RemoveBuilding client crash at server (re)start time - Printable Version
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RemoveBuilding client crash at server (re)start time -
Reboma - 05.02.2013
Hello,
On our server players are crashing when they connect immediateli after the server (re)started.
We have about ~1000 removebuildings and ~10-30000 streamed (plugin) objects.
I tried with a timer (10removebuildings / 500ms) but doesnt work.
They only crash when they connect at server (re)start time, what i really dont understand why.
Is it a SAMP bug or what?
Thank you for your answers,
Reboma
Re: RemoveBuilding client crash at server (re)start time -
Reboma - 14.02.2013
Nobody? Kye?
Re: RemoveBuilding client crash at server (re)start time -
MP2 - 14.02.2013
RemoveBuilding has a limit of 1000, IIRC.