Difference between CreateDynamic3DTextLabel and Create3DTextLabel? - Printable Version
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Difference between CreateDynamic3DTextLabel and Create3DTextLabel? -
Dokins - 08.02.2013
As the title says, what's the difference? I've searched around, thanks in advance.
Re: Difference between CreateDynamic3DTextLabel and Create3DTextLabel? -
Memoryz - 08.02.2013
Dynamic =
https://sampforum.blast.hk/showthread.php?tid=102865
Re: Difference between CreateDynamic3DTextLabel and Create3DTextLabel? -
Scenario - 08.02.2013
A dynamic 3D text label can basically go around the SA:MP limit of the 3D text labels per-server. You can (essentially) have unlimited labels when using a streamer for these.
On the other hand, the bare function, Create3DTextLabel is the SA:MP native function. This is limited to a certain amount and if/when you reach that amount, you cannot create any more 3D text labels.
Re: Difference between CreateDynamic3DTextLabel and Create3DTextLabel? -
Dokins - 08.02.2013
Ahh I see thank you. It means that it can be edited, effectively without having to destroy one and then re-create!
@ Realcop
Thanks! Did what I say have any truth?
Re: Difference between CreateDynamic3DTextLabel and Create3DTextLabel? -
Scenario - 08.02.2013
Quote:
Originally Posted by Dokins
Ahh I see thank you. It means that it can be edited, effectively without having to destroy one and then re-create!
@ Realcop
Thanks! Did what I say have any truth?
|
No... it just means you can have (essentially) an unlimited number of 3D text labels.
Re: Difference between CreateDynamic3DTextLabel and Create3DTextLabel? -
Dokins - 08.02.2013
pawn Код:
UpdateDynamic3DTextLabelText(Text3D:id, color, const text[]);
?
Re: Difference between CreateDynamic3DTextLabel and Create3DTextLabel? -
Infamous - 08.02.2013
Quote:
Originally Posted by Dokins
pawn Код:
UpdateDynamic3DTextLabelText(Text3D:id, color, const text[]);
?
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That simply updates a specific labels text, if you wanted to change it.
Re: Difference between CreateDynamic3DTextLabel and Create3DTextLabel? -
Dokins - 08.02.2013
I see. Thank you!