SA-MP Forums Archive
Ideas - Printable Version

+- SA-MP Forums Archive (https://sampforum.blast.hk)
+-- Forum: Other (https://sampforum.blast.hk/forumdisplay.php?fid=7)
+--- Forum: Everything and Nothing (https://sampforum.blast.hk/forumdisplay.php?fid=23)
+--- Thread: Ideas (/showthread.php?tid=416566)



Ideas - Dubya - 17.02.2013

So i'm adding perks to my TDM server, and all I could think of was Double Ammo.
Where everytime they spawn, they get double the ammo, buy a gun, double the ammo, etc, but I need more ideas! Please help?


Re: Ideas - SchurmanCQC - 17.02.2013

1.5x damage - do that with OnPlayerTakeDamage


Re: Ideas - Babul - 17.02.2013

more health, more armour, ability to drop a weapon (to give it to a mate or discard), select a preferred spawnopint, prefered weapon pickup as bonus (like "always spawn be a tec9", or "higher my chances to get one"), earn LESS score by killing a enemy-team-player, BUT harvest 1/10 of his actual weapon (assuming in a TDM server each player has some guns lol)...
try to add some perks which not only increases, but also decreases(!!!) a skill, therefore a player will think twice/triple before ordering it, until he finds another perk which equals the bad properties of the other one
shitty explained?
perk1:
SpawnHealth[babul]+=50;
SpawnArmour[babul]-=20;
perk2:
SpawnArmour[babul]+=30;
SpawnBullets[babul][tec9]+=200;

damn it, i played too much Dawn Of Discovery rofl