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[0.3e] Making a respawn unused car command - Printable Version

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+--- Thread: [0.3e] Making a respawn unused car command (/showthread.php?tid=412571)



[0.3e] Making a respawn unused car command - rymax99 - 02.02.2013

Hi, I'd like some help on going about making a command for RCON administrators to respawn the unused cars (not in use by players) Thanks


Re: [0.3e] Making a respawn unused car command - iManakoss - 02.02.2013

Код:
dcmd_respawncars(playerid,params[])
{
	#pragma unused params
	if(IsPlayerAdmin(playerid))
	{
		SendClientMessage(playerid, green, "|- Your have Successfully Respawned all Vehicles! -|");
		GameTextForAll("~n~~n~~n~~n~~n~~n~~r~Vehicles ~g~Respawned!", 3000,3);
		
		for(new cars=0; cars<MAX_VEHICLES; cars++)
		{
			if(!VehicleOccupied(cars))
			{
				SetVehicleToRespawn(cars);
			}
		}
		return 1;
	}
	else return ErrorMessages(playerid, 1);
}
You need the include ofc.


Re: [0.3e] Making a respawn unused car command - ]Rafaellos[ - 02.02.2013

"else return ErrorMessages(playerid, 1);"

Change this to:

"else return SendClientMessage(playerid, -1, "Your not RCON Administrator to use that command.");"


Re: [0.3e] Making a respawn unused car command - Mean - 02.02.2013

Add this function anywhere in your script:

pawn Код:
stock IsVehicleOccupied(vehid) {
    for(new i; i <= MAX_PLAYERS; i++)
        if(IsPlayerInVehicle(i, vehid)) return 1;
    return 0;
}
After that, you can use:
pawn Код:
CMD:respawncars(playerid, params[]) {
    if(!IsPlayerAdmin(playerid)) return 0;
    for(new i=0; i<MAX_VEHICLES; ++i)
        if(!IsVehicleOccupied(i))
            SetVehicleToRespawn(i);
    return 1;
}

No need for any includes :]