Boas ja criei varios posts a pedir ajuda sobre isto, ja andei a ver o que estava errado, mas tб tudo certo, e o player ao salva skin, alguem me ajuda? agradeзo imenso
vou postar o GM, ele ainda e muito basico xD por tanto nao faz mal postar aqui.
pawn Код:
//------------------------------------------------------------------------------
//
// Tuga-Revolution DeathMatch Versгo V1.0
// Servidor de DeathMatch Portuguкs
//
//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
//:::::::::::::::::::::::::::::::::::INCLUDES:::::::::::::::::::::::::::::::::::
//------------------------------------------------------------------------------
#include <a_samp>
#include <core>
#include <float>
#include <DOF2>
#include <zcmd>
#include <sscanf>
#include <YSI\y_ini>
#pragma tabsize 0
//------------------------------------------------------------------------------
//:::::::::::::::::::::::::::::::::::DEFINES::::::::::::::::::::::::::::::::::::
//------------------------------------------------------------------------------
#define FileUsers "Contas/%s.ini"
#define DIALOG_REGISTRO 1
#define DIALOG_LOGIN 2
#define DIALOG_MUDAR_NICK 3
#define DIALOG_MUDAR_SENHA 4
#define DIALOG_RELATORIO 5
#define reppath "Contas/Respeitos/%s.ini"
#define red 0xFF0000C8
#define green 0x00FF00C8
#define yellow 0xFFFF00C8
//------------------------------------------------------------------------------
//:::::::::::::::::::::::::::::::::::ENUMS::::::::::::::::::::::::::::::::::::::
//------------------------------------------------------------------------------
enum pDados
{
pAdmin,
pVIP
};
enum playerInfo{Reps};
//------------------------------------------------------------------------------
//::::::::::::::::::::::::::::::::::::NEWS::::::::::::::::::::::::::::::::::::::
//------------------------------------------------------------------------------
new PlayerDados[MAX_PLAYERS][pDados];
new SenhaErrada[MAX_PLAYERS];
new bool:Autorizado[MAX_PLAYERS] = false;
new giveplayerid,nivel;
new reptimer[MAX_PLAYERS];
new pInfo[MAX_PLAYERS][playerInfo];
//------------------------------------------------------------------------------
//:::::::::::::::::::::::::::::::::::FOWARDS::::::::::::::::::::::::::::::::::::
//------------------------------------------------------------------------------
forward loadreps(playerid, name[], value[]);
forward reptimer1(playerid);
//------------------------------------------------------------------------------
//::::::::::::::::::::::::::::::::APRESENTAЗГO::::::::::::::::::::::::::::::::::
//------------------------------------------------------------------------------
main()
{
print("\n--------------------------------------");
print(" Tuga-Revolution ONLINE \n");
print("--------------------------------------\n");
}
//------------------------------------------------------------------------------
//:::::::::::::::::::::::::::::::::::PUBLICS::::::::::::::::::::::::::::::::::::
//------------------------------------------------------------------------------
public OnGameModeInit()
{
SetGameModeText("TR-DM Versгo V1.0");
SendRconCommand("mapname • Las Venturas •");
ShowPlayerMarkers(PLAYER_MARKERS_MODE_GLOBAL);
ShowNameTags(1);
SetNameTagDrawDistance(40.0);
EnableStuntBonusForAll(0);
DisableInteriorEnterExits();
SetWeather(2);
SetWorldTime(11);
AddPlayerClass(1,1958.3783,1343.1572,15.3746,270.1425,0,0,0,0,-1,-1);
AddPlayerClass(2,1958.3783,1343.1572,15.3746,270.1425,0,0,0,0,-1,-1);
AddPlayerClass(3,1958.3783,1343.1572,15.3746,270.1425,0,0,0,0,-1,-1);
AddPlayerClass(4,1958.3783,1343.1572,15.3746,270.1425,0,0,0,0,-1,-1);
AddPlayerClass(5,1958.3783,1343.1572,15.3746,270.1425,0,0,0,0,-1,-1);
AddPlayerClass(6,1958.3783,1343.1572,15.3746,270.1425,0,0,0,0,-1,-1);
AddPlayerClass(7,1958.3783,1343.1572,15.3746,270.1425,0,0,0,0,-1,-1);
AddPlayerClass(8,1958.3783,1343.1572,15.3746,270.1425,0,0,0,0,-1,-1);
AddPlayerClass(9,1958.3783,1343.1572,15.3746,270.1425,0,0,0,0,-1,-1);
AddPlayerClass(10,1958.3783,1343.1572,15.3746,270.1425,0,0,0,0,-1,-1);
AddPlayerClass(11,1958.3783,1343.1572,15.3746,270.1425,0,0,0,0,-1,-1);
AddPlayerClass(12,1958.3783,1343.1572,15.3746,270.1425,0,0,0,0,-1,-1);
AddPlayerClass(13,1958.3783,1343.1572,15.3746,270.1425,0,0,0,0,-1,-1);
AddPlayerClass(14,1958.3783,1343.1572,15.3746,270.1425,0,0,0,0,-1,-1);
AddPlayerClass(15,1958.3783,1343.1572,15.3746,270.1425,0,0,0,0,-1,-1);
AddPlayerClass(16,1958.3783,1343.1572,15.3746,270.1425,0,0,0,0,-1,-1);
AddPlayerClass(17,1958.3783,1343.1572,15.3746,270.1425,0,0,0,0,-1,-1);
AddPlayerClass(18,1958.3783,1343.1572,15.3746,270.1425,0,0,0,0,-1,-1);
AddPlayerClass(19,1958.3783,1343.1572,15.3746,270.1425,0,0,0,0,-1,-1);
AddPlayerClass(20,1958.3783,1343.1572,15.3746,270.1425,0,0,0,0,-1,-1);
AddPlayerClass(21,1958.3783,1343.1572,15.3746,270.1425,0,0,0,0,-1,-1);
AddPlayerClass(22,1958.3783,1343.1572,15.3746,270.1425,0,0,0,0,-1,-1);
AddPlayerClass(23,1958.3783,1343.1572,15.3746,270.1425,0,0,0,0,-1,-1);
AddPlayerClass(24,1958.3783,1343.1572,15.3746,270.1425,0,0,0,0,-1,-1);
AddPlayerClass(25,1958.3783,1343.1572,15.3746,270.1425,0,0,0,0,-1,-1);
AddPlayerClass(26,1958.3783,1343.1572,15.3746,270.1425,0,0,0,0,-1,-1);
AddPlayerClass(27,1958.3783,1343.1572,15.3746,270.1425,0,0,0,0,-1,-1);
AddPlayerClass(28,1958.3783,1343.1572,15.3746,270.1425,0,0,0,0,-1,-1);
AddPlayerClass(29,1958.3783,1343.1572,15.3746,270.1425,0,0,0,0,-1,-1);
AddPlayerClass(30,1958.3783,1343.1572,15.3746,270.1425,0,0,0,0,-1,-1);
AddPlayerClass(31,1958.3783,1343.1572,15.3746,270.1425,0,0,0,0,-1,-1);
AddPlayerClass(32,1958.3783,1343.1572,15.3746,270.1425,0,0,0,0,-1,-1);
AddPlayerClass(33,1958.3783,1343.1572,15.3746,270.1425,0,0,0,0,-1,-1);
AddPlayerClass(34,1958.3783,1343.1572,15.3746,270.1425,0,0,0,0,-1,-1);
AddPlayerClass(35,1958.3783,1343.1572,15.3746,270.1425,0,0,0,0,-1,-1);
AddPlayerClass(36,1958.3783,1343.1572,15.3746,270.1425,0,0,0,0,-1,-1);
AddPlayerClass(37,1958.3783,1343.1572,15.3746,270.1425,0,0,0,0,-1,-1);
AddPlayerClass(38,1958.3783,1343.1572,15.3746,270.1425,0,0,0,0,-1,-1);
AddPlayerClass(39,1958.3783,1343.1572,15.3746,270.1425,0,0,0,0,-1,-1);
AddPlayerClass(40,1958.3783,1343.1572,15.3746,270.1425,0,0,0,0,-1,-1);
return 1;
}
public OnPlayerConnect(playerid)
{
new string[70];
format(string,sizeof(string),"{939393}[ {9D0000}%s {939393}] entrou no servidor!",PlayerName(playerid));
SendClientMessageToAll(-1,string);
if(!DOF2_FileExists(ReturnFileUser(playerid))) return ShowPlayerDialog(playerid, DIALOG_REGISTRO, DIALOG_STYLE_INPUT,"[NOME] - Registro","Se registre para poder jogar, se clicar em sair serб kickado.", "Registrar","Cancelar");
else if(DOF2_FileExists(ReturnFileUser(playerid))) return ShowPlayerDialog(playerid,DIALOG_LOGIN,DIALOG_STYLE_INPUT,"[Nome] - Login", "Para logar digite sua senha", "Logar","Cancelar");
INI_ParseFile(repPath(playerid),"loadreps",.bExtra = true, .extra = playerid);
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
new string[90];
switch(reason)
{
case 0: format(string,sizeof(string),"{939393}[ {9D0000}%s {939393}] saiu do servidor! [ {9D0000}Crash/Conexгo {939393}]",PlayerName(playerid));
case 1: format(string,sizeof(string),"{939393}[ {9D0000}%s {939393}] saiu do servidor!",PlayerName(playerid));
case 2: format(string,sizeof(string),"{939393}[ {9D0000}%s {939393}] saiu do servidor! [ {9D0000}Kickado/Banido {939393}]",PlayerName(playerid));
}
SendClientMessageToAll(-1,string);
SalvarPlayer(playerid);
DOF2_Exit();
return 1;
}
public OnPlayerCommandPerformed(playerid, cmdtext[], success)
{
if(!success)
{
new string[85];
format(string, sizeof(string), "{939393}[ {9D0000}ERRO {939393}] O comando {9D0000}%s{939393} nгo existe!",cmdtext);
SendClientMessage(playerid, -1, string);
}
return 1;
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
if(dialogid == DIALOG_REGISTRO)
{
if(response)
{
if(!strlen(inputtext)) return ShowPlayerDialog(playerid,DIALOG_REGISTRO,DIALOG_STYLE_INPUT,"[NOME] - Registro","Digite uma senha para se registrar","Registrar","Cancelar");
if(strlen(inputtext) < 3 || strlen(inputtext) > 15) return ShowPlayerDialog(playerid,DIALOG_REGISTRO,DIALOG_STYLE_INPUT,"[NOME] - Registro","A senha deve ter de 3 a 15 caracteres","Registrar","Cancelar");
new string[70];
format(string,sizeof(string),"Conta registrada com sucesso! Senha: {F6E500}%s", inputtext);
SendClientMessage(playerid,-1,string);
DOF2_CreateFile(ReturnFileUser(playerid));
DOF2_SetString(ReturnFileUser(playerid),"Senha",inputtext);
DOF2_SaveFile();
SpawnPlayer(playerid);
CarregarPlayer(playerid);
SetPlayerSkin(playerid, 29);
SetSpawnInfo(playerid,0,0,1933.3275,1345.1874,9.9688,270.3551,0,0,0,0,0,0);
GivePlayerMoney(playerid, 5000);
SetPlayerScore(playerid,1);
}
else if(!response)
{
SendClientMessage(playerid,-1,"Vocк foi kickado por nгo se registrar.");
Kick(playerid);
}
return 1;
}
if(dialogid == DIALOG_LOGIN)
{
if(response)
{
if(!strlen(inputtext)) return ShowPlayerDialog(playerid,DIALOG_LOGIN,DIALOG_STYLE_INPUT,"[NOME] - Login","Digite sua senha","Logar","Cancelar");
if(strcmp(inputtext,DOF2_GetString(ReturnFileUser(playerid),"Senha"),true) == 0)
{
SpawnPlayer(playerid);
CarregarPlayer(playerid);
SetSpawnInfo(playerid,0,0,1933.3275,1345.1874,9.9688,270.3551,0,0,0,0,0,0);
SendClientMessage(playerid,0x2CB60AAA,"<!>Logado com sucesso!");
}
else
{
if(SenhaErrada[playerid] == 4)
{
SendClientMessage(playerid,0xC5B43AAA,"Vocк foi banido por errar a senha 5 vezes.");
Ban(playerid);
}
else if(SenhaErrada[playerid] < 4)
{
SenhaErrada[playerid] ++;
ShowPlayerDialog(playerid,DIALOG_LOGIN,DIALOG_STYLE_INPUT,"[NOME] - Login","Senha incorreta, tente novamente. Se errar a senha 5 vezes serб banido!","Logar","Sair");
}
}
}
else if(!response)
{
SendClientMessage(playerid,0xC5B43AAA,"Vocк foi kickado por nгo logar");
Kick(playerid);
}
return 1;
}
if(dialogid == DIALOG_MUDAR_NICK)
{
if(!response) return SendClientMessage(playerid,0xC5B43AAA,"Vocк cancelou a troca do nick.");
if(!strlen(inputtext)) return ShowPlayerDialog(playerid, DIALOG_MUDAR_NICK, DIALOG_STYLE_INPUT,"[Nome do server] - Mudanзa de nick","Digite seu novo nick","Trocar","Cancelar");
new arq[70];
format(arq,sizeof(arq),"Contas/%s.ini", inputtext);
if(fexist(arq)) return ShowPlayerDialog(playerid,DIALOG_MUDAR_NICK,DIALOG_STYLE_INPUT, "[Nome do server] - Mudanзa de nick","ERRO: Esse nick jб existe","Trocar","Cancelar");
new string[60];
if(fexist(ReturnFileUser(playerid)))
{
new string2[50];
format(string2,sizeof(string2),"Contas/%s.ini", inputtext);
DOF2_RenameFile(ReturnFileUser(playerid),string2);
DOF2_SaveFile();
}
format(string, sizeof(string), "Parabйns! Seu novo nome й {FFFF34}%s", inputtext);
SendClientMessage(playerid, -1, string);
SetPlayerName(playerid, inputtext);
Autorizado[playerid] = false;
return 1;
}
if(dialogid == DIALOG_MUDAR_SENHA)
{
if(!response) return SendClientMessage(playerid,0xC5B43AAA,"Vocк cancelou a troca da senha.");
if(!strlen(inputtext)) return ShowPlayerDialog(playerid, DIALOG_MUDAR_SENHA,DIALOG_STYLE_INPUT,"[Nome do server] - Mudanзa de senha","Digite sua nova senha.","Trocar","Cancelar");
if(fexist(ReturnFileUser(playerid)))
{
DOF2_SetString(ReturnFileUser(playerid),"Senha",inputtext);
DOF2_SaveFile();
}
new string[60];
format(string, sizeof(string), "Parabйns! Sua nova senha й {FFFF34}%s", inputtext);
SendClientMessage(playerid, -1, string);
return 1;
}
if(dialogid == DIALOG_RELATORIO)
{
if(!response) return SendClientMessage(playerid,-1,"Vocк cancelou o envio do relбtorio.");
if(!strlen(inputtext)) return ShowPlayerDialog(playerid, DIALOG_RELATORIO, DIALOG_STYLE_INPUT,"[Nome do server] - Relбtorio","Digite seu relбtorio","Enviar","Cancelar");
new string[160];
format(string,sizeof(string),"Relбtorio de %s: {25E500}%s",PlayerName(playerid), inputtext);
for(new i = 0; i < MAX_PLAYERS; i++)
{
if(PlayerDados[i][pAdmin] > 1 || IsPlayerAdmin(i))
{
if(PlayerDados[playerid][pVIP] >= 1) return SendClientMessage(i,0x00FF40AA, string);// vai mandar a mensagem com uma cor mais bonitinha se for vip
else if(PlayerDados[playerid][pVIP] < 1) return SendClientMessage(i, -1, string);//se nao for vip a mensagem sera mandada com a cor branca
}
}
return 1;
}
return 1;
}
public loadreps(playerid, name[], value[])
{
new INI:file = INI_Open(repPath(playerid));
INI_Int("Reputations",pInfo[playerid][Reps]);
INI_Close(file);
return 1;
}
public reptimer1(playerid)
{
SendClientMessage(playerid,yellow,"You can now give someone a reputation point");
reptimer[playerid] = 0;
return 1;
}
//------------------------------------------------------------------------------
//::::::::::::::::::::::::::::::::::::STOCKS::::::::::::::::::::::::::::::::::::
//------------------------------------------------------------------------------
stock ReturnFileUser(playerid)
{
new File[156],Name[MAX_PLAYER_NAME];
GetPlayerName(playerid,Name,sizeof(Name));
format(File,sizeof(File),FileUsers,Name);
return File;
}
stock SalvarPlayer(playerid)
{
if(DOF2_FileExists(ReturnFileUser(playerid)))
{
DOF2_SetInt(ReturnFileUser(playerid),"Level",GetPlayerScore(playerid));
DOF2_SetInt(ReturnFileUser(playerid),"Dinheiro",GetPlayerMoney(playerid));
DOF2_SetInt(ReturnFileUser(playerid),"Admin Level",PlayerDados[playerid][pAdmin]);
DOF2_SetInt(ReturnFileUser(playerid),"Skin",GetPlayerSkin(playerid));
DOF2_SetInt(ReturnFileUser(playerid),"VIP", PlayerDados[playerid][pVIP]);
DOF2_SaveFile();
}
}
stock CarregarPlayer(playerid)
{
if(DOF2_FileExists(ReturnFileUser(playerid)))
{
SetPlayerScore(playerid, DOF2_GetInt(ReturnFileUser(playerid), "Level"));
SetPlayerMoney(playerid, DOF2_GetInt(ReturnFileUser(playerid), "Dinheiro"));
PlayerDados[playerid][pAdmin] = DOF2_GetInt(ReturnFileUser(playerid),"Admin Level");
SetPlayerSkin(playerid, DOF2_GetInt(ReturnFileUser(playerid),"Skin"));
PlayerDados[playerid][pVIP] = DOF2_GetInt(ReturnFileUser(playerid),"VIP");
}
}
stock PlayerName(playerid)
{
new Name[MAX_PLAYERS];
GetPlayerName(playerid, Name, sizeof(Name));
return Name;
}
stock SetPlayerMoney(playerid,ammount)
{
ResetPlayerMoney(playerid);
GivePlayerMoney(playerid,ammount);
return 1;
}
stock repPath(playerid)
{
new str[128],name[24];
GetPlayerName(playerid,name,24);
format(str,sizeof(str),reppath,name);
return str;
}
//------------------------------------------------------------------------------
//:::::::::::::::::::::::::::::::::::COMANDOS:::::::::::::::::::::::::::::::::::
//------------------------------------------------------------------------------
CMD:mudarsenha(playerid, params[])
{
ShowPlayerDialog(playerid, DIALOG_MUDAR_SENHA, DIALOG_STYLE_INPUT,"[Nome do server] - Mudanзa de senha","Digite sua nova senha!","Trocar","Cancelar");
return 1;
}
CMD:mudarnick(playerid, params[])
{
if(PlayerDados[playerid][pVIP] < 1 || Autorizado[playerid] == false) return SendClientMessage(playerid,-1,"Vocк nгo й VIP ou nгo estб autorizado a troca de nick.");
ShowPlayerDialog(playerid, DIALOG_MUDAR_NICK, DIALOG_STYLE_INPUT,"[Nome do server] - Mudanзa de nick","Digite seu novo nick!","Trocar","Cancelar");
return 1;
}
CMD:autorizartroca(playerid, params[])
{
if(!IsPlayerAdmin(playerid) && PlayerDados[playerid][pAdmin] < 1337) return SendClientMessage(playerid,-1,"Vocк nгo pode usar esse comando.");
if(sscanf(params,"u", giveplayerid)) return SendClientMessage(playerid,-1,"Use: /autorizartroca [id/nome]");
if(!IsPlayerConnected(giveplayerid)) return SendClientMessage(playerid,-1,"Jogador nгo estб conectado.");
if(Autorizado[giveplayerid] == true) return SendClientMessage(playerid,-1,"Jogador jб estб autorizado.");
Autorizado[giveplayerid] = true;
new string[120];
format(string,sizeof(string),"{14E5FF}%s {FFFAFA}autorizou {14E5FF}%s {FFFAFA}a trocar seu nick!",PlayerName(playerid), PlayerName(giveplayerid));
SendClientMessageToAll(-1,string);
SendClientMessage(giveplayerid,-1,"Use: /mudarnick.");
print(string);
for(new i = 0; i < MAX_PLAYERS; i++)
{
if(PlayerDados[i][pAdmin] >= 1 || IsPlayerAdmin(i))
{
}
}
return 1;
}
CMD:daradmin(playerid, params[])
{
if(!IsPlayerAdmin(playerid) && PlayerDados[playerid][pAdmin] < 1340) return SendClientMessage(playerid,-1,"Vocк nгo pode usar esse comando.");
if(sscanf(params,"ud", giveplayerid, nivel)) return SendClientMessage(playerid, -1, "Use: /daradmin [ID/Nome] [Level]");
if(!IsPlayerConnected(giveplayerid)) return SendClientMessage(playerid,-1,"Jogador nгo estб conectado.");
if(nivel < 1 || nivel > 1340) return SendClientMessage(playerid,-1,"Os niveis sгo de 1 a 1340 (Para tirar admin use /tiraradmin)");
PlayerDados[giveplayerid][pAdmin] = nivel;
new string[100];
format(string,sizeof(string),"{14E5FF}%s{FFFAFA} deu nivel {14E5FF}%d {FFFAFA}de administrador para {14E5FF}%s", PlayerName(playerid), nivel, PlayerName(giveplayerid));
SendClientMessageToAll(-1,string);
print(string);
SalvarPlayer(giveplayerid);
return 1;
}
CMD:admins(playerid, params[])
{
SendClientMessage(playerid,0xFFF00093,"|============== Admins Online ============ |");
for(new i = 0; i < MAX_PLAYERS; i++)
{
if(PlayerDados[i][pAdmin] >= 1)
{
new string[50];
format(string,sizeof(string),"[Admin: %d] {F6E500}%s", PlayerDados[i][pAdmin], PlayerName(i));
SendClientMessage(playerid,-1,string);
}
}
SendClientMessage(playerid,0xFFF00093,"|===========================================|");
return 1;
}
CMD:relatorio(playerid, params[])
{
ShowPlayerDialog(playerid, DIALOG_RELATORIO, DIALOG_STYLE_INPUT,"[Nome do server] - Relбtorio","Digite seu relбtorio","Enviar","Cancelar");
return 1;
}
CMD:darvip(playerid, params[])
{
if(!IsPlayerAdmin(playerid) && PlayerDados[playerid][pAdmin] < 1340) return SendClientMessage(playerid,-1,"Vocк nгo pode usar esse comando.");
if(sscanf(params,"ud", giveplayerid, nivel)) return SendClientMessage(playerid, -1, "Use: /darvip [ID/Nome] [Level]");
if(!IsPlayerConnected(giveplayerid)) return SendClientMessage(playerid,-1,"Jogador nгo estб conectado.");
if(nivel < 1 || nivel > 3) return SendClientMessage(playerid,-1,"Os niveis sгo de 1 a 3(Para tirar o vip use /tirarvip)");
PlayerDados[giveplayerid][pVIP] = nivel;
new string[100];
format(string,sizeof(string),"{14E5FF}%s {FFFAFA}deu nivel {14E5FF}%d {FFFAFA}de VIP para {14E5FF}%s", PlayerName(playerid), nivel, PlayerName(giveplayerid));
SendClientMessageToAll(-1,string);
print(string);
SalvarPlayer(giveplayerid);
for(new i = 0; i < MAX_PLAYERS; i++)
{
if(PlayerDados[i][pAdmin] >= 1 || IsPlayerAdmin(i))
{
}
}
return 1;
}
CMD:aviso(playerid, params[])
{
if(!IsPlayerAdmin(playerid) && PlayerDados[playerid][pAdmin] < 1) return SendClientMessage(playerid,-1,"Vocк nгo pode usar esse comando.");
if(params[0] == 1) return SendClientMessage(playerid,-1,"Use: {F6E500}/av(iso) [texto]");
new string[150];
format(string, sizeof(string),"{FFD700}Admin %s: {FFFAFA}%s",PlayerName(playerid),params);
SendClientMessageToAll(-1,string);
return 1;
}
CMD:kick(playerid, params[])
{
if(!IsPlayerAdmin(playerid) && PlayerDados[playerid][pAdmin] < 2) return SendClientMessage(playerid,-1,"Vocк precisa estar logado na RCON ou ser admin level 2.");
new motivo[60];
if(sscanf(params,"us", giveplayerid, motivo)) return SendClientMessage(playerid,-1,"Use: /kick [ID/Nome] [Motivo]");
if(!IsPlayerConnected(giveplayerid)) return SendClientMessage(playerid,-1,"Jogador nгo estб conectado.");
new string[140];
format(string,sizeof(string),"{00BFFF}%s {FFFAFA}foi kickado por {00BFFF}%s{FFFAFA}. Motivo: {00BFFF}%s", PlayerName(giveplayerid), PlayerName(playerid), motivo);
SendClientMessageToAll(-1,string);
Kick(giveplayerid);
return 1;
}
CMD:ban(playerid, params[])
{
if(!IsPlayerAdmin(playerid) && PlayerDados[playerid][pAdmin] < 3) return SendClientMessage(playerid,-1,"Vocк precisa estar logado na RCON ou ser admin level 3.");
new motivo[60];
if(sscanf(params,"us", giveplayerid, motivo)) return SendClientMessage(playerid,-1,"Use: /ban [ID/Nome] [Motivo]");
if(!IsPlayerConnected(giveplayerid)) return SendClientMessage(playerid,-1,"Jogador nгo estб conectado.");
new string[140];
format(string,sizeof(string),"{F6E500}%s {FFFAFA}foi banido por {F6E500}%s{FFFAFA}. Motivo: {F6E500}%s", PlayerName(giveplayerid), PlayerName(playerid), motivo);
SendClientMessageToAll(-1,string);
Ban(giveplayerid);
return 1;
}
CMD:setskin(playerid, params[])
{
if(!IsPlayerAdmin(playerid) && PlayerDados[playerid][pAdmin] < 2) return SendClientMessage(playerid,-1,"Vocк precisa estar logado na RCON ou ser admin level 2.");
new skin;
if(sscanf(params,"ud", giveplayerid, skin)) return SendClientMessage(playerid,-1,"Use: /setskin [ID] [Skin]");
if(!IsPlayerConnected(giveplayerid)) return SendClientMessage(playerid,-1,"Jogador nгo estб conectado.");
new string[120];
format(string,sizeof(string),"{FF4040}%s {FFFAFA}trocou a skin de {FF4040}%s {FFFAFA}para {FF4040}%d", PlayerName(playerid), PlayerName(giveplayerid), skin);
SendClientMessage(giveplayerid,-1,string);
SetPlayerSkin(giveplayerid,skin);
GetPlayerSkin(playerid);
SalvarPlayer(giveplayerid);
return 1;
}
CMD:ir(playerid, params[])
{
if(!IsPlayerAdmin(playerid) && PlayerDados[playerid][pAdmin] < 2) return SendClientMessage(playerid,-1,"Vocк precisa estar logado na RCON ou ser admin level 2.");
if(sscanf(params,"u",giveplayerid)) return SendClientMessage(playerid,-1,"Use: /ir [ID]");
if(!IsPlayerConnected(giveplayerid)) return SendClientMessage(playerid,-1,"Jogador nгo conectado.");
new Float:X,Float:Y, Float:Z;
new intgiveplayerid = GetPlayerInterior(giveplayerid);
GetPlayerPos(giveplayerid, X,Y,Z);
SetPlayerPos(playerid, X+1, Y,Z);
SetPlayerInterior(playerid, intgiveplayerid);
new string[80];
format(string,sizeof(string),"%s foi atй %s", PlayerName(playerid), PlayerName(giveplayerid));
SendClientMessage(giveplayerid,-1,string);
return 1;
}
CMD:trazer(playerid, params[])
{
if(!IsPlayerAdmin(playerid) && PlayerDados[playerid][pAdmin] < 2) return SendClientMessage(playerid,-1,"Vocк precisa estar logado na RCON ou ser admin level 2.");
if(sscanf(params,"u",giveplayerid)) return SendClientMessage(playerid,-1,"Use: /trazer [ID]");
if(!IsPlayerConnected(giveplayerid)) return SendClientMessage(playerid,-1,"Jogador nгo conectado.");
new Float:X,Float:Y, Float:Z;
new intplayerid = GetPlayerInterior(playerid);
GetPlayerPos(playerid, X,Y,Z);
SetPlayerPos(giveplayerid, X+1, Y,Z);
SetPlayerInterior(giveplayerid, intplayerid);
new string[90];
format(string,sizeof(string),"%s levou %s atй ele(a).", PlayerName(playerid), PlayerName(giveplayerid));
SendClientMessage(giveplayerid,-1,string);
return 1;
}
CMD:gmx(playerid, params[])
{
if(!IsPlayerAdmin(playerid) && PlayerDados[playerid][pAdmin] < 1340) return SendClientMessage(playerid,-1,"Vocк precisa estar logado na RCON ou ser admin level 1340.");
for(new i = 0; i < MAX_PLAYERS; i++)
{
SalvarPlayer(i);
GameTextForPlayer(i,"GMX... Nao saia do servidor", 2000, 4);
SendRconCommand("gmx");
}
return 1;
}
CMD:darrep(playerid,params[])
{
new repID, repName[MAX_PLAYER_NAME],name[24],str[128],str1[128];
if(reptimer[playerid] > 0) return SendClientMessage(playerid,red,"You have already gave someone a rep. Please wait before using it again.");
if(sscanf(params,"u",repID)) return SendClientMessage(playerid,red,"USAGE: /rep [playerid]");
if(!IsPlayerConnected(repID)) return SendClientMessage(playerid,red,"Player is not online!");
if(repID == playerid) return SendClientMessage(playerid,red,"You can't give yourself a rep!");
new INI:file = INI_Open(repPath(repID));
INI_SetTag(file,"Reps");
INI_WriteInt(file,"Reputations",pInfo[repID][Reps]+1);
INI_Close(file);
pInfo[repID][Reps]++;
reptimer[playerid] = SetTimerEx("reptimer1",900000,true,"i",playerid);
GetPlayerName(playerid,name,24);
GetPlayerName(repID,repName,sizeof(repName));
format(str,sizeof(str),"%s(%d) has gave 1 reputation point to you.",name,playerid);
SendClientMessage(repID,green,str);
format(str1,sizeof(str1),"You have gave %s(%d) 1 reputation point.",repName,repID);
SendClientMessage(playerid,green,str1);
return 1;
}
CMD:myreps(playerid,params[])
{
new str[128];
format(str,sizeof(str),"Your reputation point(s): %d",pInfo[playerid][Reps]);
SendClientMessage(playerid,green,str);
return 1;
}
AdrianoStk porque pedir crйditos por uma coisa dessa? e alias nгo precisava criar um fs por uma coisa tгo simples dessa.
O que adianta tu postar seus crйditos se na hora de ele editar ele pode retira-lo? Pense bem..
Aserio? estou pedindo ajua no gm e nao criar fs ou colocar outro sistema de salvamento de skin, eu fiz o meu proprio salvamento e quero terminalo alguem me pode ajudar? porfavor? nao quero adecionar nada, quero ageitar o erro que fiz no gm mais nada entendem?