set time after each hour. -
PaulDinam - 17.02.2013
How do I make a check if a hour has passed and eventually it will SetWorldTime
Re: set time after each hour. -
DaRk_RaiN - 17.02.2013
A timer?
pawn Код:
SetTimer("WorldTimer",1000*60*60,1);//Should be put in OnGameModeInIt call back.
pawn Код:
//If you don't know what this is, put it at the bottom of the script.
forward WorldTimer();
public WorldTimer()
{
SetWorldTimer(0);//Your choice.
}
Re: set time after each hour. -
PaulDinam - 17.02.2013
but if I start the game mode in , for example: 12:59
the timer won't get that it's 13:00 now because it's only 1 minute.
another question:
I got these commands, but the "No such vehicle." if statement doesn't work.
pawn Код:
CMD:getcar(playerid, params[])
{
new vehicle, Float:x, Float:y, Float:z;
if(!CheckAdmin(playerid, ADMIN_LEVEL_1)) return NotAuthMSG(playerid);
if(sscanf(params,"d",vehicle)) return SyntaxMSG(playerid, "/getcar [vehicleid]");
if(vehicle > MAX_VEHICLES) return SCM(playerid, -1, "No such vehicle.");
GetPlayerPos(playerid, x, y, z);
SetVehiclePos(vehicle, x, y+4, z);
return 1;
}
CMD:gotocar(playerid, params[])
{
new vehicle, Float:x, Float:y, Float:z;
if(!CheckAdmin(playerid, ADMIN_LEVEL_1)) return NotAuthMSG(playerid);
if(sscanf(params,"d",vehicle)) return SyntaxMSG(playerid, "/gotocar [vehicleid]");
if(vehicle > MAX_VEHICLES) return SCM(playerid, -1, "No such vehicle.");
GetVehiclePos(vehicle, x, y, z);
PutPlayer(playerid, x+1, y+1, z);
return 1;
}
Re: set time after each hour. -
DaRk_RaiN - 17.02.2013
pawn Код:
CMD:getcar(playerid, params[])
{
new vehicle, Float:x, Float:y, Float:z;
if(!CheckAdmin(playerid, ADMIN_LEVEL_1)) return NotAuthMSG(playerid);
if(sscanf(params,"d",vehicle)) return SyntaxMSG(playerid, "/getcar [vehicleid]");
if(vehicle == INVALID_VEHICLE_ID) return SCM(playerid, -1, "No such vehicle.");
GetPlayerPos(playerid, x, y, z);
SetVehiclePos(vehicle, x, y+4, z);
return 1;
}
CMD:gotocar(playerid, params[])
{
new vehicle, Float:x, Float:y, Float:z;
if(!CheckAdmin(playerid, ADMIN_LEVEL_1)) return NotAuthMSG(playerid);
if(sscanf(params,"d",vehicle)) return SyntaxMSG(playerid, "/gotocar [vehicleid]");
if(vehicle == INVALID_VEHICLE_ID) return SCM(playerid, -1, "No such vehicle.");
GetVehiclePos(vehicle, x, y, z);
PutPlayer(playerid, x+1, y+1, z);
return 1;
}
P.S: For the timer thing, there are some FS's that set player realistic time, take a look at them.
Re: set time after each hour. -
PaulDinam - 17.02.2013
Lol this doesn't work..l
pawn Код:
CMD:getcar(playerid, params[])
{
new vehicle, Float:x, Float:y, Float:z;
if(!CheckAdmin(playerid, ADMIN_LEVEL_1)) return NotAuthMSG(playerid);
if(sscanf(params,"d",vehicle)) return SyntaxMSG(playerid, "/getcar [vehicleid]");
if(vehicle == INVALID_VEHICLE_ID) return SCM(playerid, -1, "No such vehicle.");
GetPlayerPos(playerid, x, y, z);
SetVehiclePos(vehicle, x, y+4, z);
SetVehicleVirtualWorld(vehicle, GetPlayerVirtualWorld(playerid));
LinkVehicleToInterior(vehicle, GetInterior(playerid));
return 1;
}
it doesn't show the No such vehicle msg.
Re: set time after each hour. -
bensmart469 - 17.02.2013
PHP код:
CMD:getcar(playerid, params[])
{
new vehicle, Float:x, Float:y, Float:z;
if(!CheckAdmin(playerid, ADMIN_LEVEL_1)) return NotAuthMSG(playerid);
if(sscanf(params,"i",vehicle)) return SyntaxMSG(playerid, "/getcar [vehicleid]");
if(vehicle == INVALID_VEHICLE_ID) return SCM(playerid, -1, "No such vehicle.");
GetPlayerPos(playerid, x, y, z);
SetVehiclePos(vehicle, x, y+4, z);
SetVehicleVirtualWorld(vehicle, GetPlayerVirtualWorld(playerid));
LinkVehicleToInterior(vehicle, GetInterior(playerid));
return 1;
}
Re: set time after each hour. -
PaulDinam - 17.02.2013
I tried with "i", still..
Re: set time after each hour. -
MP2 - 17.02.2013
It's going to look very ugly if the time suddenly jumps an hour forward. You should change it minute-by-minute.