Wave animation bug [SOLVED] -
YoYo123 - 15.02.2013
[ame]http://www.youtube.com/watch?v=ujKin0NJ0WI[/ame]
I got this:
pawn Код:
ApplyPlayerAnimation(playerid, "ON_LOOKERS", "wave_loop", 4.5, 0, 0, 0, 0, 1500, 1);
I've made a custom ApplyAnimation to preload the animation libraries.
Why does that bug happen?
Re: Wave animation bug -
Private200 - 15.02.2013
If the animation is working fine then the problem is on your OnPlayerUpdate. Give a look at it.
Re: Wave animation bug -
YoYo123 - 15.02.2013
Everything is good in OnPlayerUpdate, you know the bug I meant is that you can't see the other player's animation correctly right? Rewatch the video if not,
Re: Wave animation bug -
Kyle - 15.02.2013
Quote:
Originally Posted by Private200
If the animation is working fine then the problem is on your OnPlayerUpdate. Give a look at it.
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Shut the fuck up, you're talking nonsense.
Re: Wave animation bug -
MP2 - 16.02.2013
Looks like the animation parameters are wrong.
Re: Wave animation bug -
YoYo123 - 16.02.2013
What exactly is wrong? Here is the stock:
pawn Код:
stock ApplyPlayerAnimation(playerid, animlib[], animname[], Float:fDelta, loop, lockx, locky, freeze, time, forcesync)
{
ApplyAnimation(playerid, animlib, "null", fDelta, loop, lockx, locky, freeze, time, forcesync);
return ApplyAnimation(playerid, animlib, animname, fDelta, loop, lockx, locky, freeze, time, forcesync);
}
Re: Wave animation bug -
Kyle - 16.02.2013
Try:
ApplyAnimation(playerid, "KISSING", "BD_GF_Wave", 4.0, 0, 0, 0, 0, 0);
or
ApplyAnimation(playerid, "ON_LOOKERS", "wave_loop", 4.0, 0, 0, 0, 0, 0);
One of those works.
Re: Wave animation bug -
YoYo123 - 16.02.2013
Kyle, I don't want it to be a never ending loop though..
Re: Wave animation bug -
Kyle - 16.02.2013
Quote:
Originally Posted by YoYo123
Kyle, I don't want it to be a never ending loop though..
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0 = no loop.
Re: Wave animation bug -
YoYo123 - 16.02.2013
Quote:
time - Timer in milliseconds. For a never ending loop it should be 0.
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https://sampwiki.blast.hk/wiki/ApplyAnimation/