command makes cars and everything bugged -
Aftemark - 11.02.2013
When i use that command, for respawning all cars, the server comes stuck for a 2-3 minutes, then after everything goes wrong, the cars arent starting, 3d text doesnt disappear, and so on.
Is there any other alternatives for this command which work on 0.3x?
Код:
if(strcmp(cmd, "/rescar", true) == 0)
{
if(IsPlayerConnected(playerid))
{
if(PlayerInfo[playerid][pAdmin] < 3)
{
SendClientMessage(playerid, COLOR_GRAD1, "U have no permission!");
return 1;
}
new bool:unwanted[CAR_AMOUNT];
for(new player=0; player<MAX_PLAYERS; player++)
{
if(IsPlayerInAnyVehicle(player)) { unwanted[GetPlayerVehicleID(player)]=true; }
}
for(new car = 1; car <= 2000; car++)
{
if(!unwanted[car])
{
SetVehicleToRespawn(car);
}
}
GetPlayerName(playerid,sendername,MAX_PLAYER_NAME);
format(string,sizeof(string), " * Cars have been respawned by admin %s",sendername);
SendClientMessageToAll(COLOR_LIGHTRED, string);
}
return 1;
}
AW: command makes cars and everything bugged -
roym899 - 11.02.2013
format(string,sizeof(string), " * Cars have been respawned by admin",sendername);
is wrong. You use sendername without having a '%s' in the string. (assuming sendername is a string)
Re: command makes cars and everything bugged -
Aftemark - 11.02.2013
its not the problem, i just translated the command from my native language to english and forgot it =/
AW: command makes cars and everything bugged -
roym899 - 11.02.2013
You define
new bool:unwanted[CAR_AMOUNT];
and then you use
for(new car = 1; car <= 2000; car++)
Most likely CAR_AMOUNT is smaller or equal to 2000 and you try to read unwanted[CAR_AMOUNT or higher]
try
for(new car = 1; car < CAR_AMOUNT; car++)
notice it's < not <= because an array of the size 2000 starts with 0 and goes to 1999 only
Re: command makes cars and everything bugged -
Aftemark - 12.02.2013
okay ill try, but everything was ok in the last versions
Re: command makes cars and everything bugged -
Aftemark - 12.02.2013
thanks much, everything is ok now