[Ajuda] AttachObjectToVehicle - Printable Version
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AttachObjectToVehicle -
NuTShoT - 28.01.2013
@RESOLVIDO +rep A TODOS
Re: AttachObjectToVehicle -
sofina - 28.01.2013
Olha na wiki sa-mp.
PARA DE CRIAR TУPICOS COM DЪVIDAS PEQUENAS POR FAVOR.
Re: AttachObjectToVehicle -
Schocc - 28.01.2013
Fiz um exemplo Veja abaixo:
pawn Код:
//Topo do Gamemode Filterscript
new AttachedObj[ 50 ];
//Em OnGameModeInit
public OnGameModeInit()
{
AttachedObj[ 0 ] = CreateObject( modelid, X,Y,Z );
return true;
}
//Em Seu Comando Exemplo:
CMD:attached( playerid , vehicleid )
{
AttachObjectToVehicle( AttachedObj[ 0 ], GetPlayerVehicleID( playerid ), Float:OffsetX, Float:OffsetY, Float:OffsetZ, Float:RotX, Float:RotY, Float:RotZ );
return true;
}
Re: AttachObjectToVehicle -
Dwayne-Pheonix - 28.01.2013
Quote:
Originally Posted by wiki.sa-mp.com
AttachObjectToVehicle(objectid, vehicleid, Float:OffsetX, Float:OffsetY, Float:OffsetZ, Float:RotX, Float:RotY, Float:RotZ)
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Observe os parвmetros das funзхes antes de criar um tуpico assim
Re: AttachObjectToVehicle -
NuTShoT - 28.01.2013
Quote:
Originally Posted by Schocc
Fiz um exemplo Veja abaixo:
pawn Код:
//Topo do Gamemode Filterscript new AttachedObj[ 50 ];
//Em OnGameModeInit public OnGameModeInit() { AttachedObj[ 0 ] = CreateObject( modelid, X,Y,Z ); return true; }
//Em Seu Comando Exemplo: CMD:attached( playerid , vehicleid ) { AttachObjectToVehicle( AttachedObj[ 0 ], GetPlayerVehicleID( playerid ), Float:OffsetX, Float:OffsetY, Float:OffsetZ, Float:RotX, Float:RotY, Float:RotZ ); return true; }
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Nгo galera nгo seria isso, seria tipo sem comandos... Com comandos eu sei.