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If 10,000 ammo -> gun disables - Printable Version

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If 10,000 ammo -> gun disables - davelord - 25.01.2013

Hi there. I was just wondering how I could make a firearm disable itself immediately after it reaches 10,000 ammo.

(Disabling as in, unable to shoot it)


Re: If 10,000 ammo -> gun disables - RajatPawar - 25.01.2013

pawn Код:
public OnPlayerUpdate(playerid)
{
    if(GetPlayerAmmo(playerid)>10000) SetPlayerAmmo(playerid, GetPlayerWeapon(playerid),0);
    return 1;
}
Put it under whatever callback you need to.