOR_GREY, "{D10D0D}[ERROR]: {FFFFFF}You are not the owner of this house.");
return 1;
}
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Код:
stock IsHouseOwner(playerid, h)
{
new szName[32];
GetPlayerName(playerid, szName, 32);
if(!strcmp(HouseInfo[h][h_Owner], szName))
return SendClientMessage(playerid, COLOR_GREY, "{D10D0D}[ERROR]: {FFFFFF}You are not the owner of this house.");
return 1;
}
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stock IsHouseOwner(playerid, h)
{
new szName[32];
GetPlayerName(playerid, szName, 32);
if(strcmp(HouseInfo[h][h_Owner], szName) == 0) return 1;
return 0;
}
if(!IsHouseOwner(ID ,HOUSE)) return SendClientMessage(playerid, COLOR_GREY, "{D10D0D}[ERROR]: {FFFFFF}You are not the owner of this house.");
// rest of your code
stock IsHouseOwner(playerid, h)
{
new szName[32];
GetPlayerName(playerid, szName, 32);
if(!strcmp(HouseInfo[h][h_Owner], szName))
{
return 1;
}
else if(strcmp(HouseInfo[h][h_Owner], szName)) return SendClientMessage(playerid, COLOR_GREY, "{D10D0D}[ERROR]: {FFFFFF}You are not the owner of this house.");
}