Can You Make A Weapon Spawner With Textdraw ? like 0.3x car spawner - Printable Version
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+--- Thread: Can You Make A Weapon Spawner With Textdraw ? like 0.3x car spawner (
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Can You Make A Weapon Spawner With Textdraw ? like 0.3x car spawner -
Fitri - 22.02.2013
any suggestion post here
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Re: Can You Make A Weapon Spawner With Textdraw ? like 0.3x car spawner -
RajatPawar - 22.02.2013
They are called Model previews. It is easy to make using Doefl0r's mSelection include. ****** it.
Example script:
pawn Код:
#include <a_samp>
#include <mSelection>
new weplist = mS_INVALID_LISTID;
public OnFilterScriptInit()
{
weplist = LoadModelSelectionMenu("weapons.txt");
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
if(strcmp(cmdtext, "/weapons", true) == 0)
{
ShowModelSelectionMenu(playerid, weplist, "->Weapons<-");
return 1;
}
return 0;
}
public OnPlayerModelSelection(playerid, response, listid, modelid)
{
if(listid == weplist)
{
if(response)
{
SendClientMessage(playerid, 0xFF0000FF, "Chosen a weapon.");
}
else SendClientMessage(playerid, 0xFF0000FF, "Canceled selection");
return 1;
}
return 1;
}
You will need to make a 'weapons.txt' file in your scriptfiles.
Read the mSelection topic here to know about it.
You can find the weapon object ids here. They start from 331.
ME:Why I Choose the weapon but it not spawned -
Fitri - 01.03.2013
Why I Choose the weapon but it not spawned ?
Re: Can You Make A Weapon Spawner With Textdraw ? like 0.3x car spawner -
RajatPawar - 01.03.2013
Did you even read through the script I gave you AS AN EXAMPLE? I expected you to build upon it.
Re: Can You Make A Weapon Spawner With Textdraw ? like 0.3x car spawner -
Fitri - 01.03.2013
can you make it for me ? please
Re: Can You Make A Weapon Spawner With Textdraw ? like 0.3x car spawner -
freeze98 - 04.10.2014
even if you make it, it won't show the pic of the weapon
Re: Can You Make A Weapon Spawner With Textdraw ? like 0.3x car spawner -
Eth - 04.10.2014
Nice job bumping a one year old topic.