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Changing the exhausting time - Printable Version

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+--- Thread: Changing the exhausting time (/showthread.php?tid=411135)



Changing the exhausting time - DiGiTaL_AnGeL - 27.01.2013

Hi. It's been such a long time since I haven't asked for help, but here I am. I want to know how could I change the time you exhaust running(so sorry for my English) So, tell me. :P


AW: Changing the exhausting time - Kwashiorkor - 27.01.2013

you're only able to let the player exhaust earlier (i did it with keydetection the SetPlayerVelocity/Animation)


Re: AW: Changing the exhausting time - DiGiTaL_AnGeL - 28.01.2013

Quote:
Originally Posted by Kwashiorkor
Посмотреть сообщение
you're only able to let the player exhaust earlier (i did it with keydetection the SetPlayerVelocity/Animation)
Are you sure? ?


AW: Changing the exhausting time - Kwashiorkor - 28.01.2013

there is no native way to change the players stamina - checking if the player walks/sneaks/runs/jumps whatever and using SetPlayerVelocity/TogglePlayerControllable/ApplyAnimation(exhaust anim) is the only way i know of


Re: Changing the exhausting time - Glad2BeHere - 28.01.2013

https://sampwiki.blast.hk/wiki/OnPlayerKeyStateChange
and
https://sampwiki.blast.hk/wiki/ApplyAnimation

This what u want is going to be determined by how long the player press the button OnPlayerKeyStateChange,
alot of timers u know" SetTimer"..... and alot of public function to mount it in properly to ensure that whenever the player press a certain key it times them then another action happens and then u also going to need alot of variables to toggle it on off..... I could probably draw u and example if i do i usual with pm u it