Saving skin -
Noles2197 - 02.02.2013
How can I make it to where whatever the admin sets the person's skinid to, it saves it..?
Something like this..
// pInfo[id][Skin]=%s;
pawn Код:
CMD:setskin(playerid, params[])
{
if(pInfo[playerid][Admin]>0)
{
new str[128],skinid,id;
if(sscanf(params,"ui",id,skinid)) return SendClientMessage(playerid,COLOR_GRAY,"USAGE: /setskin [playerid] [skinid]");
if(!IsPlayerConnected(id)) return SendClientMessage(playerid,COLOR_RED,"Invalid playerid!");
if(skinid > 299)
{
SetPlayerSkin(id,skinid); // pInfo[id][Skin]=%s;
format(str,sizeof(str),"Administrator %s set your skinid to %i.",GetName(playerid),skinid);
SendClientMessage(id,COLOR_GRAY,str);
format(str,sizeof(str),"You've set the skinid of %s to %i.",GetName2(id),skinid);
SendClientMessage(playerid,COLOR_GRAY,str);
}
else SendClientMessage(playerid,COLOR_RED,"Invalid skinid!");
}
return 1;
}
Re: Saving skin -
spedico - 02.02.2013
pInfo[id][Skin] = skinid;
Re: Saving skin -
-Prodigy- - 02.02.2013
That won't work. Change it to "<"
Re: Saving skin -
Noles2197 - 02.02.2013
When an admin sets a player's skin, it saves it to their user file.
pawn Код:
CMD:setskin(playerid, params[])
{
if(pInfo[playerid][Admin]>0)
{
new str[128],skinid,id;
if(sscanf(params,"ui",id,skinid)) return SendClientMessage(playerid,COLOR_GRAY,"USAGE: /setskin [playerid] [skinid]");
if(!IsPlayerConnected(id)) return SendClientMessage(playerid,COLOR_RED,"Invalid playerid!");
if(0 < skinid < 299)
{
SetPlayerSkin(id,skinid);
pInfo[id][Skin] = skinid;
format(str,sizeof(str),"Staff member %s set your skinid to %i.",GetName(playerid),skinid);
SendClientMessage(id,COLOR_GRAY,str);
format(str,sizeof(str),"You've set the skinid of %s to %i.",GetName2(id),skinid);
SendClientMessage(playerid,COLOR_GRAY,str);
}
else SendClientMessage(playerid,COLOR_RED,"Invalid skinid!");
}
return 1;
}
After a player logs in, it gives the player his skinid that was given to him by the staff member.
pawn Код:
SetPlayerSkin(playerid,pInfo[playerid][Skin]);
SpawnPlayer(playerid);
pawn Код:
public OnGameModeInit()
{
AddPlayerClass(252,-1974,138,27,90,24,200,0,0,0,0);
return 1;
}
.. but then when the player spawns, it gives the player whatever his class is. How can it to where they will spawn with whatever skin is in their file?
Re: Saving skin -
-Prodigy- - 02.02.2013
Use the following:
pawn Код:
SetSpawnInfo(playerid, 0, pInfo[playerid][Skin], 0.0, 0.0, 0.0, 0.0, 0, 0, 0, 0, 0, 0); // Edit it to your needs
SpawnPlayer(playerid);