Health shows 100.000000 -
AphexCCFC - 10.02.2013
How do I make my health show just 100 instead of 100.000000 when I type /stats? I'm using a float for the health (and %f for format string)
Re: Health shows 100.000000 -
zDevon - 10.02.2013
Turn the float into an integer using
floatround. So you might end up with something like this:
pawn Код:
new str1[24],Float:health;
GetPlayerHealth(playerid,health);
fomat(str1,sizeof(str1),"Health: %i",floatround(health,floatround_round));
Re: Health shows 100.000000 -
Jefff - 10.02.2013
Re: Health shows 100.000000 -
AphexCCFC - 10.02.2013
Thanks, is it a bad idea to do this?:
pawn Код:
public OnPlayerUpdate(playerid)
{
new Float:health, query[500], pname[24];
GetPlayerName(playerid, pname, 24);
GetPlayerHealth(playerid, health);
PlayerInfo[playerid][pHealth] = health;
format(query, sizeof(query), "UPDATE playerdata SET Health=%f WHERE Username='%s'",
PlayerInfo[playerid][pHealth],
pname);
mysql_query(query);
return 1;
}
Re: Health shows 100.000000 -
MP2 - 10.02.2013
That is an understatement and a half! Do you know how often that is called?!
Re: Health shows 100.000000 -
AphexCCFC - 10.02.2013
Quite often, but can't think of another way to check very often whether a players health has been reduced :P
Re: Health shows 100.000000 -
zDevon - 10.02.2013
OnPlayerTakeDamage?
Re: Health shows 100.000000 -
AphexCCFC - 10.02.2013
Cheers, didn't know that existed, does it work for armour too?
Re: Health shows 100.000000 -
AphexCCFC - 10.02.2013
OnPlayerTakeDamage only works if other players give the damage?
What about if someone jumps off a rooftop :P
Re: Health shows 100.000000 -
zDevon - 10.02.2013
According to the wiki it is called when a player takes any damage, from a player or not. As for armor I'm not so sure.