new JaEquipado[MAX_PLAYERS];
new Bucetuda[MAX_PLAYERS];
CreateDynamicPickup(1314, 23, 0.0,1.1,2.2);//Ajuste aqui
Create3DTextLabel("Equipar\nAperte Enter",0xE800A6FF,0.0,1.1,2.2,7,0);//Ajuste aqui
if(newkeys == 16 && GetPlayerState(playerid) == PLAYER_STATE_ONFOOT)
{
if(PlayerToPoint(1, playerid, 0.0,1.1,2.2,))//Ajuste aqui
{
if(JaEquipado[playerid] == 1)
{
SendClientMessage(playerid,COLOR_GREY," Vocк precisa esperar um pouco para equipar novamente!");
return true;
}
SendClientMessage(playerid, COLOR_YELLOW, "[Kit de Teste] Vocк pegou o kit de teste!");
SetPlayerArmour(playerid, 100.0);//Ajuste aqui
SetPlayerHealth(playerid, 1.0);//Ajuste aqui
GivePlayerWeapon(playerid, 25, 1);//Ajuste aqui
GivePlayerWeapon(playerid, 24, 1);//Ajuste aqui
GivePlayerWeapon(playerid, 31, 1);//Ajuste aqui
GivePlayerWeapon(playerid, 29, 1);//Ajuste aqui
GivePlayerWeapon(playerid, 34, 1);//Ajuste aqui
Bucetuda[playerid] = SetTimerEx("PlayerEquipar", 300000, 0, "i", playerid);
JaEquipado[playerid] = 1;
}
forward PlayerEquipar(playerid);
public PlayerEquipar(playerid)
{
KillTimer(Bucetuda[playerid]);
JaEquipado[playerid] = 0;
return true;
}
Olб Humildade!
pawn Code:
|
Cara, vocк nгo deverб pedir sempre... tem que aprender !!
use SetTimer, Random, IsPlayerInRangeOfPoint e OnPlayerKeyStateChange Chega de GF por favor... |
new Float:ArmasRandom[][1] = {
{
3,16,24,25,29,30,31,34}};
if(strcmp("/equiparilha", cmdtext, true) == 0)
{
for(new i = 0; i <= 26; i )
new rand = random(sizeof(ArmasRandom));
if(IsPlayerInRangeOfPoint(playerid, 2.0, 1193.1158,-1274.9397,13.5469))
{
GivePlayerWeapon(i,ArmasRandom[random(sizeof(ArmasRandom))],999);
}
return 1;
}
#define IDPickup 1242 // id da pickup
#define CORXPickup 1503.3359 // corx da pickup
#define CORYPickup 1432.3585 // cory da pickup
#define CORZPickup 10.1191 // corz da pickup
#define MinutosPickup 5 // 5 min para aparecer dnv
new JFSPickup[MAX_PLAYERS];
public OnGameModeInit()
{
JFSPickup[playerid] = CreatePickup(IDPickup, 2, CORXPickup, CORYPickup, CORZPickup, -1);
return 1;
}
public OnPlayerPickUpPickup(playerid, pickupid)
{
if(pickupid == JFSPickup[playerid])
{
GivePlayerMoney(playerid, 10000); // ganha grana !!
SetTimerEx("VoltarPickup", MinutosPickup*60000, false, "i", playerid); // tempo para criar dnv !
DestroyPickup(JFSPickup[playerid]); // destroi a pickup
}
return 1;
}
forward VoltarPickup(playerid);
public VoltarPickup(playerid)
{
SendClientMessage(playerid, -1, "A Pickup Voltou ! ");
JFSPickup[playerid] = CreatePickup(IDPickup, 2, CORXPickup, CORYPickup, CORZPickup, -1);
return true;
}