ver player que matou -
Tellyknigh - 24.02.2013
pawn Код:
TogglePlayerSpectating(playerid, 1);
PlayerSpectatePlayer(playerid, killerid);
no interior 0 funciona;
nгo funciona em interior nem em outro mundo jб tentei assim
pawn Код:
SetPlayerInterior(playerid,GetPlayerInterior(killerid));
SetPlayerVirtualWorld(playerid,GetPlayerVirtualWorld(killerid));
TogglePlayerSpectating(playerid, 1);
PlayerSpectatePlayer(playerid, killerid);
alguйm ajuda?
Re: ver player que matou -
robertsz - 24.02.2013
Tenta Assim
public OnPlayerDeath(playerid, killerid, reason)
{
// MORTE VБLIDA
new var1[24];
SendDeathMessage(killerid, playerid, reason);
SetPlayerScore(killerid, GetPlayerScore(killerid) + 1);
GetPlayerName(killerid, var1, 24);
GivePlayerMoney(killerid, 1000);
GivePlayerMoney(killerid, globB8AC[playerid]);
TogglePlayerSpectating(playerid, true);
PlayerSpectatePlayer(playerid, killerid, 1);
GameTextForPlayer(playerid, "~r~Olha ~g~o ~b~noob ~y~que ~p~te ~w~matou!", 7000, 3);
SetTimerEx("OlhaAeQuemTeMatou", 7000, false, "d", playerid);
return 1;
}
public OlhaAeQuemTeMatou(playerid)
{
TogglePlayerSpectating(playerid, false);
return 1;
}
Re: ver player que matou -
Tellyknigh - 25.02.2013
nгo deu.
ele espiar normalmente fora de interior ou outro mundo mais se tiver em outro mundo nгo da pra ve
Re: ver player que matou -
robertsz - 25.02.2013
IXI MAN procura no wiki samp laa sempre tem respostas
Re: ver player que matou -
Tellyknigh - 25.02.2013
UP ALGUЙM.
Respuesta: ver player que matou -
Parka - 25.02.2013
PHP код:
public OnPlayerDeath(playerid, killerid, reason)
{
if(killerid != INVALID_PLAYER_ID)
{
SetPlayerVirtualWorld(playerid, GetPlayerVirtualWorld(killerid));
SetPlayerInterior(playerid, GetPlayerInterior(killerid));
TogglePlayerSpectating(playerid, true);
PlayerSpectatePlayer(playerid, killerid, 1);
SetTimerEx("SpawnToPlayer", 5000, false, "d", playerid);
}
return 1;
}
forward SpawnToPlayer(playerid);
public SpawnToPlayer(playerid)
{
TogglePlayerSpectating(playerid, false);
SetPlayerVirtualWorld(playerid, 0);
SetPlayerInterior(playerid, 0);
SpawnPlayer(playerid);
return 1;
}