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[FilterScript] [>Weapon System (all guns+dialog) good for Rp/RpG servers<] - Printable Version

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+-- Forum: SA-MP Scripting and Plugins (https://sampforum.blast.hk/forumdisplay.php?fid=8)
+--- Forum: Filterscripts (https://sampforum.blast.hk/forumdisplay.php?fid=17)
+--- Thread: [FilterScript] [>Weapon System (all guns+dialog) good for Rp/RpG servers<] (/showthread.php?tid=410728)



[>Weapon System (all guns+dialog) good for Rp/RpG servers<] - radiobizza - 26.01.2013

Weapon System


Hey all this filterscript I will introduce my arms the system

This filterscript will include almost all weapons in GTA San ANDREEAS Multi Player

I hope you will like

I am a beginner

PHP код:
//============================================================================//
#include <a_samp>
#include <zcmd>
//============================================================================//
#define     DIALOG_WEAPON      2013
#define     DIALOG_CONTACTS    2013
#pragma tabsize 0
//============================================================================//
#define COLOR_WHITE 0xFFFFFF
#define COL_EASY           "{FFF1AF}"
#define COL_WHITE          "{FFFFFF}"
#define COL_BLACK          "{0E0101}"
#define COL_GREY           "{C3C3C3}"
#define COL_GREEN          "{6EF83C}"
#define COL_RED            "{F81414}"
#define COL_YELLOW         "{F3FF02}"
#define COL_ORANGE         "{FFAF00}"
#define COL_LIME           "{B7FF00}"
#define COL_CYAN           "{00FFEE}"
#define COL_LIGHTBLUE      "{00C0FF}"
#define COL_BLUE           "{0049FF}"
#define COL_MAGENTA        "{F300FF}"
#define COL_VIOLET         "{B700FF}"
#define COL_PINK           "{FF00EA}"
#define COL_MARONE         "{A90202}"
#define COL_CMD            "{B8FF02}"
#define COL_PARAM          "{3FCD02}"
#define COL_SERVER         "{AFE7FF}"
//=====================================//
#if defined FILTERSCRIPT
new string[256], pName[MAX_PLAYER_NAME];
public 
OnFilterScriptInit()
{
    print(
"\n =$=$=$=$=$=$=$=$=$=$");
    print(
"\n|  Weapon System     |");
    print(
"\n|      By:radiobizza |");
    print(
"\n|          Loaded    |");
    print(
"\n =$=$=$=$=$=$=$=$=$=$");
    return 
1;
}
public 
OnFilterScriptExit()
{
    print(
"\n =$=$=$=$=$=$=$=$=$=$");
    print(
"\n|  Weapon System     |");
    print(
"\n|      By:radiobizza |");
    print(
"\n|          Unloaded  |");
    print(
"\n =$=$=$=$=$=$=$=$=$=$");
    return 
1;
}
public 
OnPlayerCommandText(playeridcmdtext[])
{
COMMAND:weapon(playeridcmdtext[])
{
    new 
contacts[1998];
    
strcat(contacts"{6EF83C}Weapon System Created By RadioBizza\n\n"1998 );
    
strcat(contacts"{6EF83C}Y!M:radiobizza@yahoo.com\n\n"1998 );
    
strcat(contacts"{6EF83C}Skype:gabitza12321\n\n"1998 );
    
ShowPlayerDialog(playeridDIALOG_CONTACTSDIALOG_STYLE_MSGBOX"{FFFFFF}Contacts"contacts"Ok","Close");
    return 
1;
}
COMMAND:weapon(playeridcmdtext[])
{
    new 
weapon_system[1999];
    
strcat(weapon_system"{FFFFFF} Brass Knuckles ({6EF83C}${F81414}300)\n"1999 );
    
strcat(weapon_system"{FFFFFF} Golf Club ({6EF83C}${F81414}130)\n"1999 );
    
strcat(weapon_system"{FFFFFF} Nightstick ({6EF83C}${F81414}410)\n"1999 );
    
strcat(weapon_system"{FFFFFF} Knife ({6EF83C}${F81414}590)\n"1999 );
    
strcat(weapon_system"{FFFFFF} Baseball Bat ({6EF83C}${F81414}420)\n"1999 );
    
strcat(weapon_system"{FFFFFF} Shovel ({6EF83C}${F81414}420)\n"1999 );
    
strcat(weapon_system"{FFFFFF} Pool Cue ({6EF83C}${F81414}400)\n"1999 );
    
strcat(weapon_system"{FFFFFF} Katana ({6EF83C}${F81414}660)\n"1999 );
    
strcat(weapon_system"{FFFFFF} Chainsaw ({6EF83C}${F81414}800)\n"1999 );
    
strcat(weapon_system"{FFFFFF} Double-ended Dildo ({6EF83C}${F81414}450)\n"1999 );
    
strcat(weapon_system"{FFFFFF} Dildo ({6EF83C}${F81414}430)\n"1999 );
    
strcat(weapon_system"{FFFFFF} Vibrator ({6EF83C}${F81414}400)\n"1999 );
    
strcat(weapon_system"{FFFFFF} Silver Vibrator ({6EF83C}${F81414}500)\n"1999 );
    
strcat(weapon_system"{FFFFFF} Flowers ({6EF83C}${F81414}60)\n"1999 );
    
strcat(weapon_system"{FFFFFF} Cane ({6EF83C}${F81414}100)\n"1999 );
    
strcat(weapon_system"{FFFFFF} Grenade ({6EF83C}${F81414}150)\n"1999 );
    
strcat(weapon_system"{FFFFFF} Tear Gas ({6EF83C}${F81414}180)\n"1999 );
    
strcat(weapon_system"{FFFFFF} Molotov Cocktail ({6EF83C}${F81414}490)\n"1999 );
    
strcat(weapon_system"{FFFFFF} 9mm ({6EF83C}${F81414}200)\n"1999 );
    
strcat(weapon_system"{FFFFFF} Silenced 9mm ({6EF83C}${F81414}330)\n"1999 );
    
strcat(weapon_system"{FFFFFF} Desert Eagle ({6EF83C}${F81414}400)\n"1999 );
    
strcat(weapon_system"{FFFFFF} Shotgun ({6EF83C}${F81414}480)\n"1999 );
    
strcat(weapon_system"{FFFFFF} Sawnoff Shotgun ({6EF83C}${F81414}500)\n"1999 );
    
strcat(weapon_system"{FFFFFF} Combat Shotgun ({6EF83C}${F81414}520)\n"1999 );
    
strcat(weapon_system"{FFFFFF} Micro SMG/Uzi ({6EF83C}${F81414}450)\n"1999 );
    
strcat(weapon_system"{FFFFFF} MP5 ({6EF83C}${F81414}770)\n"1999 );
    
strcat(weapon_system"{FFFFFF} AK-47 ({6EF83C}${F81414}910)\n"1999 );
    
strcat(weapon_system"{FFFFFF} M4 ({6EF83C}${F81414}1000)\n"1999 );
    
strcat(weapon_system"{FFFFFF} Tec-9 ({6EF83C}${F81414}770)\n"1999 );
    
strcat(weapon_system"{FFFFFF} Country Rifle ({6EF83C}${F81414}525)\n"1999 );
    
strcat(weapon_system"{FFFFFF} Sniper Rifle ({6EF83C}${F81414}550)\n"1999 );
    
strcat(weapon_system"{FFFFFF} RPG ({6EF83C}${F81414}600)\n"1999 );
    
strcat(weapon_system"{FFFFFF} HS Rocket ({6EF83C}${F81414}690)\n"1999 );
    
strcat(weapon_system"{FFFFFF} Flamethrower ({6EF83C}${F81414}700)\n"1999 );
    
strcat(weapon_system"{FFFFFF} Minigun ({6EF83C}${F81414}5000)\n"1999 );
    
strcat(weapon_system"{FFFFFF} Satchel Charge ({6EF83C}${F81414}400)\n"1999 );
    
strcat(weapon_system"{FFFFFF} Detonator ({6EF83C}${F81414}200)\n"1999 );
    
strcat(weapon_system"{FFFFFF} Spraycan ({6EF83C}${F81414}330)\n"1999 );
    
strcat(weapon_system"{FFFFFF} Fire Extinguisher5 ({6EF83C}${F81414}130)\n"1999 );
    
strcat(weapon_system"{FFFFFF} Camera ({6EF83C}${F81414}40)\n"1999 );
    
strcat(weapon_system"{FFFFFF} Parachute ({6EF83C}${F81414}170)\n"1999 );
    
ShowPlayerDialog(playeridDIALOG_WEAPONDIALOG_STYLE_LIST"{FFFFFF}Weapon {FF0000}Menu"weapon_system"Select","Close");
    return 
1;
}
public 
OnDialogResponse(playeriddialogidresponselistiteminputtext[])
{
    if(
dialogid == DIALOG_WEAPON)
    {
        if(
response)
        {
            switch(
listitem)
            {
                case 
0:
                {
                    
GetPlayerName(playerid,pName,MAX_PLAYER_NAME);
                    
format(string,sizeof string,"{FF0000}%s {FFFFFF}bought {FF0000}Brass Knuckles (/weapon)",pName);
                    
SendClientMessageToAll(0xFFFFFFAA,string);
                    
GivePlayerMoney(playerid, -300);
                    
GivePlayerWeapon(playerid1999);
                    
GameTextForPlayer(playerid"~n~~n~~n~~n~~n~~n~~n~~n~~g~Brass Knuckles~w~..."15003);
                }
                case 
1:
                {
                    
GetPlayerName(playerid,pName,MAX_PLAYER_NAME);
                    
format(string,sizeof string,"{FF0000}%s {FFFFFF}bought {FF0000}Golf Club (/weapon)",pName);
                    
SendClientMessageToAll(0xFFFFFFAA,string);
                    
GivePlayerMoney(playerid, -130);
                    
GivePlayerWeapon(playerid2999);
                    
GameTextForPlayer(playerid"~n~~n~~n~~n~~n~~n~~n~~n~~g~Golf Club~w~..."15003);
                }
                case 
2:
                {
                    
GetPlayerName(playerid,pName,MAX_PLAYER_NAME);
                    
format(string,sizeof string,"{FF0000}%s {FFFFFF}bought {FF0000}Nightstick (/weapon)",pName);
                    
SendClientMessageToAll(0xFFFFFFAA,string);
                    
GivePlayerMoney(playerid, -410);
                    
GivePlayerWeapon(playerid3999);
                    
GameTextForPlayer(playerid"~n~~n~~n~~n~~n~~n~~n~~n~~g~Nightstick~w~..."15003);
                }
                case 
3:
                {
                    
GetPlayerName(playerid,pName,MAX_PLAYER_NAME);
                    
format(string,sizeof string,"{FF0000}%s {FFFFFF}bought {FF0000}Knife (/weapon)",pName);
                    
SendClientMessageToAll(0xFFFFFFAA,string);
                    
GivePlayerMoney(playerid, -590);
                    
GivePlayerWeapon(playerid4999);
                    
GameTextForPlayer(playerid"~n~~n~~n~~n~~n~~n~~n~~n~~g~Knife~w~..."15003);
                }
                case 
4:
                {
                    
GetPlayerName(playerid,pName,MAX_PLAYER_NAME);
                    
format(string,sizeof string,"{FF0000}%s {FFFFFF}bought {FF0000}Baseball Bat (/weapon)",pName);
                    
SendClientMessageToAll(0xFFFFFFAA,string);
                    
GivePlayerMoney(playerid, -420);
                    
GivePlayerWeapon(playerid5999);
                    
GameTextForPlayer(playerid"~n~~n~~n~~n~~n~~n~~n~~n~~g~Baseball Bat~w~..."15003);
                }
                case 
5:
                {
                    
GetPlayerName(playerid,pName,MAX_PLAYER_NAME);
                    
format(string,sizeof string,"{FF0000}%s {FFFFFF}bought {FF0000}Shovel (/weapon)",pName);
                    
SendClientMessageToAll(0xFFFFFFAA,string);
                    
GivePlayerMoney(playerid, -420);
                    
GivePlayerWeapon(playerid6999);
                    
GameTextForPlayer(playerid"~n~~n~~n~~n~~n~~n~~n~~n~~g~Shovel~w~..."15003);
                }
                case 
6:
                {
                    
GetPlayerName(playerid,pName,MAX_PLAYER_NAME);
                    
format(string,sizeof string,"{FF0000}%s {FFFFFF}bought {FF0000}Pool Cue (/weapon)",pName);
                    
SendClientMessageToAll(0xFFFFFFAA,string);
                    
GivePlayerMoney(playerid, -400);
                    
GivePlayerWeapon(playerid7999);
                    
GameTextForPlayer(playerid"~n~~n~~n~~n~~n~~n~~n~~n~~g~Pool Cue~w~..."15003);
                }
                case 
7:
                {
                    
GetPlayerName(playerid,pName,MAX_PLAYER_NAME);
                    
format(string,sizeof string,"{FF0000}%s {FFFFFF}bought {FF0000}Katana (/weapon)",pName);
                    
SendClientMessageToAll(0xFFFFFFAA,string);
                    
GivePlayerMoney(playerid, -660);
                    
GivePlayerWeapon(playerid8999);
                    
GameTextForPlayer(playerid"~n~~n~~n~~n~~n~~n~~n~~n~~g~Katana~w~..."15003);
                }
                case 
8:
                {
                    
GetPlayerName(playerid,pName,MAX_PLAYER_NAME);
                    
format(string,sizeof string,"{FF0000}%s {FFFFFF}bought {FF0000}Chainsaw (/weapon)",pName);
                    
SendClientMessageToAll(0xFFFFFFAA,string);
                    
GivePlayerMoney(playerid, -800);
                    
GivePlayerWeapon(playerid9999);
                    
GameTextForPlayer(playerid"~n~~n~~n~~n~~n~~n~~n~~n~~g~Chainsaw~w~..."15003);
                }
                case 
9:
                {
                    
GetPlayerName(playerid,pName,MAX_PLAYER_NAME);
                    
format(string,sizeof string,"{FF0000}%s {FFFFFF}bought {FF0000}Double-ended Dildo (/weapon)",pName);
                    
SendClientMessageToAll(0xFFFFFFAA,string);
                    
GivePlayerMoney(playerid, -450);
                    
GivePlayerWeapon(playerid10999);
                    
GameTextForPlayer(playerid"~n~~n~~n~~n~~n~~n~~n~~n~~g~Double-ended Dildo~w~..."15003);
                }
                case 
10:
                {
                    
GetPlayerName(playerid,pName,MAX_PLAYER_NAME);
                    
format(string,sizeof string,"{FF0000}%s {FFFFFF}bought {FF0000}Dildo (/weapon)",pName);
                    
SendClientMessageToAll(0xFFFFFFAA,string);
                    
GivePlayerMoney(playerid, -430);
                    
GivePlayerWeapon(playerid11999);
                    
GameTextForPlayer(playerid"~n~~n~~n~~n~~n~~n~~n~~n~~g~Dildo~w~..."15003);
                }
                case 
11:
                {
                    
GetPlayerName(playerid,pName,MAX_PLAYER_NAME);
                    
format(string,sizeof string,"{FF0000}%s {FFFFFF}bought {FF0000}Vibrator (/weapon)",pName);
                    
SendClientMessageToAll(0xFFFFFFAA,string);
                    
GivePlayerMoney(playerid, -400);
                    
GivePlayerWeapon(playerid12999);
                    
GameTextForPlayer(playerid"~n~~n~~n~~n~~n~~n~~n~~n~~g~Vibrator~w~..."15003);
                }
                case 
12:
                {
                    
GetPlayerName(playerid,pName,MAX_PLAYER_NAME);
                    
format(string,sizeof string,"{FF0000}%s {FFFFFF}bought {FF0000}Silver Vibrator (/weapon)",pName);
                    
SendClientMessageToAll(0xFFFFFFAA,string);
                    
GivePlayerMoney(playerid, -500);
                    
GivePlayerWeapon(playerid13999);
                    
GameTextForPlayer(playerid"~n~~n~~n~~n~~n~~n~~n~~n~~g~Silver Vibrator~w~..."15003);
                }
                case 
13:
                {
                    
GetPlayerName(playerid,pName,MAX_PLAYER_NAME);
                    
format(string,sizeof string,"{FF0000}%s {FFFFFF}bought {FF0000}Flowers (/weapon)",pName);
                    
SendClientMessageToAll(0xFFFFFFAA,string);
                    
GivePlayerMoney(playerid, -60);
                    
GivePlayerWeapon(playerid14999);
                    
GameTextForPlayer(playerid"~n~~n~~n~~n~~n~~n~~n~~n~~g~Flowers~w~..."15003);
                }
                case 
14:
                {
                    
GetPlayerName(playerid,pName,MAX_PLAYER_NAME);
                    
format(string,sizeof string,"{FF0000}%s {FFFFFF}bought {FF0000}Cane (/weapon)",pName);
                    
SendClientMessageToAll(0xFFFFFFAA,string);
                    
GivePlayerMoney(playerid, -100);
                    
GivePlayerWeapon(playerid15999);
                    
GameTextForPlayer(playerid"~n~~n~~n~~n~~n~~n~~n~~n~~g~Cane~w~..."15003);
                }
                case 
15:
                {
                    
GetPlayerName(playerid,pName,MAX_PLAYER_NAME);
                    
format(string,sizeof string,"{FF0000}%s {FFFFFF}bought {FF0000}Grenade (/weapon)",pName);
                    
SendClientMessageToAll(0xFFFFFFAA,string);
                    
GivePlayerMoney(playerid, -150);
                    
GivePlayerWeapon(playerid161);
                    
GameTextForPlayer(playerid"~n~~n~~n~~n~~n~~n~~n~~n~~g~Grenade~w~..."15003);
                }
                case 
16:
                {
                    
GetPlayerName(playerid,pName,MAX_PLAYER_NAME);
                    
format(string,sizeof string,"{FF0000}%s {FFFFFF}bought {FF0000}Tear Gas (/weapon)",pName);
                    
SendClientMessageToAll(0xFFFFFFAA,string);
                    
GivePlayerMoney(playerid, -180);
                    
GivePlayerWeapon(playerid171);
                    
GameTextForPlayer(playerid"~n~~n~~n~~n~~n~~n~~n~~n~~g~Tear Gas~w~..."15003);
                }
                case 
17:
                {
                    
GetPlayerName(playerid,pName,MAX_PLAYER_NAME);
                    
format(string,sizeof string,"{FF0000}%s {FFFFFF}bought {FF0000}Molotov Cocktail (/weapon)",pName);
                    
SendClientMessageToAll(0xFFFFFFAA,string);
                    
GivePlayerMoney(playerid, -490);
                    
GivePlayerWeapon(playerid181);
                    
GameTextForPlayer(playerid"~n~~n~~n~~n~~n~~n~~n~~n~~g~Molotov Cocktail~w~..."15003);
                }
                case 
18:
                {
                    
GetPlayerName(playerid,pName,MAX_PLAYER_NAME);
                    
format(string,sizeof string,"{FF0000}%s {FFFFFF}bought {FF0000}9mm (/weapon)",pName);
                    
SendClientMessageToAll(0xFFFFFFAA,string);
                    
GivePlayerMoney(playerid, -200);
                    
GivePlayerWeapon(playerid22110);
                    
GameTextForPlayer(playerid"~n~~n~~n~~n~~n~~n~~n~~n~~g~9mm~w~..."15003);
                }
                case 
19:
                {
                    
GetPlayerName(playerid,pName,MAX_PLAYER_NAME);
                    
format(string,sizeof string,"{FF0000}%s {FFFFFF}bought {FF0000}Silenced 9mm (/weapon)",pName);
                    
SendClientMessageToAll(0xFFFFFFAA,string);
                    
GivePlayerMoney(playerid, -330);
                    
GivePlayerWeapon(playerid23110);
                    
GameTextForPlayer(playerid"~n~~n~~n~~n~~n~~n~~n~~n~~g~Silenced 9mm~w~..."15003);
                }
                case 
20:
                {
                    
GetPlayerName(playerid,pName,MAX_PLAYER_NAME);
                    
format(string,sizeof string,"{FF0000}%s {FFFFFF}bought {FF0000}Desert Eagle (/weapon)",pName);
                    
SendClientMessageToAll(0xFFFFFFAA,string);
                    
GivePlayerMoney(playerid, -400);
                    
GivePlayerWeapon(playerid24110);
                    
GameTextForPlayer(playerid"~n~~n~~n~~n~~n~~n~~n~~n~~g~Desert Eagle~w~..."15003);
                }
                case 
21:
                {
                    
GetPlayerName(playerid,pName,MAX_PLAYER_NAME);
                    
format(string,sizeof string,"{FF0000}%s {FFFFFF}bought {FF0000}Shotgun (/weapon)",pName);
                    
SendClientMessageToAll(0xFFFFFFAA,string);
                    
GivePlayerMoney(playerid, -480);
                    
GivePlayerWeapon(playerid2540);
                    
GameTextForPlayer(playerid"~n~~n~~n~~n~~n~~n~~n~~n~~g~Shotgun~w~..."15003);
                }
                case 
22:
                {
                    
GetPlayerName(playerid,pName,MAX_PLAYER_NAME);
                    
format(string,sizeof string,"{FF0000}%s {FFFFFF}bought {FF0000}Sawnoff Shotgun (/weapon)",pName);
                    
SendClientMessageToAll(0xFFFFFFAA,string);
                    
GivePlayerMoney(playerid, -500);
                    
GivePlayerWeapon(playerid2640);
                    
GameTextForPlayer(playerid"~n~~n~~n~~n~~n~~n~~n~~n~~g~Sawnoff Shotgun~w~..."15003);
                }
                case 
23:
                {
                    
GetPlayerName(playerid,pName,MAX_PLAYER_NAME);
                    
format(string,sizeof string,"{FF0000}%s {FFFFFF}bought {FF0000}Combat Shotgun (/weapon)",pName);
                    
SendClientMessageToAll(0xFFFFFFAA,string);
                    
GivePlayerMoney(playerid, -520);
                    
GivePlayerWeapon(playerid2740);
                    
GameTextForPlayer(playerid"~n~~n~~n~~n~~n~~n~~n~~n~~g~Combat Shotgun~w~..."15003);
                }
                case 
24:
                {
                    
GetPlayerName(playerid,pName,MAX_PLAYER_NAME);
                    
format(string,sizeof string,"{FF0000}%s {FFFFFF}bought {FF0000}Micro SMG/Uzi (/weapon)",pName);
                    
SendClientMessageToAll(0xFFFFFFAA,string);
                    
GivePlayerMoney(playerid, -450);
                    
GivePlayerWeapon(playerid2840);
                    
GameTextForPlayer(playerid"~n~~n~~n~~n~~n~~n~~n~~n~~g~Micro SMG/Uzi~w~..."15003);
                }
                case 
25:
                {
                    
GetPlayerName(playerid,pName,MAX_PLAYER_NAME);
                    
format(string,sizeof string,"{FF0000}%s {FFFFFF}bought {FF0000}MP5 (/weapon)",pName);
                    
SendClientMessageToAll(0xFFFFFFAA,string);
                    
GivePlayerMoney(playerid, -770);
                    
GivePlayerWeapon(playerid2930);
                    
GameTextForPlayer(playerid"~n~~n~~n~~n~~n~~n~~n~~n~~g~MP5~w~..."15003);
                }
                case 
26:
                {
                    
GetPlayerName(playerid,pName,MAX_PLAYER_NAME);
                    
format(string,sizeof string,"{FF0000}%s {FFFFFF}bought {FF0000}AK-47 (/weapon)",pName);
                    
SendClientMessageToAll(0xFFFFFFAA,string);
                    
GivePlayerMoney(playerid, -910);
                    
GivePlayerWeapon(playerid3040);
                    
GameTextForPlayer(playerid"~n~~n~~n~~n~~n~~n~~n~~n~~g~AK-47~w~..."15003);
                }
                case 
27:
                {
                    
GetPlayerName(playerid,pName,MAX_PLAYER_NAME);
                    
format(string,sizeof string,"{FF0000}%s {FFFFFF}bought {FF0000}M4 (/weapon)",pName);
                    
SendClientMessageToAll(0xFFFFFFAA,string);
                    
GivePlayerMoney(playerid, -1000);
                    
GivePlayerWeapon(playerid3130);
                    
GameTextForPlayer(playerid"~n~~n~~n~~n~~n~~n~~n~~n~~g~M4~w~..."15003);
                }
                case 
28:
                {
                    
GetPlayerName(playerid,pName,MAX_PLAYER_NAME);
                    
format(string,sizeof string,"{FF0000}%s {FFFFFF}bought {FF0000}Tec-9 (/weapon)",pName);
                    
SendClientMessageToAll(0xFFFFFFAA,string);
                    
GivePlayerMoney(playerid, -770);
                    
GivePlayerWeapon(playerid3240);
                    
GameTextForPlayer(playerid"~n~~n~~n~~n~~n~~n~~n~~n~~g~Tec-9~w~..."15003);
                }
                case 
29:
                {
                    
GetPlayerName(playerid,pName,MAX_PLAYER_NAME);
                    
format(string,sizeof string,"{FF0000}%s {FFFFFF}bought {FF0000}Country Rifle (/weapon)",pName);
                    
SendClientMessageToAll(0xFFFFFFAA,string);
                    
GivePlayerMoney(playerid, -525);
                    
GivePlayerWeapon(playerid3315);
                    
GameTextForPlayer(playerid"~n~~n~~n~~n~~n~~n~~n~~n~~g~Country Rifle~w~..."15003);
                }
                case 
30:
                {
                    
GetPlayerName(playerid,pName,MAX_PLAYER_NAME);
                    
format(string,sizeof string,"{FF0000}%s {FFFFFF}bought {FF0000}Sniper Rifle (/weapon)",pName);
                    
SendClientMessageToAll(0xFFFFFFAA,string);
                    
GivePlayerMoney(playerid, -550);
                    
GivePlayerWeapon(playerid3420);
                    
GameTextForPlayer(playerid"~n~~n~~n~~n~~n~~n~~n~~n~~g~Sniper Rifle~w~..."15003);
                }
                case 
31:
                {
                    
GetPlayerName(playerid,pName,MAX_PLAYER_NAME);
                    
format(string,sizeof string,"{FF0000}%s {FFFFFF}bought {FF0000}RPG (/weapon)",pName);
                    
SendClientMessageToAll(0xFFFFFFAA,string);
                    
GivePlayerMoney(playerid, -600);
                    
GivePlayerWeapon(playerid3610);
                    
GameTextForPlayer(playerid"~n~~n~~n~~n~~n~~n~~n~~n~~g~RPG~w~..."15003);
                }
                case 
32:
                {
                    
GetPlayerName(playerid,pName,MAX_PLAYER_NAME);
                    
format(string,sizeof string,"{FF0000}%s {FFFFFF}bought {FF0000}HS Rocket (/weapon)",pName);
                    
SendClientMessageToAll(0xFFFFFFAA,string);
                    
GivePlayerMoney(playerid, -690);
                    
GivePlayerWeapon(playerid3611);
                    
GameTextForPlayer(playerid"~n~~n~~n~~n~~n~~n~~n~~n~~g~HS Rocket~w~..."15003);
                }
                case 
33:
                {
                    
GetPlayerName(playerid,pName,MAX_PLAYER_NAME);
                    
format(string,sizeof string,"{FF0000}%s {FFFFFF}bought {FF0000}Flamethrower (/weapon)",pName);
                    
SendClientMessageToAll(0xFFFFFFAA,string);
                    
GivePlayerMoney(playerid, -700);
                    
GivePlayerWeapon(playerid3724);
                    
GameTextForPlayer(playerid"~n~~n~~n~~n~~n~~n~~n~~n~~g~Flamethrower~w~..."15003);
                }
                case 
34:
                {
                    
GetPlayerName(playerid,pName,MAX_PLAYER_NAME);
                    
format(string,sizeof string,"{FF0000}%s {FFFFFF}bought {FF0000}Minigun (/weapon)",pName);
                    
SendClientMessageToAll(0xFFFFFFAA,string);
                    
GivePlayerMoney(playerid, -5000);
                    
GivePlayerWeapon(playerid3819);
                    
GameTextForPlayer(playerid"~n~~n~~n~~n~~n~~n~~n~~n~~g~Minigun~w~..."15003);
                }
                case 
35:
                {
                    
GetPlayerName(playerid,pName,MAX_PLAYER_NAME);
                    
format(string,sizeof string,"{FF0000}%s {FFFFFF}bought {FF0000}Satchel Charge (/weapon)",pName);
                    
SendClientMessageToAll(0xFFFFFFAA,string);
                    
GivePlayerMoney(playerid, -400);
                    
GivePlayerWeapon(playerid391);
                    
GameTextForPlayer(playerid"~n~~n~~n~~n~~n~~n~~n~~n~~g~Satchel Charge~w~..."15003);
                }
                case 
36:
                {
                    
GetPlayerName(playerid,pName,MAX_PLAYER_NAME);
                    
format(string,sizeof string,"{FF0000}%s {FFFFFF}bought {FF0000}Detonator (/weapon)",pName);
                    
SendClientMessageToAll(0xFFFFFFAA,string);
                    
GivePlayerMoney(playerid, -200);
                    
GivePlayerWeapon(playerid401);
                    
GameTextForPlayer(playerid"~n~~n~~n~~n~~n~~n~~n~~n~~g~Detonator~w~..."15003);
                }
                case 
37:
                {
                    
GetPlayerName(playerid,pName,MAX_PLAYER_NAME);
                    
format(string,sizeof string,"{FF0000}%s {FFFFFF}bought {FF0000}Spraycan (/weapon)",pName);
                    
SendClientMessageToAll(0xFFFFFFAA,string);
                    
GivePlayerMoney(playerid, -330);
                    
GivePlayerWeapon(playerid41100);
                    
GameTextForPlayer(playerid"~n~~n~~n~~n~~n~~n~~n~~n~~g~Spraycan~w~..."15003);
                }
                case 
38:
                {
                    
GetPlayerName(playerid,pName,MAX_PLAYER_NAME);
                    
format(string,sizeof string,"{FF0000}%s {FFFFFF}bought {FF0000}Fire Extinguisher5 (/weapon)",pName);
                    
SendClientMessageToAll(0xFFFFFFAA,string);
                    
GivePlayerMoney(playerid, -130);
                    
GivePlayerWeapon(playerid4260);
                    
GameTextForPlayer(playerid"~n~~n~~n~~n~~n~~n~~n~~n~~g~Fire Extinguisher5~w~..."15003);
                }
                case 
39:
                {
                    
GetPlayerName(playerid,pName,MAX_PLAYER_NAME);
                    
format(string,sizeof string,"{FF0000}%s {FFFFFF}bought {FF0000}Camera (/weapon)",pName);
                    
SendClientMessageToAll(0xFFFFFFAA,string);
                    
GivePlayerMoney(playerid, -40);
                    
GivePlayerWeapon(playerid4350);
                    
GameTextForPlayer(playerid"~n~~n~~n~~n~~n~~n~~n~~n~~g~Camera~w~..."15003);
                }
                case 
40:
                {
                    
GetPlayerName(playerid,pName,MAX_PLAYER_NAME);
                    
format(string,sizeof string,"{FF0000}%s {FFFFFF}bought {FF0000}Parachute (/weapon)",pName);
                    
SendClientMessageToAll(0xFFFFFFAA,string);
                    
GivePlayerMoney(playerid, -170);
                    
GivePlayerWeapon(playerid441);
                    
GameTextForPlayer(playerid"~n~~n~~n~~n~~n~~n~~n~~n~~g~Parachute~w~..."15003);
                }
            }
        }
    }
    return 
1;
}
public 
OnPlayerConnect(playerid)
{
    
SendClientMessage(playeridCOLOR_WHITE"{F81414}[{00C0FF}INFO{F81414}] {FFFFFF}Weapon System created by Radiobizza ");
    return 
1;
}
#endif 



Re: [>Weapon System (all guns+dialog) good for Rp/RpG servers<] - DiGiTaL_AnGeL - 26.01.2013

Such a waste of time...


Re: [>Weapon System (all guns+dialog) good for Rp/RpG servers<] - AhsanAman - 10.01.2014

yeah!!u r right