Question: Make into Code for all of callbacks - Printable Version
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Question: Make into Code for all of callbacks -
jakejohnsonusa - 29.01.2013
I want to in some way make the outcome of h usable in my entire GM, but how can I do this?
Thanks in advance: jakejohnsonusa
Under OnGameModeInt (what I want h to be usable for in the ENTIRE GM(All Callbacks):
pawn Код:
new string2[64];
for(new h = 1; h < sizeof(CarInfo); h++)
{
format(string2, sizeof(string2), "LARP/Vehicles/%d.ini",h);
if(dini_Exists(string2))
{
Basically how can I add this code to the very beggining of My GM with " new LoadedCarID = h; " ?
Re: Question: Make into Code for all of callbacks -
Roach_ - 29.01.2013
I think you can do this:
pawn Код:
new LoadedCarID = 1;
public OnGameModeInit()
{
new string2[64];
for(LoadedCarID < sizeof CarInfo; LoadedCarID ++)
{
format(string2, 64, "LARP/Vehicles/%d.ini", LoadedCarID);
// Other Code
}
// Other Code
return 1;
}
And then use it in your all gamemode...
Re: Question: Make into Code for all of callbacks -
jakejohnsonusa - 29.01.2013
The problem is, is that I need this for things above OnGameModeInt, meaning I need to add it bellow all the new's in the beggining of my script. Anyone else know?
It'll be so I can use the variable h all through my GM.