OnPlayerPickUpPickup should return a value (help) -
Phil_Cutcliffe - 10.02.2013
Код:
public OnPlayerPickUpPickup(playerid, pickupid)
{
if(pickupid == mats) {
if(PlayerInfo[playerid][pSupplies] >= 750)
{
SendClientMessage(playerid, COLOR_BLUE, "You got 500 mats for your 750 supplies");
PlayerInfo[playerid][pMats] = 500;
return 1;
}
}
if(pickupid == emtchange) {
if(PlayerInfo[playerid][pFaction] != 255 && FactionInfo[PlayerInfo[playerid][pFaction]][fType] == 4)
{
TogglePlayerControllable(playerid,false);
ShowMenuForPlayer(emtclothes,playerid);
}
}
if(pickupid == pdchange) {
if(PlayerInfo[playerid][pFaction] != 255 && FactionInfo[PlayerInfo[playerid][pFaction]][fType] == 1)
{
TogglePlayerControllable(playerid,false);
ShowMenuForPlayer(pdclothes,playerid);
}
}
if(pickupid == fbichange) {
if(PlayerInfo[playerid][pFaction] != 255 && FactionInfo[PlayerInfo[playerid][pFaction]][fType] == 2)
{
TogglePlayerControllable(playerid,false);
ShowMenuForPlayer(fbiclothes,playerid);
}
}
if(pickupid == dtp) {
TogglePlayerControllable(playerid,false);
ShowMenuForPlayer(DrivingM,playerid);
}
if(pickupid == spickup) {
TogglePlayerControllable(playerid,false);
ShowMenuForPlayer(FStyles,playerid);
}
if(pickupid == ammu) {
TogglePlayerControllable(playerid,false);
ShowMenuForPlayer(ammumenu,playerid);
}
if(pickupid == wlic) {
GameTextForPlayer(playerid, "~>~~w~/buyweaplic~<~", 3000, 3);
}
if(pickupid == flic) {
GameTextForPlayer(playerid, "~>~~w~/buyfishlic~<~", 3000, 3);
}
if(pickupid == fsell) {
GameTextForPlayer(playerid, "~>~~w~/sellfish~<~", 3000, 3);
}
if(pickupid == drugs) {
ShowPlayerDialog(playerid,7,DIALOG_STYLE_LIST,"Drugs","Weed Seeds\nCocaine Seeds\nPsilocybin mushrooms Seeds\nLSD(Acid)","Purchase","Cancel");
}
if(pickupid == supplies) {
GameTextForPlayer(playerid, "~>~~w~/buysupplies~<~", 3000, 3);
}
}
What's wrong here?
Here's the error message I got..
Код:
(17521) : warning 209: function "OnPlayerPickUpPickup" should return a value
Any help is muchly appreciated! =]
Re: OnPlayerPickUpPickup should return a value (help) -
Bicentric - 10.02.2013
pawn Код:
public OnPlayerPickUpPickup(playerid, pickupid)
{
if(pickupid == mats) {
if(PlayerInfo[playerid][pSupplies] >= 750)
{
SendClientMessage(playerid, COLOR_BLUE, "You got 500 mats for your 750 supplies");
PlayerInfo[playerid][pMats] = 500;
return 1;
}
}
if(pickupid == emtchange) {
if(PlayerInfo[playerid][pFaction] != 255 && FactionInfo[PlayerInfo[playerid][pFaction]][fType] == 4)
{
TogglePlayerControllable(playerid,false);
ShowMenuForPlayer(emtclothes,playerid);
}
}
if(pickupid == pdchange) {
if(PlayerInfo[playerid][pFaction] != 255 && FactionInfo[PlayerInfo[playerid][pFaction]][fType] == 1)
{
TogglePlayerControllable(playerid,false);
ShowMenuForPlayer(pdclothes,playerid);
}
}
if(pickupid == fbichange) {
if(PlayerInfo[playerid][pFaction] != 255 && FactionInfo[PlayerInfo[playerid][pFaction]][fType] == 2)
{
TogglePlayerControllable(playerid,false);
ShowMenuForPlayer(fbiclothes,playerid);
}
}
if(pickupid == dtp) {
TogglePlayerControllable(playerid,false);
ShowMenuForPlayer(DrivingM,playerid);
}
if(pickupid == spickup) {
TogglePlayerControllable(playerid,false);
ShowMenuForPlayer(FStyles,playerid);
}
if(pickupid == ammu) {
TogglePlayerControllable(playerid,false);
ShowMenuForPlayer(ammumenu,playerid);
}
if(pickupid == wlic) {
GameTextForPlayer(playerid, "~>~~w~/buyweaplic~<~", 3000, 3);
}
if(pickupid == flic) {
GameTextForPlayer(playerid, "~>~~w~/buyfishlic~<~", 3000, 3);
}
if(pickupid == fsell) {
GameTextForPlayer(playerid, "~>~~w~/sellfish~<~", 3000, 3);
}
if(pickupid == drugs) {
ShowPlayerDialog(playerid,7,DIALOG_STYLE_LIST,"Drugs","Weed Seeds\nCocaine Seeds\nPsilocybin mushrooms Seeds\nLSD(Acid)","Purchase","Cancel");
}
if(pickupid == supplies) {
GameTextForPlayer(playerid, "~>~~w~/buysupplies~<~", 3000, 3);
}
return 1; //Here
}
You're not returning 1 at the end.
Re: OnPlayerPickUpPickup should return a value (help) -
Scyattica - 10.02.2013
You need to put return 1 somewhere where all the code can reach it.
Try this.
Код:
public OnPlayerPickUpPickup(playerid, pickupid)
{
if(pickupid == mats) {
if(PlayerInfo[playerid][pSupplies] >= 750)
{
SendClientMessage(playerid, COLOR_BLUE, "You got 500 mats for your 750 supplies");
PlayerInfo[playerid][pMats] = 500;
}
}
if(pickupid == emtchange) {
if(PlayerInfo[playerid][pFaction] != 255 && FactionInfo[PlayerInfo[playerid][pFaction]][fType] == 4)
{
TogglePlayerControllable(playerid,false);
ShowMenuForPlayer(emtclothes,playerid);
}
}
if(pickupid == pdchange) {
if(PlayerInfo[playerid][pFaction] != 255 && FactionInfo[PlayerInfo[playerid][pFaction]][fType] == 1)
{
TogglePlayerControllable(playerid,false);
ShowMenuForPlayer(pdclothes,playerid);
}
}
if(pickupid == fbichange) {
if(PlayerInfo[playerid][pFaction] != 255 && FactionInfo[PlayerInfo[playerid][pFaction]][fType] == 2)
{
TogglePlayerControllable(playerid,false);
ShowMenuForPlayer(fbiclothes,playerid);
}
}
if(pickupid == dtp) {
TogglePlayerControllable(playerid,false);
ShowMenuForPlayer(DrivingM,playerid);
}
if(pickupid == spickup) {
TogglePlayerControllable(playerid,false);
ShowMenuForPlayer(FStyles,playerid);
}
if(pickupid == ammu) {
TogglePlayerControllable(playerid,false);
ShowMenuForPlayer(ammumenu,playerid);
}
if(pickupid == wlic) {
GameTextForPlayer(playerid, "~>~~w~/buyweaplic~<~", 3000, 3);
}
if(pickupid == flic) {
GameTextForPlayer(playerid, "~>~~w~/buyfishlic~<~", 3000, 3);
}
if(pickupid == fsell) {
GameTextForPlayer(playerid, "~>~~w~/sellfish~<~", 3000, 3);
}
if(pickupid == drugs) {
ShowPlayerDialog(playerid,7,DIALOG_STYLE_LIST,"Drugs","Weed Seeds\nCocaine Seeds\nPsilocybin mushrooms Seeds\nLSD(Acid)","Purchase","Cancel");
}
if(pickupid == supplies) {
GameTextForPlayer(playerid, "~>~~w~/buysupplies~<~", 3000, 3);
}
return 1;
}
Re: OnPlayerPickUpPickup should return a value [solved] -
Phil_Cutcliffe - 10.02.2013
I just removed the return 1 and now it's fine..
+Rep for both thanks for help