RemoveBuildingForPlayer(playerid, 4051, 1371.8203, -1754.8203, 19.0469, 0.25); RemoveBuildingForPlayer(playerid, 1294, 1385.2422, -1766.5781, 16.9063, 0.25); RemoveBuildingForPlayer(playerid, 4021, 1371.8203, -1754.8203, 19.0469, 0.25); CreateObject(19447, 1368.88, -1742.38, 14.28, 0.00, 0.00, 90.00); CreateObject(19447, 1364.15, -1747.28, 14.28, 0.00, 0.00, 0.00); CreateObject(19447, 1364.15, -1756.92, 14.28, 0.00, 0.00, 0.00); CreateObject(19447, 1364.15, -1766.55, 14.28, 0.00, 0.00, 0.00); CreateObject(19447, 1368.88, -1771.45, 14.28, 0.00, 0.00, 90.00); CreateObject(19355, 1375.31, -1742.38, 14.28, 0.00, 0.00, 90.00); CreateObject(19355, 1375.29, -1771.45, 14.28, 0.00, 0.00, 90.00); CreateObject(19428, 1377.71, -1742.36, 14.28, 0.00, 0.00, -89.04); CreateObject(19428, 1377.70, -1771.45, 14.28, 0.00, 0.00, 90.00); CreateObject(19355, 1378.41, -1769.75, 14.28, 0.00, 0.00, 0.00); CreateObject(5302, 1378.38, -1766.08, 13.69, 0.00, 0.00, 180.00); CreateObject(19355, 1378.41, -1762.43, 14.28, 0.00, 0.00, 0.00); CreateObject(5302, 1378.40, -1758.77, 13.69, 0.00, 0.00, 180.00); CreateObject(19355, 1378.41, -1755.13, 14.28, 0.00, 0.00, 0.00); CreateObject(5302, 1378.40, -1751.47, 13.69, 0.00, 0.00, 180.00); CreateObject(19385, 1378.41, -1745.00, 14.28, 0.00, 0.00, 0.00); CreateObject(19355, 1378.41, -1747.82, 14.28, 0.00, 0.00, 0.00); CreateObject(19428, 1378.42, -1743.06, 14.28, 0.00, 0.00, 0.00); CreateObject(19377, 1373.25, -1766.72, 16.12, 0.00, 90.00, 0.00); CreateObject(19377, 1373.23, -1757.09, 16.12, 0.00, 90.00, 0.00); CreateObject(19377, 1373.23, -1747.46, 16.12, 0.00, 90.00, 0.00); CreateObject(19377, 1373.23, -1747.11, 16.12, 0.00, 90.00, 0.00); CreateObject(19377, 1369.32, -1766.72, 16.12, 0.00, 90.00, 0.00); CreateObject(19377, 1369.32, -1757.09, 16.12, 0.00, 90.00, 0.00); CreateObject(19377, 1369.32, -1747.46, 16.12, 0.00, 90.00, 0.00); CreateObject(19377, 1369.32, -1747.11, 16.12, 0.00, 90.00, 0.00); CreateObject(1491, 1378.41, -1745.75, 12.52, 0.00, 0.00, 90.00);
CreateObject(19355, 1378.41, -1769.75, 14.28, 0.00, 0.00, 0.00); CreateObject(19355, 1378.41, -1762.43, 14.28, 0.00, 0.00, 0.00); CreateObject(19355, 1378.41, -1755.13, 14.28, 0.00, 0.00, 0.00);
Why map this? There is already a LSFD Station near the Skate Park, you should have mapped the interior.
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You Should put something on Roof But Again it is Good 8/10 REP+
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