CMD:healall(playerid, params[])
{
if(Player[playerid][Level] < 1) return SendClientMessage(playerid,-1,"{FFFFFF}Error: {0099FF}You need to be a higher admin level.");
if(Current == -1) return SendClientMessage(playerid,-1,"{FFFFFF}Error: {0099FF}There is no active round.");
foreach(new i : Player) {
if(Player[i][Playing] == true) {
SetPlayerHealth(i, 100);
}
}
new iString[160];
format(iString, sizeof(iString), "{FFFFFF}%s {0099FF}has healed everyone.", Player[playerid][Name]);
SendClientMessageToAll(-1, iString);
return 1;
}
CMD:armourall(playerid, params[])
{
if(Player[playerid][Level] < 1) return SendClientMessage(playerid,-1,"{FFFFFF}Error: {0099FF}You need to be a higher admin level.");
if(Current == -1) return SendClientMessage(playerid,-1,"{FFFFFF}Error: {0099FF}There is no active round.");
foreach(new i : Player) {
if(Player[i][Playing] == true) {
SetPlayerArmour(i, 100);
}
}
new iString[160];
format(iString, sizeof(iString), "{FFFFFF}%s {0099FF}has armoured everyone.", Player[playerid][Name]);
SendClientMessageToAll(-1, iString);
return 1;
}
Hola use
[pawn] << inicio do codigo //Codigo aki e >> no fim [\pawn] troke a barra por essa / |
Tambien pasa el script del TextDraw, porque tal vez el problema sea de eso.
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if(PlayersInCP == 0) format(iString,sizeof(iString),"~y~Base: ~w~%d ~g~~h~~h~%s~h~ - ~g~Players ~h~~h~%d ~g~~h~~h~HP~w~: ~w~~h~~h~(~g~~h~%.0f~w~) ~y~CP: ~w~%d ~b~~h~%s - ~b~Players ~h~%d ~b~~h~HP~w~: ~w~~h~~h~(~b~%.0f~w~) ~y~Time: ~w~%d:%02d",Current,TeamName[ATTACKER],PlayersAlive[ATTACKER],TeamHP[ATTACKER],CurrentCPTime,TeamName[DEFENDER],PlayersAlive[DEFENDER],TeamHP[DEFENDER],RoundMints,RoundSeconds);
else format(iString,sizeof(iString),"~y~Base: ~w~%d ~g~~h~~h~%s~h~ - ~g~Players ~h~~h~%d ~g~~h~~h~HP~w~: ~w~~h~~h~(~g~~h~%.0f~w~) ~y~CP: ~r~%d ~b~~h~%s - ~b~Players ~h~%d ~b~~h~HP~w~: ~w~~h~~h~(~b~%.0f~w~) ~y~Time: ~w~%d:%02d",Current,TeamName[ATTACKER],PlayersAlive[ATTACKER],TeamHP[ATTACKER],CurrentCPTime,TeamName[DEFENDER],PlayersAlive[DEFENDER],TeamHP[DEFENDER],RoundMints,RoundSeconds);
TextDrawSetString(RoundStats, iString);