forward ProxDetector(Float:radi, playerid, string[], col1, col2, col3, col4, col5);
public ProxDetector(Float:radi, playerid, string[], col1, col2, col3, col4, col5)
{
if(IsPlayerConnected(playerid))
{
new Float:posx, Float:posy, Float:posz;
new Float:oldposx, Float:oldposy, Float:oldposz;
new Float:tempposx, Float:tempposy, Float:tempposz;
GetPlayerPos(playerid, oldposx, oldposy, oldposz);
//radi = 2.0; //Trigger Radius
foreach(Player, i) // or use: for(new i = 0; i < MAX_PLAYERS; i++)
{
if(!BigEar[i])
{
GetPlayerPos(i, posx, posy, posz);
tempposx = (oldposx -posx);
tempposy = (oldposy -posy);
tempposz = (oldposz -posz);
if (((tempposx < radi/16) && (tempposx > -radi/16)) && ((tempposy < radi/16) && (tempposy > -radi/16)) && ((tempposz < radi/16) && (tempposz > -radi/16)))
{
SendClientMessage(i, col1, string);
}
else if (((tempposx < radi/8) && (tempposx > -radi/8)) && ((tempposy < radi/8) && (tempposy > -radi/8)) && ((tempposz < radi/8) && (tempposz > -radi/8)))
{
SendClientPlayerMessage(i, col2, string);
}
else if (((tempposx < radi/4) && (tempposx > -radi/4)) && ((tempposy < radi/4) && (tempposy > -radi/4)) && ((tempposz < radi/4) && (tempposz > -radi/4)))
{
SendClientPlayerMessage(i, col3, string);
}
else if (((tempposx < radi/2) && (tempposx > -radi/2)) && ((tempposy < radi/2) && (tempposy > -radi/2)) && ((tempposz < radi/2) && (tempposz > -radi/2)))
{
SendClientMessage(i, col4, string);
}
else if (((tempposx < radi) && (tempposx > -radi)) && ((tempposy < radi) && (tempposy > -radi)) && ((tempposz < radi) && (tempposz > -radi)))
{
SendClientMessage(i, col5, string);
}
}
else if(MeBigears == 0)
{
SendClientMessage(i, col1, string);
}
else
{
MeBigears = 0;
}
}
}//not connected
return 1;
}
forward ProxDetector(Float:radi, playerid, const string[],const color);
public ProxDetector(Float:radi, playerid, const string[],const color)
{
if(IsPlayerConnected(playerid))
{
new Float:posx, Float:posy, Float:posz;
new Float:oldposx, Float:oldposy, Float:oldposz;
new Float:tempposx, Float:tempposy, Float:tempposz;
new kMessage =0;
GetPlayerPos(playerid, oldposx, oldposy, oldposz);
for(new i = 0; i < MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i))
{
GetPlayerPos(i, posx, posy, posz);
tempposx = (oldposx -posx);
tempposy = (oldposy -posy);
tempposz = (oldposz -posz);
//printf("DEBUG: X:%f Y:%f Z:%f",posx,posy,posz);
if (((tempposx < radi/16) && (tempposx > -radi/16)) && ((tempposy < radi/16) && (tempposy > -radi/16)) && ((tempposz < radi/16) && (tempposz > -radi/16)))
{
SendClientMessage(i, color, string);
kMessage++;
}
else if (((tempposx < radi/8) && (tempposx > -radi/8)) && ((tempposy < radi/8) && (tempposy > -radi/8)) && ((tempposz < radi/8) && (tempposz > -radi/8)))
{
SendClientMessage(i, color, string);
kMessage++;
}
else if (((tempposx < radi/4) && (tempposx > -radi/4)) && ((tempposy < radi/4) && (tempposy > -radi/4)) && ((tempposz < radi/4) && (tempposz > -radi/4)))
{
SendClientMessage(i, color, string);
kMessage++;
}
else if (((tempposx < radi/2) && (tempposx > -radi/2)) && ((tempposy < radi/2) && (tempposy > -radi/2)) && ((tempposz < radi/2) && (tempposz > -radi/2)))
{
SendClientMessage(i, color, string);
kMessage++;
}
else if (((tempposx < radi) && (tempposx > -radi)) && ((tempposy < radi) && (tempposy > -radi)) && ((tempposz < radi) && (tempposz > -radi)))
{
SendClientMessage(i, color, string);
kMessage++;
}
}
}
if(kMessage == 1)
{
SendClientMessage(playerid,0xFFFFFFFF,"( ! ) Nobody is around to hear you");
}
}//not connected
return 1;
}
native CleanPlayerChat(playerid);
native CheckIPAdversting(string[]);
native DropPlayerWeapon(playerid,weaponid);
native GetPlayerID(const name[]);
native GetPlayerIDFromIP(ip[]);
native GetPlayerVehicleSpeed(playerid);
native GetPlayerTownName(playerid);
native GivePlayerArmour(playerid,Float:armour);
native GivePlayerArmourEx(playerid,Float:armour);
native GivePlayerDrunkLevel(playerid,level);
native GivePlayerHealth(playerid,Float:health);
native GivePlayerHealthEx(playerid,Float:health);
native GivePlayerScore(playerid,score);
native GivePlayerWantedLevel(playerid,level);
native HexToInt(string[]);
native IsMail(string[]);
native IsPlayerInArea(playerid,Float:max_x, Float:min_x, Float:max_y, Float:min_y);
native IsPlayerMoving(playerid);
native IsVehicleMoving(vehicleid);
native PlayerName(playerid);
native PlayerToPoint(Float:radi, playerid, Float:x, Float:y, Float:z);
native ProxDetector(Float:radi, playerid, const string[], color);
native SendClientMessageToAllEx(playerid,color,const string[]);
native StopPlayerSound(playerid);
GivePlayerCash(giveplayerid, 20000); |