C:\Users\Fabio\Desktop\LSC-RP\gamemodes\ZRP.pwn(14873) : warning 219: local variable "idx" shadows a variable at a preceding level C:\Users\Fabio\Desktop\LSC-RP\gamemodes\ZRP.pwn(14877) : error 001: expected token: ",", but found "]" C:\Users\Fabio\Desktop\LSC-RP\gamemodes\ZRP.pwn(14877) : error 029: invalid expression, assumed zero C:\Users\Fabio\Desktop\LSC-RP\gamemodes\ZRP.pwn(14877) : error 029: invalid expression, assumed zero C:\Users\Fabio\Desktop\LSC-RP\gamemodes\ZRP.pwn(14877) : fatal error 107: too many error messages on one line
CMD:duplicateobj(playerid, params[]) { new string[128], idx, object; if(!IsPlayerLoggedIn(playerid)) return SendClientMessage(playerid, COLOR_GREY, "You need to login first before using any command."); if(PlayerInfo[playerid][pMapper] < 1) return SendClientMessage(playerid, COLOR_GREY, "You are not authorized to use this command."); if(sscanf(params, "i", idx)) return SendClientMessage(playerid, COLOR_WHITE, "USAGE: /duplicate [objectid]"); if(!ObjInfo[idx][oModel]) return SendClientMessage(playerid, COLOR_GREY, "Invalid object id."); for(new idx=1; idx<MAX_OBJ; idx++) { if(!ObjInfo[idx][oModel]) { GetDynamicObjectPos(ObjInfo[idx][oObj]], ObjInfo[idx][oCX], ObjInfo[idx][oCY], ObjInfo[idx][oCZ]); GetDynamicObjectRot(ObjInfo[idx][oObj], ObjInfo[idx][oCRX], ObjInfo[idx][oCRY], ObjInfo[idx][oCRZ]); ObjInfo[idx][oModel] = object; ObjInfo[idx][oCX] = ObjInfo[idx][oCX]; ObjInfo[idx][oCY] = ObjInfo[idx][oCY]; ObjInfo[idx][oCRX] = ObjInfo[idx][oCRX]; ObjInfo[idx][oCRY] = ObjInfo[idx][oCRY]; ObjInfo[idx][oCRZ] = ObjInfo[idx][oCRZ]; GetDynamicObjectPos(ObjInfo[idx][oObj]], ObjInfo[idx][oOX], ObjInfo[idx][oOY], ObjInfo[idx][oOZ]); GetDynamicObjectRot(ObjInfo[idx][oObj], ObjInfo[idx][oORX], ObjInfo[idx][oORY], ObjInfo[idx][oORZ]); ObjInfo[idx][oOX] = ObjInfo[idx][oOX]; ObjInfo[idx][oOY] = ObjInfo[idx][oOY]; ObjInfo[idx][oORX] = ObjInfo[idx][oORX]; ObjInfo[idx][oORY] = ObjInfo[idx][oORY]; ObjInfo[idx][oORZ] = ObjInfo[idx][oORZ]; // Creating format(string, sizeof(string), "Object ID: %d", idx); ObjInfo[idx][oObj] = CreateDynamicObject(ObjInfo[idx][oModel], ObjInfo[idx][oCX], ObjInfo[idx][oCY], ObjInfo[idx][oCZ], ObjInfo[idx][oCRX], ObjInfo[idx][oCRY], ObjInfo[idx][oCRZ]); ObjInfo[idx][oText] = CreateDynamic3DTextLabel(string, COLOR_WHITE, ObjInfo[idx][oCX], ObjInfo[idx][oCY], ObjInfo[idx][oCZ], 10); format(string, sizeof(string), "MapperWarn: %s duplicated object ID %d", RPN(playerid), idx); SendMapperMessage(COLOR_GREEN, 1, string); idx = MAX_OBJ; } } return 1; }
CMD:duplicateobj(playerid, params[])
{
new string[128], idx, object;
if(!IsPlayerLoggedIn(playerid)) return SendClientMessage(playerid, COLOR_GREY, "You need to login first before using any command.");
if(PlayerInfo[playerid][pMapper] < 1) return SendClientMessage(playerid, COLOR_GREY, "You are not authorized to use this command.");
if(sscanf(params, "i", idx)) return SendClientMessage(playerid, COLOR_WHITE, "USAGE: /duplicate [objectid]");
if(!ObjInfo[idx][oModel]) return SendClientMessage(playerid, COLOR_GREY, "Invalid object id.");
for(new idx=1; idx<MAX_OBJ; idx++)
{
if(!ObjInfo[idx][oModel])
{
GetDynamicObjectPos(ObjInfo[idx][oObj], ObjInfo[idx][oCX], ObjInfo[idx][oCY], ObjInfo[idx][oCZ]);
GetDynamicObjectRot(ObjInfo[idx][oObj], ObjInfo[idx][oCRX], ObjInfo[idx][oCRY], ObjInfo[idx][oCRZ]);
ObjInfo[idx][oModel] = object;
ObjInfo[idx][oCX] = ObjInfo[idx][oCX];
ObjInfo[idx][oCY] = ObjInfo[idx][oCY];
ObjInfo[idx][oCRX] = ObjInfo[idx][oCRX];
ObjInfo[idx][oCRY] = ObjInfo[idx][oCRY];
ObjInfo[idx][oCRZ] = ObjInfo[idx][oCRZ];
GetDynamicObjectPos(ObjInfo[idx][oObj]], ObjInfo[idx][oOX], ObjInfo[idx][oOY], ObjInfo[idx][oOZ]);
GetDynamicObjectRot(ObjInfo[idx][oObj], ObjInfo[idx][oORX], ObjInfo[idx][oORY], ObjInfo[idx][oORZ]);
ObjInfo[idx][oOX] = ObjInfo[idx][oOX];
ObjInfo[idx][oOY] = ObjInfo[idx][oOY];
ObjInfo[idx][oORX] = ObjInfo[idx][oORX];
ObjInfo[idx][oORY] = ObjInfo[idx][oORY];
ObjInfo[idx][oORZ] = ObjInfo[idx][oORZ];
// Creating
format(string, sizeof(string), "Object ID: %d", idx);
ObjInfo[idx][oObj] = CreateDynamicObject(ObjInfo[idx][oModel], ObjInfo[idx][oCX], ObjInfo[idx][oCY], ObjInfo[idx][oCZ], ObjInfo[idx][oCRX], ObjInfo[idx][oCRY], ObjInfo[idx][oCRZ]);
ObjInfo[idx][oText] = CreateDynamic3DTextLabel(string, COLOR_WHITE, ObjInfo[idx][oCX], ObjInfo[idx][oCY], ObjInfo[idx][oCZ], 10);
format(string, sizeof(string), "MapperWarn: %s duplicated object ID %d", RPN(playerid), idx);
SendMapperMessage(COLOR_GREEN, 1, string);
idx = MAX_OBJ;
}
}
return 1;
}
(15352) : warning 219: local variable "idx" shadows a variable at a preceding level (15364) : error 001: expected token: ",", but found "]" (15364) : error 029: invalid expression, assumed zero (15364) : error 029: invalid expression, assumed zero (15364) : fatal error 107: too many error messages on one line
(15352) : warning 219: local variable "idx" shadows a variable at a preceding level |
Stop the freaking double posting and bumping every few hours, its really annoying and you're breaking the rules.
You already have a variable named idx, change it to idx2 for example and it'll work. And you'll make it easier for everyone if you also tell us which one of the lines is the line that's causing all those warnings and errors. |
(15352) : warning 219: local variable "idx" shadows a variable at a preceding level
CMD:duplicateobj(playerid, params[]) { new string[128], idx, object; if(!IsPlayerLoggedIn(playerid)) return SendClientMessage(playerid, COLOR_GREY, "You need to login first before using any command."); if(PlayerInfo[playerid][pMapper] < 1) return SendClientMessage(playerid, COLOR_GREY, "You are not authorized to use this command."); if(sscanf(params, "i", idx)) return SendClientMessage(playerid, COLOR_WHITE, "USAGE: /duplicate [objectid]"); if(!ObjInfo[idx][oModel]) return SendClientMessage(playerid, COLOR_GREY, "Invalid object id."); for(new idx=1; idx<MAX_OBJ; idx++) { if(!ObjInfo[idx][oModel]) { GetDynamicObjectPos(ObjInfo[idx][oObj], ObjInfo[idx][oCX], ObjInfo[idx][oCY], ObjInfo[idx][oCZ]); GetDynamicObjectRot(ObjInfo[idx][oObj], ObjInfo[idx][oCRX], ObjInfo[idx][oCRY], ObjInfo[idx][oCRZ]); ObjInfo[idx][oModel] = object; ObjInfo[idx][oCX] = ObjInfo[idx][oCX]; ObjInfo[idx][oCY] = ObjInfo[idx][oCY]; ObjInfo[idx][oCRX] = ObjInfo[idx][oCRX]; ObjInfo[idx][oCRY] = ObjInfo[idx][oCRY]; ObjInfo[idx][oCRZ] = ObjInfo[idx][oCRZ]; GetDynamicObjectPos(ObjInfo[idx][oObj], ObjInfo[idx][oOX], ObjInfo[idx][oOY], ObjInfo[idx][oOZ]); GetDynamicObjectRot(ObjInfo[idx][oObj], ObjInfo[idx][oORX], ObjInfo[idx][oORY], ObjInfo[idx][oORZ]); ObjInfo[idx][oOX] = ObjInfo[idx][oOX]; ObjInfo[idx][oOY] = ObjInfo[idx][oOY]; ObjInfo[idx][oORX] = ObjInfo[idx][oORX]; ObjInfo[idx][oORY] = ObjInfo[idx][oORY]; ObjInfo[idx][oORZ] = ObjInfo[idx][oORZ]; // Creating format(string, sizeof(string), "Object ID: %d", idx); ObjInfo[idx][oObj] = CreateDynamicObject(ObjInfo[idx][oModel], ObjInfo[idx][oCX], ObjInfo[idx][oCY], ObjInfo[idx][oCZ], ObjInfo[idx][oCRX], ObjInfo[idx][oCRY], ObjInfo[idx][oCRZ]); ObjInfo[idx][oText] = CreateDynamic3DTextLabel(string, COLOR_WHITE, ObjInfo[idx][oCX], ObjInfo[idx][oCY], ObjInfo[idx][oCZ], 10); format(string, sizeof(string), "MapperWarn: %s duplicated object ID %d", RPN(playerid), idx); SendMapperMessage(COLOR_GREEN, 1, string); idx = MAX_OBJ; } } return 1; }
Sorry, I diddnt know'd double post's arent allowed.
Anyways. the command is still showing errors. Код:
(15352) : warning 219: local variable "idx" shadows a variable at a preceding level this is what i have now. Код:
CMD:duplicateobj(playerid, params[]) { new string[128], idx, object; if(!IsPlayerLoggedIn(playerid)) return SendClientMessage(playerid, COLOR_GREY, "You need to login first before using any command."); if(PlayerInfo[playerid][pMapper] < 1) return SendClientMessage(playerid, COLOR_GREY, "You are not authorized to use this command."); if(sscanf(params, "i", idx)) return SendClientMessage(playerid, COLOR_WHITE, "USAGE: /duplicate [objectid]"); if(!ObjInfo[idx][oModel]) return SendClientMessage(playerid, COLOR_GREY, "Invalid object id."); for(new idx=1; idx<MAX_OBJ; idx++) { if(!ObjInfo[idx][oModel]) { GetDynamicObjectPos(ObjInfo[idx][oObj], ObjInfo[idx][oCX], ObjInfo[idx][oCY], ObjInfo[idx][oCZ]); GetDynamicObjectRot(ObjInfo[idx][oObj], ObjInfo[idx][oCRX], ObjInfo[idx][oCRY], ObjInfo[idx][oCRZ]); ObjInfo[idx][oModel] = object; ObjInfo[idx][oCX] = ObjInfo[idx][oCX]; ObjInfo[idx][oCY] = ObjInfo[idx][oCY]; ObjInfo[idx][oCRX] = ObjInfo[idx][oCRX]; ObjInfo[idx][oCRY] = ObjInfo[idx][oCRY]; ObjInfo[idx][oCRZ] = ObjInfo[idx][oCRZ]; GetDynamicObjectPos(ObjInfo[idx][oObj], ObjInfo[idx][oOX], ObjInfo[idx][oOY], ObjInfo[idx][oOZ]); GetDynamicObjectRot(ObjInfo[idx][oObj], ObjInfo[idx][oORX], ObjInfo[idx][oORY], ObjInfo[idx][oORZ]); ObjInfo[idx][oOX] = ObjInfo[idx][oOX]; ObjInfo[idx][oOY] = ObjInfo[idx][oOY]; ObjInfo[idx][oORX] = ObjInfo[idx][oORX]; ObjInfo[idx][oORY] = ObjInfo[idx][oORY]; ObjInfo[idx][oORZ] = ObjInfo[idx][oORZ]; // Creating format(string, sizeof(string), "Object ID: %d", idx); ObjInfo[idx][oObj] = CreateDynamicObject(ObjInfo[idx][oModel], ObjInfo[idx][oCX], ObjInfo[idx][oCY], ObjInfo[idx][oCZ], ObjInfo[idx][oCRX], ObjInfo[idx][oCRY], ObjInfo[idx][oCRZ]); ObjInfo[idx][oText] = CreateDynamic3DTextLabel(string, COLOR_WHITE, ObjInfo[idx][oCX], ObjInfo[idx][oCY], ObjInfo[idx][oCZ], 10); format(string, sizeof(string), "MapperWarn: %s duplicated object ID %d", RPN(playerid), idx); SendMapperMessage(COLOR_GREEN, 1, string); idx = MAX_OBJ; } } return 1; } |
Then what the hell does that mean? Your posts make no sense.
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