[FilterScript] [0.3e+]Player Attached Object Editor - Printable Version
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+--- Thread: [FilterScript] [0.3e+]Player Attached Object Editor (
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Re: [0.3e+]Player Attached Object Editor -
RoboN1X - 23.11.2018
Quote:
Originally Posted by murilo2929
its possible to put this FS in GM?
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Yes, you need to adjust the source code to fit the gamemode script. As long you are already using zcmd and sscanf, it should be easier. However, please note this from main post:
Quote:
Originally Posted by RoboN1X
Can i use this script on my public server?
Yes you can, but please notice that this is not an attachment/holding object/toy/clothes system. This is an editor script, therefore every player in your server will be able to create, edit, save, load, and use the editor commands on any attached object freely, even not made by the editor script. You should only use it if your server allows free thing like mapping stuff, or in your own private/local server. If you do so, you should have reviewed the source code and edit it for your server needs.
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Re: [0.3e+]Player Attached Object Editor -
lollypap54 - 23.02.2019
Please add support for custom models (0.3.DL)
Re: [0.3e+]Player Attached Object Editor -
N0FeaR - 06.03.2019
Why no pwn?
Re: [0.3e+]Player Attached Object Editor -
TheToretto - 06.03.2019
Quote:
Originally Posted by N0FeaR
Why no pwn?
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https://pastebin.com/JvsDU2Uz