SetPlayerSpecialAction not working correct -
NetKiel - 12.02.2013
This is a reaction, of some posts on the (inoffical) german SA:MP forums.
It's about, thats SetPlayerSpecial Action is probaly not working correct.
SpecialAction 12 (SPECIAL_ACTION_SITTING)
SpecialAction 24 (SPECIAL_ACTION_CUFFED)
SpecialAction 25 (SPECIAL_ACTION_CARRY)
This actions are not working in 0.3x (R1(-2))
SpecialAction 24 worked fine in 0.3e.
Some posts confirmed, that SpecialAction 12 is not working in 0.3e, too.
I tried it on a blank Script only with this Command
pawn Код:
CMD->test(playerid)
{
ShowPlayerDialog(playerid,1,DIALOG_STYLE_LIST,"SpecialAction","0\n1\n2\n3\n4\n5\n6\n7\n8\n10\n11\n12\n13\n20\n21\n22\n23\n24\n25","Set","Back");
return true;
}
and this in Dialogresponse
pawn Код:
public OnDialogResponse(playerid,dialogid,response,listitem,inputtext[])
{
switch(dialogid)
{
case 1:
{
if(response)
{
SetPlayerSpecialAction(playerid, strval(inputtext));
SendClientMessage(playerid,-1,inputtext);
return true;
}
}
}
return true;
}
AW: SetPlayerSpecialAction not working correct -
NetKiel - 16.02.2013
No response?
Re: SetPlayerSpecialAction not working correct -
niCe - 16.02.2013
When using DIALOG_STYLE_LIST, the output is in variable
listitem.
pawn Код:
SetPlayerSpecialAction(playerid, listitem);
Re: SetPlayerSpecialAction not working correct -
leong124 - 17.02.2013
Quote:
Originally Posted by niCe
When using DIALOG_STYLE_LIST, the output is in variable listitem.
pawn Код:
SetPlayerSpecialAction(playerid, listitem);
|
Inputtext is also involved and passed to the callback. His code is correct I think, but I don't understand how it doesn't work.
Re: SetPlayerSpecialAction not working correct -
SDraw - 17.02.2013
Code is wrong.
Inputtext is empty. Listitem only must be used.
Look:
Код:
text listitem
0 0
1 1
2 2
3 3
4 4
5 5
6 6
7 7
8 8
10 9
11 10
12 11
13 12
20 13
21 14
22 15
23 16
24 17
25 18
Create array with number and get elements through listitem.
PHP код:
new actions[] = {0,1,2,3,4,5,6,7,8,10,11,12,13,20,21,22,23,24,25};
//
SetPlayerSpecialAction(playerid, actions[listitem]);
And inputtext only avaliable in DIALOG_STYLE_INPUT and DIAlOG_STYLE_PASSWORD
Re: SetPlayerSpecialAction not working correct -
MP2 - 17.02.2013
He's not even using listitem. Look at his code!
'inputtext' holds the text in the dialog list for that listitem. He's using strval to get the ID. It should work fine.
Try making a command instead, in case this dialog IS the problem.
Re: SetPlayerSpecialAction not working correct -
leong124 - 17.02.2013
I'm pretty sure inputtext works for lists, otherwise my script will fail.
Converting text into numers should work fine, so more explanation from him is needed.
AW: SetPlayerSpecialAction not working correct -
NetKiel - 17.02.2013
The Dialog was only created, for testing.
Setting the SpecialAction with a command is also not working.
The code of the dialog ist correct, since inputtext holds the text of the listitem.
It's how I said, only this 3 SpecialActions are not working, what breaks some scripts.
Replacing the SpecialAction with animations, will cause sync problems.
So even not a solution
Re: AW: SetPlayerSpecialAction not working correct -
SDraw - 17.02.2013
Quote:
Originally Posted by NetKiel
The Dialog was only created, for testing.
Setting the SpecialAction with a command is also not working.
The code of the dialog ist correct, since inputtext holds the text of the listitem.
It's how I said, only this 3 SpecialActions are not working, what breaks some scripts.
Replacing the SpecialAction with animations, will cause sync problems.
So even not a solution
|
Oh, my bad
You're right. I confirm this.
Re: SetPlayerSpecialAction not working correct -
leong124 - 18.02.2013
I guess you're testing these on CJ skin, and it's not supported. I'm pretty sure that code works for the other skins, because I tried them in 0.3x RC before.
If you are, it's a bug for quite a long time but it's not fixed.