//Top script new Textdraw0, Textdraw1; //OnGameModeInit Textdraw0= TextDrawCreate(232.000000, 335.000000, "Textdraw0"); TextDrawAlignment(Textdraw0, 2); TextDrawBackgroundColor(Textdraw0, 255); TextDrawFont(Textdraw0, 2); TextDrawLetterSize(Textdraw0, 0.360000, 1.200000); TextDrawColor(Textdraw0, -1); TextDrawSetOutline(Textdraw0, 1); TextDrawSetProportional(Textdraw0, 1); TextDrawUseBox(Textdraw0, 0); TextDrawBoxColor(Textdraw0, 255); TextDrawTextSize(Textdraw0, 7.000000, -96.000000); Textdraw1= TextDrawCreate(409.000000, 335.000000, "Textdraw1"); TextDrawAlignment(Textdraw1, 2); TextDrawBackgroundColor(Textdraw1, 255); TextDrawFont(Textdraw1, 2); TextDrawLetterSize(Textdraw1, 0.360000, 1.200000); TextDrawColor(Textdraw1, -1); TextDrawSetOutline(Textdraw1, 1); TextDrawSetProportional(Textdraw1, 1); TextDrawUseBox(Textdraw1, 0); TextDrawBoxColor(Textdraw1, 255); TextDrawTextSize(Textdraw1, 7.000000, 75.000000); TextDrawSetSelectable(Textdraw0, true); TextDrawSetSelectable(Textdraw1, true); //OnPlayerConnect SelectTextDraw(playerid, 0x008600FF); TextDrawShowForPlayer(playerid, Textdraw0); TextDrawShowForPlayer(playerid, Textdraw1); //OnPlayerSpawn CancelSelectTextDraw(playerid); //En OnPlayerClickTextDraw if(clickedid == Textdraw0) { SendClientMessage(playerid, 0xFFFFFFAA, "Textdraw0"); } else if(clickedid == Textdraw1) { SendClientMessage(playerid, 0xFFFFFFAA, "Textdraw1"); } |
//Top script
new Textdraw0, Textdraw1;
//OnGameModeInit
Textdraw0= TextDrawCreate(232.000000, 335.000000, "Textdraw0");
TextDrawAlignment(Textdraw0, 2);
TextDrawBackgroundColor(Textdraw0, 255);
TextDrawFont(Textdraw0, 2);
TextDrawLetterSize(Textdraw0, 0.360000, 1.200000);
TextDrawColor(Textdraw0, -1);
TextDrawSetOutline(Textdraw0, 1);
TextDrawSetProportional(Textdraw0, 1);
TextDrawUseBox(Textdraw0, 0);
TextDrawBoxColor(Textdraw0, 255);
TextDrawTextSize(Textdraw0, 232.000000, 335.000000);
Textdraw1= TextDrawCreate(409.000000, 335.000000, "Textdraw1");
TextDrawAlignment(Textdraw1, 2);
TextDrawBackgroundColor(Textdraw1, 255);
TextDrawFont(Textdraw1, 2);
TextDrawLetterSize(Textdraw1, 0.360000, 1.200000);
TextDrawColor(Textdraw1, -1);
TextDrawSetOutline(Textdraw1, 1);
TextDrawSetProportional(Textdraw1, 1);
TextDrawUseBox(Textdraw1, 0);
TextDrawBoxColor(Textdraw1, 255);
TextDrawTextSize(Textdraw1, 409.00 + 232.00, 335.000000);
TextDrawSetSelectable(Textdraw0, true);
TextDrawSetSelectable(Textdraw1, true);
//OnPlayerConnect
SelectTextDraw(playerid, 0x008600FF);
TextDrawShowForPlayer(playerid, Textdraw0);
TextDrawShowForPlayer(playerid, Textdraw1);
//OnPlayerSpawn
CancelSelectTextDraw(playerid);
//En OnPlayerClickTextDraw
if(clickedid == Textdraw0)
{
SendClientMessage(playerid, 0xFFFFFFAA, "Textdraw0");
}
else if(clickedid == Textdraw1)
{
SendClientMessage(playerid, 0xFFFFFFAA, "Textdraw1");
}