TogglePlayerClock. - Printable Version
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+--- Thread: TogglePlayerClock. (
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TogglePlayerClock. -
EmuS - 30.01.2013
hi, well I want the function TogglePlayerClock, dying a user forward 6 hours, for example it is at 10am, thanks.
Re: TogglePlayerClock. -
Threshold - 30.01.2013
EDIT: What are you asking for? Time advances itself by 6 hours when a player dies...? You want it so it DOESN'T go ahead 6 hours or...?
Removing the 6 hour skip on player death:
pawn Код:
public OnPlayerDeath(playerid, killerid, reason)
{
new hours, minutes;
GetPlayerTime(playerid, hours, minutes);
TogglePlayerClock(playerid, 0);
SetPlayerTime(playerid, (hours - 6), minutes);
return 1;
}
public OnPlayerSpawn(playerid)
{
TogglePlayerClock(playerid, 1);
return 1;
}
EDIT #2: Didn't quite understand it, but I'm fairly sure this is what you're asking for.
Respuesta: TogglePlayerClock. -
EmuS - 30.01.2013
I want you not six hours later, that I can be with SetWorldTime?
Respuesta: TogglePlayerClock. -
EmuS - 30.01.2013
EDIT: This code does not work, follow the same time.