Hello, i'm editing Z-RP gamemode, and i want to add more LS-PD vehicles.
If i delete the line of the new vehicle, the error is gone.
pawn Код:
// Police Vehicles
FacInfo[1][fCars][0] = CreateVehicle(596,1601.9502,-1683.9442,5.5580,90.0662,0,1,1200); // Crusier1
FacInfo[1][fCars][1] = CreateVehicle(596,1601.9349,-1688.1353,5.5585,89.8182,0,1,1200); // Crusier2
FacInfo[1][fCars][2] = CreateVehicle(596,1602.0319,-1691.9169,5.5580,90.1704,0,1,1200); // Crusier3
FacInfo[1][fCars][3] = CreateVehicle(596,1602.1292,-1695.9916,5.5580,88.9515,0,1,1200); // Crusier4
FacInfo[1][fCars][4] = CreateVehicle(596,1602.1547,-1700.2701,5.5580,89.4748,0,1,1200); // Crusier5
FacInfo[1][fCars][5] = CreateVehicle(596,1602.0511,-1704.3525,5.5580,88.4754,0,1,1200); // Crusier6
FacInfo[1][fCars][6] = CreateVehicle(599,1585.2120,-1667.6892,6.1291,270.2057,0,1,1200); // Ranger1
FacInfo[1][fCars][7] = CreateVehicle(599,1585.1547,-1671.9965,6.1323,271.1247,0,1,1200); // Ranger2
FacInfo[1][fCars][8] = CreateVehicle(523,1530.0715,-1688.0465,5.4559,267.5331,1,0,1200); // Bike1
FacInfo[1][fCars][9] = CreateVehicle(523,1526.7520,-1688.0627,5.4582,268.2188,1,0,1200); // Bike2
FacInfo[1][fCars][10] = CreateVehicle(523,1529.9504,-1683.8184,5.4578,271.5452,1,0,1200); // Bike3
FacInfo[1][fCars][11] = CreateVehicle(523,1526.6595,-1683.8164,5.4625,271.1716,1,0,1200); // Bike4
FacInfo[1][fCars][12] = CreateVehicle(411,1545.3519,-1680.2714,5.6263,88.9375,0,1,1200); // Speed1Infernus
FacInfo[1][fCars][13] = CreateVehicle(411,1545.3575,-1676.2065,5.6263,90.4601,0,1,1200); // Speed2Infernus
FacInfo[1][fCars][14] = CreateVehicle(541,1545.1260,-1672.0992,5.5249,90.8087,0,1,1200); // Speed3Bullet
FacInfo[1][fCars][15] = CreateVehicle(541,1545.1002,-1667.9021,5.5249,90.8901,0,1,1200); // Speed4Bullet
FacInfo[1][fCars][16] = CreateVehicle(601,1545.0055,-1662.9552,5.6769,88.8576,0,0,1200); // Splashy1
FacInfo[1][fCars][17] = CreateVehicle(601,1544.9072,-1658.9329,5.6780,88.7145,0,0,1200); // Splashy2
FacInfo[1][fCars][18] = CreateVehicle(601,1545.0282,-1655.0873,5.6767,89.4033,0,0,1200); // Splashy3
FacInfo[1][fCars][19] = CreateVehicle(601,1545.0804,-1651.2063,5.6920,90.5362,0,0,1200); // Splashy4
FacInfo[1][fCars][20] = CreateVehicle(427,1538.9954,-1644.9917,6.0463,180.4178,0,1,1200); // Enforcer1
FacInfo[1][fCars][21] = CreateVehicle(427,1534.8733,-1644.9760,6.0481,179.3436,0,1,1200); // Enforcer2
FacInfo[1][fCars][22] = CreateVehicle(427,1531.0992,-1645.0317,6.0463,179.9259,0,1,1200); // Enforcer3
FacInfo[1][fCars][23] = CreateVehicle(427,1526.8904,-1645.1100,6.0463,180.7001,0,1,1200); // Enforcer4
FacInfo[1][fCars][24] = CreateVehicle(497,1550.4070,-1707.7499,28.6315,90.2970,0,1,1200); // MAV 1
FacInfo[1][fCars][25] = CreateVehicle(497,1550.4070,-1644.1296,28.6315,90.2970,0,1,1200); // MAV 2
FacInfo[1][fCars][26] = CreateVehicle(525,1545.1970,-1684.5497,5.9353,91.5946,0,0,1200); // tow truck
for(new i=16; i < 24; i++) // Splashy & Enforcer can't be blown up
{
How is 'FacInfo' defined? Out of bounds implies that it's size is to small.
There you can see that your fCars is set to 26 so you can only use up to 25 + 0 (which also counts) makes 26. Set it to [27] and it will work.