Код:
public OnPlayerDeath(playerid, killerid, reason)
{
if( IsPlayerAnyClanMember(playerid) && IsPlayerAnyClanMember(killerid) )
{
new clanquery[300];
format(clanquery, sizeof(clanquery), "UPDATE clans SET clankills = %d WHERE clanname = '%s'", GetClanKills(GetPlayerClan(killerid)) + 1, GetPlayerClan(killerid));
db_query( Database, clanquery );
format(clanquery, sizeof(clanquery), "UPDATE clans SET clandeaths = %d WHERE clanname = '%s'", GetClanDeaths(GetPlayerClan(playerid)) + 1, GetPlayerClan(playerid));
db_query( Database, clanquery );
}
// SendDeathMessage(killerid, playerid, reason);
KillingSpree{ playerid } = 0;
if ( KillingSpree{ killerid } != bKillingSpree{ killerid } )
{
++KillingSpree{ killerid };
}
else
{
++KillingSpree{ killerid };
++bKillingSpree{ killerid };
}
format( stringgg, sizeof( stringgg ), "~r~~d~~d~~d~Killing Spree: ~h~~g~%d", KillingSpree{ killerid } );
GameTextForPlayer( killerid, stringgg, 3000, 5 );
new string[1000];
if(GetPlayerScore(killerid) == 5) // Amount of required kills to get rank 1 *Baby Killa'*
{
GetPlayerName(killerid, string, sizeof(string) );
format(string, sizeof(string), ">> %s advanced to rank *Baby Killa'* by killing %d players", string, GetPlayerScore(killerid) );
SendClientMessageToAll(COLOR_LIGHTBLUE, string);
pRank[playerid] = 1;
}
else if(GetPlayerScore(killerid) == 25) // Amount of required kills to get rank 2 *Soldier*
{
GetPlayerName(killerid, string, sizeof(string) );
format(string, sizeof(string), ">> %s advanced to rank *Soldier* by killing %d players", string, GetPlayerScore(killerid));
SendClientMessageToAll(COLOR_LIGHTBLUE, string);
pRank[playerid] = 2;
}
else if(GetPlayerScore(killerid) == 50) // Amount of required kills to get rank 3 *Gangsta'*
{
GetPlayerName(killerid, string, sizeof(string) );
format(string, sizeof(string), ">> %s advanced to rank *Gangsta'* by killing %d players", string, GetPlayerScore(killerid));
SendClientMessageToAll(COLOR_LIGHTBLUE, string);
pRank[playerid] = 3;
}
else if(GetPlayerScore(killerid) == 150) // Amount of required kills to get rank 4 *Underboss*
{
GetPlayerName(killerid, string, sizeof(string) );
format(string, sizeof(string), ">> %s advanced to rank *UnderBoss* by killing %d players", string, GetPlayerScore(killerid));
SendClientMessageToAll(COLOR_LIGHTBLUE, string);
pRank[playerid] = 4;
}
else if(GetPlayerScore(killerid) == 300) // Amount of required kills to get rank 5 *Tha' Boss*
{
GetPlayerName(killerid, string, sizeof(string) );
format(string, sizeof(string), ">> %s advanced to rank *The Boss* by killing %d players", string, GetPlayerScore(killerid));
SendClientMessageToAll(COLOR_LIGHTBLUE, string);
pRank[playerid] = 5;
}
#if defined USE_STATS
++PlayerInfo[playerid][Deaths];
#endif
InDuel[playerid] = 0;
//Race
if(Joined[playerid] == true)
{
JoinCount--;
Joined[playerid] = false;
DestroyVehicle(CreatedRaceVeh[playerid]);
DisablePlayerRaceCheckpoint(playerid);
TextDrawHideForPlayer(playerid, Text:RaceInfo[playerid]);
CPProgess[playerid] = 0;
KillTimer(InfoTimerRace[playerid]);
#if defined RACE_IN_OTHER_WORLD
SetPlayerVirtualWorld(playerid, 0);
#endif
}
//
if(IsPlayerConnected(killerid) && killerid != INVALID_PLAYER_ID)
{
#if defined USE_STATS
++PlayerInfo[killerid][Kills];
#endif
if(InDuel[playerid] == 1) && InDuel[killerid] == 1)
{
GameTextForPlayer(playerid,"Loser !",3000,3);
GameTextForPlayer(killerid,"Winner !",3000,3);
InDuel[killerid] = 0;
SetPlayerPos(killerid, 0.0, 0.0, 0.0);
SpawnPlayer(killerid);
}
else if(InDuel[playerid] == 1) && InDuel[killerid] == 0)
{
GameTextForPlayer(playerid,"Loser !",3000,3);
}
}
#if defined ENABLE_SPEC
for(new x=0; x<MAX_PLAYERS; x++)
if(GetPlayerState(x) == PLAYER_STATE_SPECTATING && PlayerInfo[x][SpecID] == playerid)
AdvanceSpectate(x);
#endif
if(InSumo[playerid] == 1)
{
DestroyVehicle(SumoCar[playerid]);
SumoPlayers--;
InSumo[playerid] = 0;
new strec[256];
format(strec, sizeof(strec), "{FF5A00}%s {FFFFFF}a pierdut la competitia Sumo cu Phoenix!", PlayerName2(playerid));
SendClientMessageToAll(0x6495EDAA,strec);
if(SumoPlayers == 1)
{
for(new i = 0; i < GetMaxPlayers(); i++)
{
if(InSumo[i] == 1)
{
format(strec, sizeof(strec), "{FF5A00}%s {FFFFFF}a castigat competitia Sumo cu Phoenix! {FF5A00}+%d {FFFFFF}Coins si {FF5A00}+%d$", PlayerName2(i),ScoreWin,CashWin);
SendClientMessageToAll(0x6495EDAA,string);
pInfo[ i ][Coins] += ScoreWin;
GivePlayerMoney(i,CashWin);
SumoPlayers = 0;
SumoStarted = 0;
new Float:x,Float:y,Float:z;
GetPlayerPos(i,x,y,z);
SetPlayerPos(i,x,y,z+1);
DestroyVehicle(SumoCar[i]);
SetTimerEx("SpawnPP",1000,0,"i",i);
TogglePlayerControllable(i,1);
InSumo[i] = 0;
}
}
}
}
return 1;
}