new SpawnPOINT[500];
switch(Spawnpoint[playerid])
{
case 0: SpawnPOINT = "{00CCFF}Base";
case 1: SpawnPOINT = "{00CCFF}Area51";
case 2: SpawnPOINT = "{00CCFF}Desert Airport";
case 3: SpawnPOINT = "{00CCFF}Big Ear";
case 4: SpawnPOINT = "{00CCFF}Army Town";
case 5: SpawnPOINT = "{00CCFF}The Mall;
case 6: SpawnPOINT = "{00CCFF}Old Village";
case 7: SpawnPOINT = "{00CCFF}Hospital";
case 8: SpawnPOINT = "{00CCFF}Gas Ship";
}
new
SpawnPOINT[ 23 ];
Just look at how the forum highlights your code. Pretty obvious, really.
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switch(Spawnpoint[playerid])
{
case 0: SpawnPOINT = "{00CCFF}Base";
case 1: SpawnPOINT = "{00CCFF}Area 51";
case 2: SpawnPOINT = "{00CCFF}Desert Airport;
case 3: SpawnPOINT = "{00CCFF}Big Ear";
case 4: SpawnPOINT = "{00CCFF}Army Town";
case 5: SpawnPOINT = "{00CCFF}The Mall";
case 6: SpawnPOINT = "{00CCFF}Old Village";
case 7: SpawnPOINT = "{00CCFF}Hospital";
case 8: SpawnPOINT = "{00CCFF}Gas ship";
}
new teamrank[350];
new classrank2[350];
new SpawnPOINT[350];
new RankType2[350];
switch(gTeam[playerid])
{
case 1: teamrank = "Usa Army | Bouns: "#USA_BOUNS" Armour.";
case 2: teamrank = "European Masters | Bouns: "#EURO_BOUNS" Armour."";
case 3: teamrank = "Arabian invasion | Bouns: "#ARAB_BOUNS" Armour."";
case 4: teamrank = "Australia Killers | Bouns: "#AUST_BOUNS" Armour."";
case 5: teamrank = "Russian Force | Bouns: "#RUS_BOUNS" Armour."";
case 6: teamrank = "Mercenary | Bouns: "#MERC_BOUNS" Armour."";
case 7: teamrank = "Admin | Bouns: None.";
}
switch(gClass[playerid])
{
case 1: classrank2 = "Assault | Bouns: Drive heavy vehicles, Great class for fighting.";
case 4: classrank2 = "Airman | Bouns: Fly heavy vehicles";
case 2: classrank2 = "Sniper | Bouns: Invisible on the map";
case 6: classrank2 = "Undercover | Bouns: Strong class to fight.";
case 7: classrank2 = "Pro Assault | Bouns: Heavy weapons.";
case 5: classrank2 = "Repair Man | Bouns: Drive heavy vehicles, heavy weapons.";
case 3: classrank2 = "Jet-Hander | Bouns: can spawn jetpack using /jet.";
case 8: classrank2 = "Donor | Bouns: every class bouns expect the undercover one.";
case 9: classrank2 = "Fire man | Bouns: Heavy weapons";
case 10: classrank2 = "Doctor | Bouns: Can heal team mates using /heal.";
}
switch(LVL[playerid])
{
case 0: RankType2 = "Rookie [0]";
case 1: RankType2 = "Private [1]";
case 2: RankType2 = "Corporal [2]";
case 3: RankType2 = "Sergeant [3]";
case 4: RankType2 = "Officer [4]";
case 5: RankType2 = "Lietenaunt [5]";
case 6: RankType2 = "Commander [6]";
case 7: RankType2 = "Captain [7]";
case 8: RankType2 = "Major [8]";
case 9: RankType2 = "Colonel [9]";
case 10:RankType2 = "General [10]";
case 11:RankType2 = "Super General [11]";
case 12:RankType2 = "Master Of War[12]";
}
// 0 - base \ 1 - area 51 \ 2 - DA \ 3 - Big ear \ 4 - Army Town \ 5 The Mall \ 6 - Old Village \ 7 Hospital \ Gas Ship
switch(Spawnpoint[playerid])
{
case 0: SpawnPOINT = "{00CCFF}Base";
case 1: SpawnPOINT = "{00CCFF}Area 51";
case 2: SpawnPOINT = "{00CCFF}Desert Airport;
case 3: SpawnPOINT = "{00CCFF}Big Ear";
case 4: SpawnPOINT = "{00CCFF}Army Town";
case 5: SpawnPOINT = "{00CCFF}The Mall";
case 6: SpawnPOINT = "{00CCFF}Old Village";
case 7: SpawnPOINT = "{00CCFF}Hospital";
case 8: SpawnPOINT = "{00CCFF}Gas ship";
}
case 5: SpawnPOINT = "{00CCFF}The Mall;
case 5: SpawnPOINT = "{00CCFF}The Mall";
switch(Spawnpoint[playerid])
{
case 0: SpawnPOINT = "{00CCFF}Base";
case 1: SpawnPOINT = "{00CCFF}Area 51";
case 2: SpawnPOINT = "{00CCFF}Desert Airport";
case 3: SpawnPOINT = "{00CCFF}Big Ear";
case 4: SpawnPOINT = "{00CCFF}Army Town";
case 5: SpawnPOINT = "{00CCFF}The Mall";
case 6: SpawnPOINT = "{00CCFF}Old Village";
case 7: SpawnPOINT = "{00CCFF}Hospital";
case 8: SpawnPOINT = "{00CCFF}Gas ship";
}