CMD:staff(playerid, params[]) { new count = 0, string[256]; SendClientMessage(playerid, 0xFF0000FF,"Current online helpers:"); for(new i = 0; i < MAX_PLAYERS; i ++) { if(IsPlayerConnected(i)) { if(pInfo[i][Adminlevel] == 1) { format(string, sizeof(string),"Admin Rank 1:[%d] %s", i, PlayerName(i)); SendClientMessage(playerid, 0xFF0000FF, string); count++; } if(pInfo[i][Adminlevel] == 2) { format(string, sizeof(string),"Admin Rank 2:[%d] %s", i, PlayerName(i)); SendClientMessage(playerid, 0xFF0000FF, string); count++; } if(pInfo[i][Adminlevel] == 3) { format(string, sizeof(string),"Admin Rank 3:[%d] %s", i, PlayerName(i)); SendClientMessage(playerid, 0xFF0000FF, string); count++; } if(pInfo[i][Adminlevel] == 4) { format(string, sizeof(string),"Admin Rank 4:[%d] %s", i, PlayerName(i)); SendClientMessage(playerid, 0xFF0000FF, string); count++; } if(pInfo[i][Adminlevel] == 5) { format(string, sizeof(string),"Senior Admin:[%d] %s", i, PlayerName(i)); SendClientMessage(playerid, 0xFF0000FF, string); count++; } if(pInfo[i][Adminlevel] == 6) { format(string, sizeof(string),"Head Admin:[%d] %s", i, PlayerName(i)); SendClientMessage(playerid, 0xFF0000FF, string); count++; } } } if(count == 0) { SendClientMessage(playerid, 0xFF0000FF,"No vips are online right now!"); } return 1; }
C:\DOCUME~1\DANNY~1.YOU\MYDOCU~1\CNRSER~1\GAMEMO~1\Testing.pwn(1107) : error 017: undefined symbol "PlayerName" C:\DOCUME~1\DANNY~1.YOU\MYDOCU~1\CNRSER~1\GAMEMO~1\Testing.pwn(1113) : error 017: undefined symbol "PlayerName" C:\DOCUME~1\DANNY~1.YOU\MYDOCU~1\CNRSER~1\GAMEMO~1\Testing.pwn(1119) : error 017: undefined symbol "PlayerName" C:\DOCUME~1\DANNY~1.YOU\MYDOCU~1\CNRSER~1\GAMEMO~1\Testing.pwn(1125) : error 017: undefined symbol "PlayerName" C:\DOCUME~1\DANNY~1.YOU\MYDOCU~1\CNRSER~1\GAMEMO~1\Testing.pwn(1131) : error 017: undefined symbol "PlayerName" C:\DOCUME~1\DANNY~1.YOU\MYDOCU~1\CNRSER~1\GAMEMO~1\Testing.pwn(1137) : error 017: undefined symbol "PlayerName" Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 6 Errors.
stock PlayerName(playerid)
{
new name[MAX_PLAYER_NAME];
GetPlayerName(playerid, name, sizeof(name));
return name;
}
When you use PlayerName, you must be sure that you have stock defined for what that is. |
PlayerName(playerid)
stock PlayerName(playerid)
forward PlayerName(playerid);
public PlayerName(playerid)
I think you mean function. You can do it three ways:
pawn Код:
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