new Float:FedexPoints[5][4] = {
{1298.6033,-1856.7441,12.9526,88.7204},
{1293.3746,-1650.4768,12.9565,181.3578},
{1195.2435,-1324.1394,12.9615,181.9488},
{1315.7272,-920.2856,37.5370,72.5887},
{1009.0753,-932.6588,41.7536,97.1067}
};
new rand = random(sizeof(FedexPoints));
SetPlayerCheckpoint(playerid, FedexPoints[rand][0], FedexPoints[rand][1], FedexPoints[rand][2], FedexPoints[rand][3], FedexPoints[rand][4], 3.0); // <---- Error here
SetPlayerCheckpoint(playerid, FedexPoints[rand][0], FedexPoints[rand][1], FedexPoints[rand][2], 3.0); // <---- Error here |
FedexPoints[rand][3] |
FedexPoints[rand][4] |
(playerid, Float ![]() ![]() |