[FilterScript] Insure Vehicle v1.0! - Printable Version
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+--- Thread: [FilterScript] Insure Vehicle v1.0! (
/showthread.php?tid=412218)
Insure Vehicle v1.0! -
HavingGood - 01.02.2013
Re : Insure Vehicle v1.0! -
Heni - 01.02.2013
Looks nice, gonna test it later !
Re: Insure Vehicle v1.0! -
iGetty - 01.02.2013
This is terribly scripted and why are you checking if the player has insured a vehicle? Why not check if a vehicle is insured? EG:
pawn Код:
#include <a_samp>
#include <zcmd>
new isInsured[MAX_VEHICLES];
public OnVehicleSpawn(vehicleid)
{
  isInsured[vehicleid] = 0;
  return 1;
}
public OnVehicleDeath(vehicleid, killerid)
{
  if(isInsured[vehicleid] == 0)
  {
    DestroyVehicle(vehicleid);
    SendClientMessage(playerid, -1, "Your vehicle was destroyed as it wasn't insured.");
  }
  else
  {
    SetVehicleToRespawn(vehicleid);
    SendClientMessage(playerid, -1, "Your vehicle respawned as it was insured.");
  }
  return 1;
}
command(insureveh, playerid, params[])
{
  if(IsPlayerInAnyVehicle(playerid))
  {
    if(isInsured[GetPlayerVehicleID(playerid)] == 0)
    {
      isInsured[GetPlayerVehicleID(playerid)] = 1;
    }
  }
  return 1;
}
That's basically it.
Re: Insure Vehicle v1.0! -
Saadat - 01.02.2013
+REP Nice work,
But! iGetty is right!
Re: Insure Vehicle v1.0! -
ajam123 - 01.02.2013
Good! But i would like to take iGetty command
Re: Insure Vehicle v1.0! -
iGetty - 02.02.2013
Lol, thanks you two xD