My question is. Can anyone help me by making this save the gang zones. ? My players are getting pissed about this.
pawn Код:
SetPlayerWantedLevel( killerid, GetPlayerWantedLevel( killerid )+1 );
TeamInfo[ gTeam[killerid] ][ RivalsKilled ]++;
TeamInfo[ gTeam[playerid] ][ HomiesDied ]++;
TeamInfo[ gTeam[killerid] ][ TeamScore ]++;
TeamInfo[ gTeam[playerid] ][ TeamScore ]--;
//----------------------------- player was killed in a turf? -------------------
GetPlayerPos(playerid, x, y, z);
GetPlayerPos(killerid, x, y, z);
for (new i = 0; i < MAX_TURFS; i++)
{
if (IsPlayerInTurf(playerid, turfs[i][zMinX], turfs[i][zMinY], turfs[i][zMaxX], turfs[i][zMaxY]) &&
IsPlayerInTurf(killerid, turfs[i][zMinX], turfs[i][zMinY], turfs[i][zMaxX], turfs[i][zMaxY]) )
{
if (turfs[ i ][ TurfWarStarted ] != 1 && !IsPlayerInAnyVehicle(killerid))
{
TurfInfo[ i ][ gTeam[killerid] ][ TurfKills ]++;
if (TurfInfo[ i ][ gTeam[killerid] ][ TurfKills ] == ATTACK_KILLS)
{
if (turfs[ i ][ TurfOwner ] == gTeam[killerid]) {
for (new a=0; a<MAX_TEAMS; a++) { TurfInfo[ i ][ a ][ TurfKills ] =0; }
return 1;
}
turfs[ i ][ TurfAttacker ] = gTeam[killerid];
for (new b=0; b<SLOTS; b++)
{
if (gTeam[ b ] == turfs[ i ][ TurfAttacker ]) {
new msg1[ 256 ];
format(msg1,sizeof(msg1), "~w~We have provoked a turfwar ~w~in ~y~%s ~w~against the ~r~%s",
turfs[ i ][ turfName ], TeamInfo[ turfs[ i ][ TurfOwner ] ][ TeamName ]);
new Text:txt1 = TextDrawCreate( 200.0, 385.0, msg1 );
TextDrawFont( txt1, 0 );
TextDrawSetShadow( txt1, 0 );
TextDrawSetOutline( txt1, 1 );
TextDrawColor( txt1, 0xDFDFDFFF );
TimeTextForPlayer( b, txt1, 6000 );
GangZoneFlashForPlayer( b, turfs[ i ][turfID], COLOR_FLASH );
}
else if (gTeam[b] == turfs[ i ][ TurfOwner ]) {
new msg2[ 256 ];
format(msg2,sizeof(msg2), "~r~The ~y~%s ~r~have attacked our turf in ~y~%s!",
TeamInfo[ turfs[ i ][ TurfAttacker ] ][ TeamName ], turfs[ i ][ turfName ]);
new Text:txt2 = TextDrawCreate( 200.0, 370.0, msg2 );
TextDrawFont( txt2, 0 );
TextDrawSetShadow( txt2, 0 );
TextDrawSetOutline( txt2, 1 );
TextDrawColor( txt2, COLOR_RED );
TimeTextForPlayer( b, txt2, 6000 );
GangZoneFlashForPlayer( b, turfs[ i ][turfID], COLOR_FLASH );
}
else { GangZoneFlashForPlayer( b, turfs[ i ][turfID], COLOR_FLASH2 ); }
}
SetTimerEx("EndWar", ATTACK_TIME, false ,"iii", i, turfs[ i ][ TurfAttacker ], turfs[ i ][ TurfOwner ] );
turfs[ i ][ TurfWarStarted ] =1;
for(new c=0; c<MAX_TEAMS; c++) { TurfInfo[ i ][ c ][ TurfKills ] =0; TurfInfo[ i ][ c ][ TurfAttackKills ] =0; }
return 1;
}
}
else if (turfs[ i ][ TurfWarStarted ] == 1 && !IsPlayerInAnyVehicle(killerid) &&
(turfs[ i ][ TurfAttacker ] == gTeam[killerid]) || turfs[ i ][ TurfOwner ] == gTeam[killerid])
{
TurfInfo[ i ][ gTeam[killerid] ][ TurfAttackKills ]++;
return 1;
}
}
}
Try using sqlite to keep track of your gangzones including loading/saving.