samp anti-ddos plugin -
audriuxxx - 20.02.2013
Who have this plugin?
http://forum.sa-mp.com/showthread.ph...27#post2390427
How to proctect server from ddos? what scrips?
Re: samp anti-ddos plugin -
Faisal_khan - 20.02.2013
It is removed for good. So forget it.
Re: samp anti-ddos plugin -
audriuxxx - 20.02.2013
Other ways?
Re: samp anti-ddos plugin -
Faisal_khan - 20.02.2013
Try hosting your server on anti-ddos server providers. But they cost a lot. Like Cisco Guard.
Re: samp anti-ddos plugin -
iggy1 - 20.02.2013
http://en.wikipedia.org/wiki/Denial-...n_and_response
Its not easy to prevent DDos attacks, and there are no scripts/plugins in sa-mp that prevent DDos attacks. It's not an attack on the server (per se) it's an attack on the network the server is running on. So unless the sa-mp server can control the network it's running on, a sa-mp script will never be able to prevent DDos attacks. A plugin may be able to but i doubt any host would allow such a plugin to be loaded.
Re: samp anti-ddos plugin -
dannyk0ed - 20.02.2013
NFO Servers
Re: samp anti-ddos plugin -
audriuxxx - 20.02.2013
How to make that script, i can't off my gamemode ?
![Cheesy](images/smilies/biggrin.png)
i remeber when i added mysql_close under OnGameModeExit i can't off my gamemode. But now i can, how to make it with other way? with other scripts?
Re: samp anti-ddos plugin -
audriuxxx - 20.02.2013
It's possible to do, if server get off, but this call back OnGameModeExit is not called, then server will not off?
Re: samp anti-ddos plugin -
audriuxxx - 20.02.2013
How other server get protection from this?
Re: samp anti-ddos plugin -
Scenario - 20.02.2013
READ THE FORUM RULES and quit bumping your freaking topic.
There is no such thing as an "anti-DDoS plugin" for SA:MP, there's no way it's going to prevent anything. DDoS attacks occur on a physical server's network, not just the SA:MP server- therefore even if there WAS a plugin, it would be pointless.
You CLEARLY have no idea how the SA:MP server works. If the samp-server.exe (or samp03svr, on Linux) applications are opened, the SA:MP server is turned on. If they aren't, then the SA:MP server is offline. OnGameModeInit and OnGameModeExit are called when the server turns on/off, respectively.
OnGameModeExit doesn't need to be called for the actual SA:MP server to turn off.
Other server's don't really have DDoS protection. SOME hosts offer it on their physical servers, but it's generally a very expensive cost and most places won't offer this.
And, again, READ THE FORUM RULES.