Airport, restaurant, roadworks, coalmine, tipped over truck and more. -
iRXTS - 31.01.2013
Soooo, originally made those mappings for myself, my project that I was making and wanted to open, but things didn`t turn out as planned aaand I kinda gave up on all SA:MP RolePlay project making. Two years passed by, but luckily I hang onto those mappings that I made, just in case, maybe someday, someone could use them in their own projects. So yeah - that day has come! Sharing those mappings to you, my friends!
Restaurant and LS Office Building is made by my friend ervuha, also for that project...
All of them are located in Los Santos. Intended for RolePlay servers, but feel free to use them however and wherever you want. Here you go:
Los Santos Airport
Object count: 229, it`s almost original airport from the first cutscene in game, just remapped so you can walk on it without falling throught.
Approximate location: above Los Santos airport.
Warning: Usable only as interior (in another vworld I guess), reason: it`s a pretty big mess when looking from outside.
Bank
Object count: 110
Approximate location: Under the building, east from Ottos Autos.
Warning: Usable only as interior (in another vworld I guess), reason: some of non-collidable objects are sticking out of the ground.
Dumpsite
Object count: 36
Approximate location: Las Colinas south.
Los Santos Police Department Interior
Object count: 158
Approximate location: On top of LSPD, Pershing Square east.
Warning: Usable only as interior (in another vworld I guess), reason: mapped on top of LSPD
Los Santos Police Department garage/gates
Object count: 49
Approximate location: LSPD, Pershing Square east.
Coalmine
Object count: 97
Approximate location: Under Flint Range farm
Removable objects:
Code:
RemoveBuildingForPlayer(playerid, 1454, -574.3906, -1476.8203, 10.3828, 0.25);
RemoveBuildingForPlayer(playerid, 1454, -577.3438, -1478.5703, 10.6563, 0.25);
RemoveBuildingForPlayer(playerid, 1454, -580.2891, -1480.3125, 10.7422, 0.25);
RemoveBuildingForPlayer(playerid, 727, -565.5156, -1468.0078, 8.5547, 0.25);
RemoveBuildingForPlayer(playerid, 727, -555.0859, -1476.4688, 8.2813, 0.25);
RemoveBuildingForPlayer(playerid, 3276, -419.7500, -1412.9766, 23.1250, 0.25);
RemoveBuildingForPlayer(playerid, 17000, -406.9141, -1448.9688, 24.6406, 0.25);
RemoveBuildingForPlayer(playerid, 3276, -378.7734, -1459.0234, 25.4766, 0.25);
RemoveBuildingForPlayer(playerid, 3276, -384.2344, -1455.8281, 25.4766, 0.25);
RemoveBuildingForPlayer(playerid, 17005, -391.1406, -1432.9922, 32.4297, 0.25);
RemoveBuildingForPlayer(playerid, 17006, -394.9609, -1433.9688, 32.4453, 0.25);
RemoveBuildingForPlayer(playerid, 3276, -396.8047, -1411.5469, 25.3906, 0.25);
RemoveBuildingForPlayer(playerid, 3276, -408.5625, -1412.2891, 24.8281, 0.25);
RemoveBuildingForPlayer(playerid, 3276, -368.7813, -1454.3672, 25.4766, 0.25);
RemoveBuildingForPlayer(playerid, 3425, -370.3750, -1446.9688, 35.9531, 0.25);
RemoveBuildingForPlayer(playerid, 17298, -366.6719, -1422.6875, 30.3750, 0.25);
RemoveBuildingForPlayer(playerid, 1454, -372.1797, -1434.6094, 25.5156, 0.25);
RemoveBuildingForPlayer(playerid, 1454, -369.1953, -1434.6094, 25.5156, 0.25);
RemoveBuildingForPlayer(playerid, 1454, -366.2031, -1434.6094, 25.4375, 0.25);
RemoveBuildingForPlayer(playerid, 3276, -362.4844, -1446.1250, 25.4766, 0.25);
RemoveBuildingForPlayer(playerid, 3276, -361.8125, -1407.5391, 25.4766, 0.25);
RemoveBuildingForPlayer(playerid, 3276, -360.7188, -1435.2578, 24.8984, 0.25);
RemoveBuildingForPlayer(playerid, 1454, -363.2109, -1434.6094, 25.3984, 0.25);
RemoveBuildingForPlayer(playerid, 3276, -358.7578, -1423.8203, 24.7500, 0.25);
RemoveBuildingForPlayer(playerid, 3276, -356.8594, -1412.5547, 25.2500, 0.25);
RemoveBuildingForPlayer(playerid, 1454, -333.6953, -1434.8359, 15.4063, 0.25);
RemoveBuildingForPlayer(playerid, 1454, -328.9688, -1434.8359, 15.1797, 0.25);
RemoveBuildingForPlayer(playerid, 1454, -323.3828, -1434.8359, 14.9375, 0.25);
RemoveBuildingForPlayer(playerid, 1454, -315.8438, -1434.8359, 14.7578, 0.25);
RemoveBuildingForPlayer(playerid, 1454, -307.7344, -1434.8359, 14.1719, 0.25);
RemoveBuildingForPlayer(playerid, 727, -578.4922, -1511.0781, 8.5078, 0.25);
RemoveBuildingForPlayer(playerid, 3425, -583.0547, -1496.7031, 19.9844, 0.25);
RemoveBuildingForPlayer(playerid, 727, -588.7031, -1493.3438, 9.4453, 0.25);
RemoveBuildingForPlayer(playerid, 17457, -570.7344, -1490.3203, 15.0703, 0.25);
RemoveBuildingForPlayer(playerid, 3286, -559.3047, -1486.3281, 12.8359, 0.25);
RemoveBuildingForPlayer(playerid, 1454, -586.1953, -1483.7969, 11.0391, 0.25);
RemoveBuildingForPlayer(playerid, 1454, -584.1328, -1485.9844, 10.5781, 0.25);
RemoveBuildingForPlayer(playerid, 800, -560.0625, -1481.4297, 10.5859, 0.25);
RemoveBuildingForPlayer(playerid, 1454, -583.2422, -1482.0547, 10.7969, 0.25);
Restaurant
Object count: 258 (extremely detailed)
Approximate location: Under the house on Pershing Square north.
Roadworks
Object count: 78
Approximate location: Idlewood, behind Alhambra.
Removable objects:
Code:
RemoveBuildingForPlayer(playerid, 5543, 1941.6563, -1682.5703, 12.4766, 0.25);
RemoveBuildingForPlayer(playerid, 1283, 1940.9063, -1741.1484, 15.6016, 0.25);
RemoveBuildingForPlayer(playerid, 1226, 1945.7656, -1716.3594, 16.3906, 0.25);
RemoveBuildingForPlayer(playerid, 1226, 1937.5547, -1669.8906, 16.3906, 0.25);
RemoveBuildingForPlayer(playerid, 5441, 1941.6563, -1682.5703, 12.4766, 0.25);
RemoveBuildingForPlayer(playerid, 1226, 1945.7656, -1635.7734, 16.3906, 0.25);
LS Building office
Object count: 261 (extremely detailed)
Approximate location: LS Building 2nd floor, west from Glenpark.
Torry (truck/lorry)
Object count: 78
Approximate location: Commerce/Market intersection
Respuesta: Few of my mappings, you`re welcome. -
Tellken - 31.01.2013
Rep+1 sure~
AW: Few of my mappings, you`re welcome. -
[OSR]haubitze - 31.01.2013
very nice work, at most i like the idea of the roadworks
Re: Few of my mappings, you`re welcome. -
BodyBoardVEVO - 31.01.2013
I have played long time GTA, but never have seen before airport interior
Re: Few of my mappings, you`re welcome. -
iRXTS - 31.01.2013
Thanks, aaand feel free to check out and download my skin renders:
http://forum.sa-mp.com/showthread.ph...88#post2357688 :]
Re: Few of my mappings, you`re welcome. -
Wennicke - 31.01.2013
I love the road constructing map around Alhambra, looks really good!
Re: Few of my mappings, you`re welcome. -
S4ba - 31.01.2013
awwweeeesomeee *___________*
Re: Few of my mappings, you`re welcome. -
Erwin. - 31.01.2013
I like how some interiors are nicely made, nothing poor or empty. Creative works and +rep
Re: Few of my mappings, you`re welcome. -
Tuff - 31.01.2013
Wow, Awesome Map Nice Dude,Keep up
Respuesta: Few of my mappings, you`re welcome. -
MaCrO.- - 31.01.2013
realistic, excellent
ty
Re: Few of my mappings, you`re welcome. -
BodyBoardVEVO - 31.01.2013
Fucking Crazy

Joined today and alredy 19 rep
Re: Few of my mappings, you`re welcome. -
Vin Diesel - 31.01.2013
good work
Re: Few of my mappings, you`re welcome. -
Basssiiie - 31.01.2013
Some of these maps are really good!

I like the airport map! Quite funny how some of them are floating above the city.
Quote:
Originally Posted by BodyBoardVEVO
I have played long time GTA, but never have seen before airport interior
|
It's in the
first cutscene of the game, briefly seen for just 10 seconds.
Re: Few of my mappings, you`re welcome. -
aleNNN - 31.01.2013
Reeep!
Re: Few of my mappings, you`re welcome. -
RStyle - 01.02.2013
What the... You map very well! Of course, Rep +!
Re: Few of my mappings, you`re welcome. -
Kevin FOx - 01.02.2013
Amazing bro.
Re: Few of my mappings, you`re welcome. -
DrAke$ - 02.02.2013
Congratulations, that's what is called "map" of truth.
Re: Few of my mappings, you`re welcome. -
Maklister - 02.02.2013
excellent * 2
Re: Few of my mappings, you`re welcome. -
Mahmoud_Elsiginy - 02.02.2013
Good job
Re: Few of my mappings, you`re welcome. -
Djean - 03.02.2013
They are nice.. But one problem, Like for the LSPD and Airport interior, You mapped it in the air so close to the building... I don't think that should be there cause a plane or something can see it and maybe crash in it.