// IsValidAreaID(areaid) if(IsValidAreaID(1)) return SendClientMessage(0, -1, "Area number 1 is valid and in use!");
// CreateArea(X, Y, Z, Radius = DEFAULT_RADIUS, Interior = -1, VirtualWorld = -1) new myArea = CreateArea(0.0, 0.0, 0.0, 20.0, -1, -1);
// DestroyArea(areaid) new myArea = CreateArea(0.0, 0.0, 0.0, 20.0, -1, -1); DestroyArea(myArea);
// IsPlayerInArea(playerid, areaid) if(IsPlayerInArea(0, 1)) return SendClientMessage(0, -1, "You are in area number 1!");
// IsPlayerInAnyArea(playerid) if(IsPlayerInAnyArea(0)) return SendClientMessage(0, -1, "You are in one of server areas!");
// GetPlayerArea(playerid) new areastr[64]; format(areastr, 64, "You are in area number %d!", GetPlayerArea(0)); return SendClientMessage(0, -1, areastr);
public OnPlayerEnterArea(playerid, areaid) { }
public OnPlayerExitArea(playerid, areaid) { }
* Thanks to: * RaFaeL - Scripting, PAWN * SA:MP Team past, present, future - SA:MP. |
Known bugs: * None |
Suggestions: * ADD CUBE area type * ADD TRAINGLE area type * ADD PerPLayer area creating * Allow to non meter Z param |
None. |