PHP код:
//============================================================================//
#include <a_samp>
#include <zcmd>
//============================================================================//
#define DIALOG_WEAPON 2013
#define DIALOG_CONTACTS 2013
#pragma tabsize 0
//============================================================================//
#define COLOR_WHITE 0xFFFFFF
#define COL_EASY "{FFF1AF}"
#define COL_WHITE "{FFFFFF}"
#define COL_BLACK "{0E0101}"
#define COL_GREY "{C3C3C3}"
#define COL_GREEN "{6EF83C}"
#define COL_RED "{F81414}"
#define COL_YELLOW "{F3FF02}"
#define COL_ORANGE "{FFAF00}"
#define COL_LIME "{B7FF00}"
#define COL_CYAN "{00FFEE}"
#define COL_LIGHTBLUE "{00C0FF}"
#define COL_BLUE "{0049FF}"
#define COL_MAGENTA "{F300FF}"
#define COL_VIOLET "{B700FF}"
#define COL_PINK "{FF00EA}"
#define COL_MARONE "{A90202}"
#define COL_CMD "{B8FF02}"
#define COL_PARAM "{3FCD02}"
#define COL_SERVER "{AFE7FF}"
//=====================================//
#if defined FILTERSCRIPT
new string[256], pName[MAX_PLAYER_NAME];
public OnFilterScriptInit()
{
print("\n =$=$=$=$=$=$=$=$=$=$");
print("\n| Weapon System |");
print("\n| By:radiobizza |");
print("\n| Loaded |");
print("\n =$=$=$=$=$=$=$=$=$=$");
return 1;
}
public OnFilterScriptExit()
{
print("\n =$=$=$=$=$=$=$=$=$=$");
print("\n| Weapon System |");
print("\n| By:radiobizza |");
print("\n| Unloaded |");
print("\n =$=$=$=$=$=$=$=$=$=$");
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
COMMAND:weapon(playerid, cmdtext[])
{
new contacts[1998];
strcat(contacts, "{6EF83C}Weapon System Created By RadioBizza\n\n", 1998 );
strcat(contacts, "{6EF83C}Y!M:radiobizza@yahoo.com\n\n", 1998 );
strcat(contacts, "{6EF83C}Skype:gabitza12321\n\n", 1998 );
ShowPlayerDialog(playerid, DIALOG_CONTACTS, DIALOG_STYLE_MSGBOX, "{FFFFFF}Contacts", contacts, "Ok","Close");
return 1;
}
COMMAND:weapon(playerid, cmdtext[])
{
new weapon_system[1999];
strcat(weapon_system, "{FFFFFF} Brass Knuckles ({6EF83C}${F81414}300)\n", 1999 );
strcat(weapon_system, "{FFFFFF} Golf Club ({6EF83C}${F81414}130)\n", 1999 );
strcat(weapon_system, "{FFFFFF} Nightstick ({6EF83C}${F81414}410)\n", 1999 );
strcat(weapon_system, "{FFFFFF} Knife ({6EF83C}${F81414}590)\n", 1999 );
strcat(weapon_system, "{FFFFFF} Baseball Bat ({6EF83C}${F81414}420)\n", 1999 );
strcat(weapon_system, "{FFFFFF} Shovel ({6EF83C}${F81414}420)\n", 1999 );
strcat(weapon_system, "{FFFFFF} Pool Cue ({6EF83C}${F81414}400)\n", 1999 );
strcat(weapon_system, "{FFFFFF} Katana ({6EF83C}${F81414}660)\n", 1999 );
strcat(weapon_system, "{FFFFFF} Chainsaw ({6EF83C}${F81414}800)\n", 1999 );
strcat(weapon_system, "{FFFFFF} Double-ended Dildo ({6EF83C}${F81414}450)\n", 1999 );
strcat(weapon_system, "{FFFFFF} Dildo ({6EF83C}${F81414}430)\n", 1999 );
strcat(weapon_system, "{FFFFFF} Vibrator ({6EF83C}${F81414}400)\n", 1999 );
strcat(weapon_system, "{FFFFFF} Silver Vibrator ({6EF83C}${F81414}500)\n", 1999 );
strcat(weapon_system, "{FFFFFF} Flowers ({6EF83C}${F81414}60)\n", 1999 );
strcat(weapon_system, "{FFFFFF} Cane ({6EF83C}${F81414}100)\n", 1999 );
strcat(weapon_system, "{FFFFFF} Grenade ({6EF83C}${F81414}150)\n", 1999 );
strcat(weapon_system, "{FFFFFF} Tear Gas ({6EF83C}${F81414}180)\n", 1999 );
strcat(weapon_system, "{FFFFFF} Molotov Cocktail ({6EF83C}${F81414}490)\n", 1999 );
strcat(weapon_system, "{FFFFFF} 9mm ({6EF83C}${F81414}200)\n", 1999 );
strcat(weapon_system, "{FFFFFF} Silenced 9mm ({6EF83C}${F81414}330)\n", 1999 );
strcat(weapon_system, "{FFFFFF} Desert Eagle ({6EF83C}${F81414}400)\n", 1999 );
strcat(weapon_system, "{FFFFFF} Shotgun ({6EF83C}${F81414}480)\n", 1999 );
strcat(weapon_system, "{FFFFFF} Sawnoff Shotgun ({6EF83C}${F81414}500)\n", 1999 );
strcat(weapon_system, "{FFFFFF} Combat Shotgun ({6EF83C}${F81414}520)\n", 1999 );
strcat(weapon_system, "{FFFFFF} Micro SMG/Uzi ({6EF83C}${F81414}450)\n", 1999 );
strcat(weapon_system, "{FFFFFF} MP5 ({6EF83C}${F81414}770)\n", 1999 );
strcat(weapon_system, "{FFFFFF} AK-47 ({6EF83C}${F81414}910)\n", 1999 );
strcat(weapon_system, "{FFFFFF} M4 ({6EF83C}${F81414}1000)\n", 1999 );
strcat(weapon_system, "{FFFFFF} Tec-9 ({6EF83C}${F81414}770)\n", 1999 );
strcat(weapon_system, "{FFFFFF} Country Rifle ({6EF83C}${F81414}525)\n", 1999 );
strcat(weapon_system, "{FFFFFF} Sniper Rifle ({6EF83C}${F81414}550)\n", 1999 );
strcat(weapon_system, "{FFFFFF} RPG ({6EF83C}${F81414}600)\n", 1999 );
strcat(weapon_system, "{FFFFFF} HS Rocket ({6EF83C}${F81414}690)\n", 1999 );
strcat(weapon_system, "{FFFFFF} Flamethrower ({6EF83C}${F81414}700)\n", 1999 );
strcat(weapon_system, "{FFFFFF} Minigun ({6EF83C}${F81414}5000)\n", 1999 );
strcat(weapon_system, "{FFFFFF} Satchel Charge ({6EF83C}${F81414}400)\n", 1999 );
strcat(weapon_system, "{FFFFFF} Detonator ({6EF83C}${F81414}200)\n", 1999 );
strcat(weapon_system, "{FFFFFF} Spraycan ({6EF83C}${F81414}330)\n", 1999 );
strcat(weapon_system, "{FFFFFF} Fire Extinguisher5 ({6EF83C}${F81414}130)\n", 1999 );
strcat(weapon_system, "{FFFFFF} Camera ({6EF83C}${F81414}40)\n", 1999 );
strcat(weapon_system, "{FFFFFF} Parachute ({6EF83C}${F81414}170)\n", 1999 );
ShowPlayerDialog(playerid, DIALOG_WEAPON, DIALOG_STYLE_LIST, "{FFFFFF}Weapon {FF0000}Menu", weapon_system, "Select","Close");
return 1;
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
if(dialogid == DIALOG_WEAPON)
{
if(response)
{
switch(listitem)
{
case 0:
{
GetPlayerName(playerid,pName,MAX_PLAYER_NAME);
format(string,sizeof string,"{FF0000}%s {FFFFFF}bought {FF0000}Brass Knuckles (/weapon)",pName);
SendClientMessageToAll(0xFFFFFFAA,string);
GivePlayerMoney(playerid, -300);
GivePlayerWeapon(playerid, 1, 999);
GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~g~Brass Knuckles~w~...", 1500, 3);
}
case 1:
{
GetPlayerName(playerid,pName,MAX_PLAYER_NAME);
format(string,sizeof string,"{FF0000}%s {FFFFFF}bought {FF0000}Golf Club (/weapon)",pName);
SendClientMessageToAll(0xFFFFFFAA,string);
GivePlayerMoney(playerid, -130);
GivePlayerWeapon(playerid, 2, 999);
GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~g~Golf Club~w~...", 1500, 3);
}
case 2:
{
GetPlayerName(playerid,pName,MAX_PLAYER_NAME);
format(string,sizeof string,"{FF0000}%s {FFFFFF}bought {FF0000}Nightstick (/weapon)",pName);
SendClientMessageToAll(0xFFFFFFAA,string);
GivePlayerMoney(playerid, -410);
GivePlayerWeapon(playerid, 3, 999);
GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~g~Nightstick~w~...", 1500, 3);
}
case 3:
{
GetPlayerName(playerid,pName,MAX_PLAYER_NAME);
format(string,sizeof string,"{FF0000}%s {FFFFFF}bought {FF0000}Knife (/weapon)",pName);
SendClientMessageToAll(0xFFFFFFAA,string);
GivePlayerMoney(playerid, -590);
GivePlayerWeapon(playerid, 4, 999);
GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~g~Knife~w~...", 1500, 3);
}
case 4:
{
GetPlayerName(playerid,pName,MAX_PLAYER_NAME);
format(string,sizeof string,"{FF0000}%s {FFFFFF}bought {FF0000}Baseball Bat (/weapon)",pName);
SendClientMessageToAll(0xFFFFFFAA,string);
GivePlayerMoney(playerid, -420);
GivePlayerWeapon(playerid, 5, 999);
GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~g~Baseball Bat~w~...", 1500, 3);
}
case 5:
{
GetPlayerName(playerid,pName,MAX_PLAYER_NAME);
format(string,sizeof string,"{FF0000}%s {FFFFFF}bought {FF0000}Shovel (/weapon)",pName);
SendClientMessageToAll(0xFFFFFFAA,string);
GivePlayerMoney(playerid, -420);
GivePlayerWeapon(playerid, 6, 999);
GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~g~Shovel~w~...", 1500, 3);
}
case 6:
{
GetPlayerName(playerid,pName,MAX_PLAYER_NAME);
format(string,sizeof string,"{FF0000}%s {FFFFFF}bought {FF0000}Pool Cue (/weapon)",pName);
SendClientMessageToAll(0xFFFFFFAA,string);
GivePlayerMoney(playerid, -400);
GivePlayerWeapon(playerid, 7, 999);
GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~g~Pool Cue~w~...", 1500, 3);
}
case 7:
{
GetPlayerName(playerid,pName,MAX_PLAYER_NAME);
format(string,sizeof string,"{FF0000}%s {FFFFFF}bought {FF0000}Katana (/weapon)",pName);
SendClientMessageToAll(0xFFFFFFAA,string);
GivePlayerMoney(playerid, -660);
GivePlayerWeapon(playerid, 8, 999);
GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~g~Katana~w~...", 1500, 3);
}
case 8:
{
GetPlayerName(playerid,pName,MAX_PLAYER_NAME);
format(string,sizeof string,"{FF0000}%s {FFFFFF}bought {FF0000}Chainsaw (/weapon)",pName);
SendClientMessageToAll(0xFFFFFFAA,string);
GivePlayerMoney(playerid, -800);
GivePlayerWeapon(playerid, 9, 999);
GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~g~Chainsaw~w~...", 1500, 3);
}
case 9:
{
GetPlayerName(playerid,pName,MAX_PLAYER_NAME);
format(string,sizeof string,"{FF0000}%s {FFFFFF}bought {FF0000}Double-ended Dildo (/weapon)",pName);
SendClientMessageToAll(0xFFFFFFAA,string);
GivePlayerMoney(playerid, -450);
GivePlayerWeapon(playerid, 10, 999);
GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~g~Double-ended Dildo~w~...", 1500, 3);
}
case 10:
{
GetPlayerName(playerid,pName,MAX_PLAYER_NAME);
format(string,sizeof string,"{FF0000}%s {FFFFFF}bought {FF0000}Dildo (/weapon)",pName);
SendClientMessageToAll(0xFFFFFFAA,string);
GivePlayerMoney(playerid, -430);
GivePlayerWeapon(playerid, 11, 999);
GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~g~Dildo~w~...", 1500, 3);
}
case 11:
{
GetPlayerName(playerid,pName,MAX_PLAYER_NAME);
format(string,sizeof string,"{FF0000}%s {FFFFFF}bought {FF0000}Vibrator (/weapon)",pName);
SendClientMessageToAll(0xFFFFFFAA,string);
GivePlayerMoney(playerid, -400);
GivePlayerWeapon(playerid, 12, 999);
GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~g~Vibrator~w~...", 1500, 3);
}
case 12:
{
GetPlayerName(playerid,pName,MAX_PLAYER_NAME);
format(string,sizeof string,"{FF0000}%s {FFFFFF}bought {FF0000}Silver Vibrator (/weapon)",pName);
SendClientMessageToAll(0xFFFFFFAA,string);
GivePlayerMoney(playerid, -500);
GivePlayerWeapon(playerid, 13, 999);
GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~g~Silver Vibrator~w~...", 1500, 3);
}
case 13:
{
GetPlayerName(playerid,pName,MAX_PLAYER_NAME);
format(string,sizeof string,"{FF0000}%s {FFFFFF}bought {FF0000}Flowers (/weapon)",pName);
SendClientMessageToAll(0xFFFFFFAA,string);
GivePlayerMoney(playerid, -60);
GivePlayerWeapon(playerid, 14, 999);
GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~g~Flowers~w~...", 1500, 3);
}
case 14:
{
GetPlayerName(playerid,pName,MAX_PLAYER_NAME);
format(string,sizeof string,"{FF0000}%s {FFFFFF}bought {FF0000}Cane (/weapon)",pName);
SendClientMessageToAll(0xFFFFFFAA,string);
GivePlayerMoney(playerid, -100);
GivePlayerWeapon(playerid, 15, 999);
GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~g~Cane~w~...", 1500, 3);
}
case 15:
{
GetPlayerName(playerid,pName,MAX_PLAYER_NAME);
format(string,sizeof string,"{FF0000}%s {FFFFFF}bought {FF0000}Grenade (/weapon)",pName);
SendClientMessageToAll(0xFFFFFFAA,string);
GivePlayerMoney(playerid, -150);
GivePlayerWeapon(playerid, 16, 1);
GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~g~Grenade~w~...", 1500, 3);
}
case 16:
{
GetPlayerName(playerid,pName,MAX_PLAYER_NAME);
format(string,sizeof string,"{FF0000}%s {FFFFFF}bought {FF0000}Tear Gas (/weapon)",pName);
SendClientMessageToAll(0xFFFFFFAA,string);
GivePlayerMoney(playerid, -180);
GivePlayerWeapon(playerid, 17, 1);
GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~g~Tear Gas~w~...", 1500, 3);
}
case 17:
{
GetPlayerName(playerid,pName,MAX_PLAYER_NAME);
format(string,sizeof string,"{FF0000}%s {FFFFFF}bought {FF0000}Molotov Cocktail (/weapon)",pName);
SendClientMessageToAll(0xFFFFFFAA,string);
GivePlayerMoney(playerid, -490);
GivePlayerWeapon(playerid, 18, 1);
GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~g~Molotov Cocktail~w~...", 1500, 3);
}
case 18:
{
GetPlayerName(playerid,pName,MAX_PLAYER_NAME);
format(string,sizeof string,"{FF0000}%s {FFFFFF}bought {FF0000}9mm (/weapon)",pName);
SendClientMessageToAll(0xFFFFFFAA,string);
GivePlayerMoney(playerid, -200);
GivePlayerWeapon(playerid, 22, 110);
GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~g~9mm~w~...", 1500, 3);
}
case 19:
{
GetPlayerName(playerid,pName,MAX_PLAYER_NAME);
format(string,sizeof string,"{FF0000}%s {FFFFFF}bought {FF0000}Silenced 9mm (/weapon)",pName);
SendClientMessageToAll(0xFFFFFFAA,string);
GivePlayerMoney(playerid, -330);
GivePlayerWeapon(playerid, 23, 110);
GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~g~Silenced 9mm~w~...", 1500, 3);
}
case 20:
{
GetPlayerName(playerid,pName,MAX_PLAYER_NAME);
format(string,sizeof string,"{FF0000}%s {FFFFFF}bought {FF0000}Desert Eagle (/weapon)",pName);
SendClientMessageToAll(0xFFFFFFAA,string);
GivePlayerMoney(playerid, -400);
GivePlayerWeapon(playerid, 24, 110);
GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~g~Desert Eagle~w~...", 1500, 3);
}
case 21:
{
GetPlayerName(playerid,pName,MAX_PLAYER_NAME);
format(string,sizeof string,"{FF0000}%s {FFFFFF}bought {FF0000}Shotgun (/weapon)",pName);
SendClientMessageToAll(0xFFFFFFAA,string);
GivePlayerMoney(playerid, -480);
GivePlayerWeapon(playerid, 25, 40);
GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~g~Shotgun~w~...", 1500, 3);
}
case 22:
{
GetPlayerName(playerid,pName,MAX_PLAYER_NAME);
format(string,sizeof string,"{FF0000}%s {FFFFFF}bought {FF0000}Sawnoff Shotgun (/weapon)",pName);
SendClientMessageToAll(0xFFFFFFAA,string);
GivePlayerMoney(playerid, -500);
GivePlayerWeapon(playerid, 26, 40);
GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~g~Sawnoff Shotgun~w~...", 1500, 3);
}
case 23:
{
GetPlayerName(playerid,pName,MAX_PLAYER_NAME);
format(string,sizeof string,"{FF0000}%s {FFFFFF}bought {FF0000}Combat Shotgun (/weapon)",pName);
SendClientMessageToAll(0xFFFFFFAA,string);
GivePlayerMoney(playerid, -520);
GivePlayerWeapon(playerid, 27, 40);
GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~g~Combat Shotgun~w~...", 1500, 3);
}
case 24:
{
GetPlayerName(playerid,pName,MAX_PLAYER_NAME);
format(string,sizeof string,"{FF0000}%s {FFFFFF}bought {FF0000}Micro SMG/Uzi (/weapon)",pName);
SendClientMessageToAll(0xFFFFFFAA,string);
GivePlayerMoney(playerid, -450);
GivePlayerWeapon(playerid, 28, 40);
GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~g~Micro SMG/Uzi~w~...", 1500, 3);
}
case 25:
{
GetPlayerName(playerid,pName,MAX_PLAYER_NAME);
format(string,sizeof string,"{FF0000}%s {FFFFFF}bought {FF0000}MP5 (/weapon)",pName);
SendClientMessageToAll(0xFFFFFFAA,string);
GivePlayerMoney(playerid, -770);
GivePlayerWeapon(playerid, 29, 30);
GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~g~MP5~w~...", 1500, 3);
}
case 26:
{
GetPlayerName(playerid,pName,MAX_PLAYER_NAME);
format(string,sizeof string,"{FF0000}%s {FFFFFF}bought {FF0000}AK-47 (/weapon)",pName);
SendClientMessageToAll(0xFFFFFFAA,string);
GivePlayerMoney(playerid, -910);
GivePlayerWeapon(playerid, 30, 40);
GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~g~AK-47~w~...", 1500, 3);
}
case 27:
{
GetPlayerName(playerid,pName,MAX_PLAYER_NAME);
format(string,sizeof string,"{FF0000}%s {FFFFFF}bought {FF0000}M4 (/weapon)",pName);
SendClientMessageToAll(0xFFFFFFAA,string);
GivePlayerMoney(playerid, -1000);
GivePlayerWeapon(playerid, 31, 30);
GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~g~M4~w~...", 1500, 3);
}
case 28:
{
GetPlayerName(playerid,pName,MAX_PLAYER_NAME);
format(string,sizeof string,"{FF0000}%s {FFFFFF}bought {FF0000}Tec-9 (/weapon)",pName);
SendClientMessageToAll(0xFFFFFFAA,string);
GivePlayerMoney(playerid, -770);
GivePlayerWeapon(playerid, 32, 40);
GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~g~Tec-9~w~...", 1500, 3);
}
case 29:
{
GetPlayerName(playerid,pName,MAX_PLAYER_NAME);
format(string,sizeof string,"{FF0000}%s {FFFFFF}bought {FF0000}Country Rifle (/weapon)",pName);
SendClientMessageToAll(0xFFFFFFAA,string);
GivePlayerMoney(playerid, -525);
GivePlayerWeapon(playerid, 33, 15);
GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~g~Country Rifle~w~...", 1500, 3);
}
case 30:
{
GetPlayerName(playerid,pName,MAX_PLAYER_NAME);
format(string,sizeof string,"{FF0000}%s {FFFFFF}bought {FF0000}Sniper Rifle (/weapon)",pName);
SendClientMessageToAll(0xFFFFFFAA,string);
GivePlayerMoney(playerid, -550);
GivePlayerWeapon(playerid, 34, 20);
GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~g~Sniper Rifle~w~...", 1500, 3);
}
case 31:
{
GetPlayerName(playerid,pName,MAX_PLAYER_NAME);
format(string,sizeof string,"{FF0000}%s {FFFFFF}bought {FF0000}RPG (/weapon)",pName);
SendClientMessageToAll(0xFFFFFFAA,string);
GivePlayerMoney(playerid, -600);
GivePlayerWeapon(playerid, 36, 10);
GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~g~RPG~w~...", 1500, 3);
}
case 32:
{
GetPlayerName(playerid,pName,MAX_PLAYER_NAME);
format(string,sizeof string,"{FF0000}%s {FFFFFF}bought {FF0000}HS Rocket (/weapon)",pName);
SendClientMessageToAll(0xFFFFFFAA,string);
GivePlayerMoney(playerid, -690);
GivePlayerWeapon(playerid, 36, 11);
GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~g~HS Rocket~w~...", 1500, 3);
}
case 33:
{
GetPlayerName(playerid,pName,MAX_PLAYER_NAME);
format(string,sizeof string,"{FF0000}%s {FFFFFF}bought {FF0000}Flamethrower (/weapon)",pName);
SendClientMessageToAll(0xFFFFFFAA,string);
GivePlayerMoney(playerid, -700);
GivePlayerWeapon(playerid, 37, 24);
GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~g~Flamethrower~w~...", 1500, 3);
}
case 34:
{
GetPlayerName(playerid,pName,MAX_PLAYER_NAME);
format(string,sizeof string,"{FF0000}%s {FFFFFF}bought {FF0000}Minigun (/weapon)",pName);
SendClientMessageToAll(0xFFFFFFAA,string);
GivePlayerMoney(playerid, -5000);
GivePlayerWeapon(playerid, 38, 19);
GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~g~Minigun~w~...", 1500, 3);
}
case 35:
{
GetPlayerName(playerid,pName,MAX_PLAYER_NAME);
format(string,sizeof string,"{FF0000}%s {FFFFFF}bought {FF0000}Satchel Charge (/weapon)",pName);
SendClientMessageToAll(0xFFFFFFAA,string);
GivePlayerMoney(playerid, -400);
GivePlayerWeapon(playerid, 39, 1);
GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~g~Satchel Charge~w~...", 1500, 3);
}
case 36:
{
GetPlayerName(playerid,pName,MAX_PLAYER_NAME);
format(string,sizeof string,"{FF0000}%s {FFFFFF}bought {FF0000}Detonator (/weapon)",pName);
SendClientMessageToAll(0xFFFFFFAA,string);
GivePlayerMoney(playerid, -200);
GivePlayerWeapon(playerid, 40, 1);
GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~g~Detonator~w~...", 1500, 3);
}
case 37:
{
GetPlayerName(playerid,pName,MAX_PLAYER_NAME);
format(string,sizeof string,"{FF0000}%s {FFFFFF}bought {FF0000}Spraycan (/weapon)",pName);
SendClientMessageToAll(0xFFFFFFAA,string);
GivePlayerMoney(playerid, -330);
GivePlayerWeapon(playerid, 41, 100);
GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~g~Spraycan~w~...", 1500, 3);
}
case 38:
{
GetPlayerName(playerid,pName,MAX_PLAYER_NAME);
format(string,sizeof string,"{FF0000}%s {FFFFFF}bought {FF0000}Fire Extinguisher5 (/weapon)",pName);
SendClientMessageToAll(0xFFFFFFAA,string);
GivePlayerMoney(playerid, -130);
GivePlayerWeapon(playerid, 42, 60);
GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~g~Fire Extinguisher5~w~...", 1500, 3);
}
case 39:
{
GetPlayerName(playerid,pName,MAX_PLAYER_NAME);
format(string,sizeof string,"{FF0000}%s {FFFFFF}bought {FF0000}Camera (/weapon)",pName);
SendClientMessageToAll(0xFFFFFFAA,string);
GivePlayerMoney(playerid, -40);
GivePlayerWeapon(playerid, 43, 50);
GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~g~Camera~w~...", 1500, 3);
}
case 40:
{
GetPlayerName(playerid,pName,MAX_PLAYER_NAME);
format(string,sizeof string,"{FF0000}%s {FFFFFF}bought {FF0000}Parachute (/weapon)",pName);
SendClientMessageToAll(0xFFFFFFAA,string);
GivePlayerMoney(playerid, -170);
GivePlayerWeapon(playerid, 44, 1);
GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~g~Parachute~w~...", 1500, 3);
}
}
}
}
return 1;
}
public OnPlayerConnect(playerid)
{
SendClientMessage(playerid, COLOR_WHITE, "{F81414}[{00C0FF}INFO{F81414}] {FFFFFF}Weapon System created by Radiobizza ");
return 1;
}
#endif