public OnPlayerSpawn(playerid)
{
if(GetPlayerTeam(playerid) == 1)
{
if(class1[playerid] == 1)
{
GivePlayerWeapon(playerid,ClassInfo[playerid][0][Weapon1],200);
GivePlayerWeapon(playerid,ClassInfo[playerid][0][Weapon2],100);
GivePlayerWeapon(playerid,ClassInfo[playerid][0][Weapon3],70);
}
if(class2[playerid] == 1)
{
GivePlayerWeapon(playerid,ClassInfo[playerid][1][Weapon1],200);
GivePlayerWeapon(playerid,ClassInfo[playerid][1][Weapon2],100);
GivePlayerWeapon(playerid,ClassInfo[playerid][1][Weapon3],70);
}
if(class3[playerid] == 1)
{
GivePlayerWeapon(playerid,ClassInfo[playerid][2][Weapon1],200);
GivePlayerWeapon(playerid,ClassInfo[playerid][2][Weapon2],100);
GivePlayerWeapon(playerid,ClassInfo[playerid][2][Weapon3],70);
}
}
if(GetPlayerTeam(playerid) == 2)
{
if(class1[playerid] == 1)
{
GivePlayerWeapon(playerid,ClassInfo[playerid][0][Weapon1],200);
GivePlayerWeapon(playerid,ClassInfo[playerid][0][Weapon2],100);
GivePlayerWeapon(playerid,ClassInfo[playerid][0][Weapon3],70);
}
if(class2[playerid] == 1)
{
GivePlayerWeapon(playerid,ClassInfo[playerid][1][Weapon1],200);
GivePlayerWeapon(playerid,ClassInfo[playerid][1][Weapon2],100);
GivePlayerWeapon(playerid,ClassInfo[playerid][1][Weapon3],70);
}
if(class3[playerid] == 1)
{
GivePlayerWeapon(playerid,ClassInfo[playerid][2][Weapon1],200);
GivePlayerWeapon(playerid,ClassInfo[playerid][2][Weapon2],100);
GivePlayerWeapon(playerid,ClassInfo[playerid][2][Weapon3],70);
}
}
return 1;
}
public OnPlayerSpawn(playerid)
{
if(GetPlayerTeam(playerid) == 1)
{
if(class1[playerid] == 1)
{
GivePlayerWeapon(playerid,ClassInfo[playerid][0][Weapon1],200);
GivePlayerWeapon(playerid,ClassInfo[playerid][0][Weapon2],100);
GivePlayerWeapon(playerid,ClassInfo[playerid][0][Weapon3],70);
}
else if(class2[playerid] == 1)
{
GivePlayerWeapon(playerid,ClassInfo[playerid][1][Weapon1],200);
GivePlayerWeapon(playerid,ClassInfo[playerid][1][Weapon2],100);
GivePlayerWeapon(playerid,ClassInfo[playerid][1][Weapon3],70);
}
else if(class3[playerid] == 1)
{
GivePlayerWeapon(playerid,ClassInfo[playerid][2][Weapon1],200);
GivePlayerWeapon(playerid,ClassInfo[playerid][2][Weapon2],100);
GivePlayerWeapon(playerid,ClassInfo[playerid][2][Weapon3],70);
}
}
if(GetPlayerTeam(playerid) == 2)
{
if(class1[playerid] == 1)
{
GivePlayerWeapon(playerid,ClassInfo[playerid][0][Weapon1],200);
GivePlayerWeapon(playerid,ClassInfo[playerid][0][Weapon2],100);
GivePlayerWeapon(playerid,ClassInfo[playerid][0][Weapon3],70);
}
else if(class2[playerid] == 1)
{
GivePlayerWeapon(playerid,ClassInfo[playerid][1][Weapon1],200);
GivePlayerWeapon(playerid,ClassInfo[playerid][1][Weapon2],100);
GivePlayerWeapon(playerid,ClassInfo[playerid][1][Weapon3],70);
}
else if(class3[playerid] == 1)
{
GivePlayerWeapon(playerid,ClassInfo[playerid][2][Weapon1],200);
GivePlayerWeapon(playerid,ClassInfo[playerid][2][Weapon2],100);
GivePlayerWeapon(playerid,ClassInfo[playerid][2][Weapon3],70);
}
}
return 1;
}
pawn Код:
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