aDialog - Create textdraw dialogs with a few lines of code -
adri1 - 02.02.2013
Info:
Create Textdraws dialogues, using the function SelectTextDraw
Functions:
pawn Code:
native ShowTextDrawDialog(playerid, dialogid, info[], button1[], button2[], line1[]="", line2[]="", line3[]="", line4[]="", line5[]="", line6[]="", line7[]="", line8[]="", line9[]="", line10[]="", line11[]="")
forward OnTextDrawDialogResponse(playerid, response, dialogid, listitem)
Notes:
* To create dialogue with one button to leave the 'button2' to null, ie ""
EXAMPLE: ShowTextDrawDialog(playerid, dialogid, info[], button1[], ""....
* To create less than 11 lines simply not add line ...
EXAMPLE: ShowTextDrawDialog(playerid, dialogid, info[], button1[], button2[], "A", "B", "C"...
Only three lines show the 11 you can create
Video:
[ame="http://www.youtube.com/watch?v=LfT4EcBwigQ"]http://www.youtube.com/watch?v=LfT4EcBwigQ[/ame]
Downloads:
Include: (
Mediafire) (
Mega)
Example filterscript: (
Pastebin) (
Paste2)
Re: aDialog - Create textdraw dialogs with a few lines of code - T0pAz - 02.02.2013
Seems good enough. May come in handy. Good work!
Re: aDialog - Create textdraw dialogs with a few lines of code -
MP2 - 02.02.2013
Grey = unselected and Black = selected seems wrong. Should be opposite?
Respuesta: Re: aDialog - Create textdraw dialogs with a few lines of code -
adri1 - 02.02.2013
Quote:
Originally Posted by MP2
Grey = unselected and Black = selected seems wrong. Should be opposite?
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Change 'PlayerTextDrawBoxColor(playerid, Lines_Texts[playerid][GetPVarInt(playerid, "menu_active")][i], 0x00000066);'
0x00000066 to your color...
Re: aDialog - Create textdraw dialogs with a few lines of code -
Scenario - 02.02.2013
It's actually pretty cool. Nice job!
Re: Respuesta: Re: aDialog - Create textdraw dialogs with a few lines of code -
MP2 - 03.02.2013
Quote:
Originally Posted by adri1
Change 'PlayerTextDrawBoxColor(playerid, Lines_Texts[playerid][GetPVarInt(playerid, "menu_active")][i], 0x00000066);'
0x00000066 to your color...
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I'm not asking how to change it; I'm giving you a suggestion.
Re: aDialog - Create textdraw dialogs with a few lines of code -
Spookie98 - 17.02.2013
Yeah, it would be nice if you could create more items, I mean, if there are more than 11 items, create a new page. I suppose it can be done ( I`m almost sure ).
- iPoke.
Re: aDialog - Create textdraw dialogs with a few lines of code -
Mance - 17.02.2013
Looks nice! You will create more styles of dialog?
Re: aDialog - Create textdraw dialogs with a few lines of code -
xqz - 27.06.2013
I'm getting "Unknown command" after use ShowTextDrawDialog if using zcmd. In simple cmdtext it's works perfectly. Why?
Re: aDialog - Create textdraw dialogs with a few lines of code -
xqz - 28.07.2013
I found a bug.
-1 is set to array.
Lines_Texts[playerid][GetPVarInt(playerid, "menu_active")..
===
Lines_Texts[playerid][
-1][i]
Re: aDialog - Create textdraw dialogs with a few lines of code -
SwisherSweet - 22.09.2013
I wanted to ask is there any way to like INPUT_PASSWORD or something?
Re: aDialog - Create textdraw dialogs with a few lines of code -
Glad2BeHere - 22.09.2013
This is more a menu than a dialog.....isn't very hard to be done something a little more create this is textdraws.... what about changing menu colors, i mean without editing the include like if i want a green menu or something...... i mean i can be easy " {color code} " to change the colors of the text but and think u can add a little more to it.... Overall its just a menu but ++ for ideas
Re: aDialog - Create textdraw dialogs with a few lines of code -
Patryk98 - 08.12.2013
Quote:
[02:31:41] [debug] Run time error 4: "Array index out of bounds"
[02:31:41] [debug] Accessing element at negative index -1
[02:31:41] [debug] AMX backtrace:
[02:31:41] [debug] #0 0000e278 in public OnPlayerClickPlayerTextDraw (0x00000000, 0x00000003) from gm.amx
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Through what is this error ??
Re: aDialog - Create textdraw dialogs with a few lines of code -
JoaoMonteiro452 - 10.12.2013
God job...
Re: aDialog - Create textdraw dialogs with a few lines of code -
DemME - 16.12.2013
Works perfectly, used it for Mobile Data computer ( RP )
Much appriceate.
Re: aDialog - Create textdraw dialogs with a few lines of code -
futuredj - 16.12.2013
wrong post wrong post wrong post wrong post
Re: aDialog - Create textdraw dialogs with a few lines of code -
theYiin - 17.12.2013
pretty much useless. You can't use custom symbols, only english letters, desigin looks terrible. Why should someone use this, when we already have dialogs?
Re: aDialog - Create textdraw dialogs with a few lines of code -
MadLeet - 17.12.2013
Awesome.
Re : aDialog - Create textdraw dialogs with a few lines of code -
JacobWilkerson - 26.12.2013
It's not work for me.
Re: aDialog - Create textdraw dialogs with a few lines of code -
[XPG]MarlonCS - 13.11.2014
Great Job ...
A suggestion: A double click on the line executes the action of button 1