// Warn a player COMMAND:warn(playerid, params[]) { new PlayerToWarn, Reason[128], ReasonMsg[128], Name[24]; // Send the command to all admins so they can see it SendAdminText(playerid, "/warn", params); // Check if the player has logged in if (APlayerData[playerid][LoggedIn] == true) { // Check if the player's admin-level is at least 1 if (APlayerData[playerid][PlayerLevel] >= 1) { if (sscanf(params, "us[128]", PlayerToWarn, Reason)) SendClientMessage(playerid, 0xFF0000AA, "Usage: \"/warn <PlayerToWarn> <Reason>\""); else if (IsPlayerConnected(PlayerToWarn)) // If the player is a valid playerid (he's connected) { // Increase the number of warnings APlayerData[PlayerToWarn][Warnings]++; // Get the name of the player who warned the player GetPlayerName(playerid, Name, sizeof(Name)); // Send the warned player a message who warned him and why he's been warned format(ReasonMsg, 128, "You have been warned by %s %s", AdminLevelName[APlayerData[playerid][PlayerLevel]], Name); SendClientMessage(PlayerToWarn, 0xFF0000FF, ReasonMsg); format(ReasonMsg, 128, "Reason: %s", Reason); SendClientMessage(PlayerToWarn, 0xFF0000FF, ReasonMsg); format(ReasonMsg, 128, "~w~Warning %i/%i: ~r~%s~w~", APlayerData[PlayerToWarn][Warnings], AutoKickWarnings, Reason); GameTextForPlayer(PlayerToWarn, ReasonMsg, 5000, 4); // Get the name of the warned player GetPlayerName(PlayerToWarn, Name, sizeof(Name)); // Let the admin know who has been warned and why format(ReasonMsg, 128, "You have warned %s (warnings: %i/%i)", Name, APlayerData[PlayerToWarn][Warnings], AutoKickWarnings); SendClientMessage(playerid, 0x00FF00FF, ReasonMsg); format(ReasonMsg, 128, "Reason: %s", Reason); SendClientMessage(playerid, 0xFF0000FF, ReasonMsg); // Automatically kick the player if he got 3 warnings (if autokick is enabled) if ((APlayerData[PlayerToWarn][Warnings] == AutoKickWarnings) && (AutoKickAfterWarn == 1)) Kick(PlayerToWarn); } else SendClientMessage(playerid, 0xFF0000FF, "That player isn't online"); } else return 0; } else return 0; // Let the server know that this was a valid command return 1; }
COMMAND:warn(playerid, params[])
{
new PlayerToWarn, Reason[128], ReasonMsg[128], Name[24],string[128];
// Send the command to all admins so they can see it
SendAdminText(playerid, "/warn", params);
// Check if the player has logged in
if (APlayerData[playerid][LoggedIn] == true)
{
// Check if the player's admin-level is at least 1
if (APlayerData[playerid][PlayerLevel] >= 1)
{
if (sscanf(params, "us[128]", PlayerToWarn, Reason)) SendClientMessage(playerid, 0xFF0000AA, "Usage: \"/warn <PlayerToWarn> <Reason>\"");
else
if (IsPlayerConnected(PlayerToWarn)) // If the player is a valid playerid (he's connected)
{
// Increase the number of warnings
APlayerData[PlayerToWarn][Warnings]++;
// Get the name of the player who warned the player
GetPlayerName(playerid, Name, sizeof(Name));
// Send the warned player a message who warned him and why he's been warned
format(ReasonMsg, 128, "You have been warned by %s %s", AdminLevelName[APlayerData[playerid][PlayerLevel]], Name);
SendClientMessage(PlayerToWarn, 0xFF0000FF, ReasonMsg);
format(ReasonMsg, 128, "Reason: %s", Reason);
format(string, sizeof(string), "%s warned %s due to %s", Name, PlayerToWarn, ReasonMsg);
SendClientMessage(PlayerToWarn, 0xFF0000FF, ReasonMsg);
SendClientMessageToAll(0xFFFFFFFF, string);
format(ReasonMsg, 128, "~w~Warning %i/%i: ~r~%s~w~", APlayerData[PlayerToWarn][Warnings], AutoKickWarnings, Reason);
GameTextForPlayer(PlayerToWarn, ReasonMsg, 5000, 4);
// Get the name of the warned player
GetPlayerName(PlayerToWarn, Name, sizeof(Name));
// Let the admin know who has been warned and why
format(ReasonMsg, 128, "You have warned %s (warnings: %i/%i)", Name, APlayerData[PlayerToWarn][Warnings], AutoKickWarnings);
SendClientMessage(playerid, 0x00FF00FF, ReasonMsg);
format(ReasonMsg, 128, "Reason: %s", Reason);
SendClientMessage(playerid, 0xFF0000FF, ReasonMsg);
// Automatically kick the player if he got 3 warnings (if autokick is enabled)
if ((APlayerData[PlayerToWarn][Warnings] == AutoKickWarnings) && (AutoKickAfterWarn == 1))
Kick(PlayerToWarn);
}
else
SendClientMessage(playerid, 0xFF0000FF, "That player isn't online");
}
else
return 0;
}
else
return 0;
// Let the server know that this was a valid command
return 1;
}
Код:
C:\Users\\pawno\include\PPC_PlayerCommands.inc(1538) : warning 217: loose indentation C:\Users\pawno\include\PPC_PlayerCommands.inc(1539) : warning 217: loose indentation C:\Users\pawno\include\PPC_PlayerCommands.inc(1540) : warning 217: loose indentation C:\Users\pawno\include\PPC_PlayerCommands.inc(1541) : warning 217: loose indentation Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 4 Warnings. |