This could be because of a missing bracket. You could try a bracket counter
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hmm the version of includes you used , the plugins , all depends now if you dont update the script properly it will crash ... you need to check either your includes or your script
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This could be because of a missing bracket. You could try a bracket counter
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i think he had opened it last time and he had got no errors if there is a missing bracket we normally get errors . Yea i think because it is a big script it might have crashed...
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SetPlayerToTeamColor(playerid) { if(IsPlayerConnected(playerid)) { if(GetPVarInt(playerid, "IsInArena") >= 0) { new arenaid = GetPVarInt(playerid, "IsInArena"); if(PaintBallArena[arenaid][pbGameType] == 2 || PaintBallArena[arenaid][pbGameType] == 3 || PaintBallArena[arenaid][pbGameType] == 5) { switch(PlayerInfo[playerid][pPaintTeam]) { case 1: // Red Team { SetPlayerColor(playerid, PAINTBALL_TEAM_RED); } case 2: // Blue Team { SetPlayerColor(playerid, PAINTBALL_TEAM_BLUE); } } return 1; } } if(PlayerInfo[playerid][pJailed] == 2) { SetPlayerColor(playerid,TEAM_ORANGE_COLOR); return 1; } else if(PlayerInfo[playerid][pJailed] == 4) { SetPlayerColor(playerid,TEAM_APRISON_COLOR); return 1; } else { SetPlayerColor(playerid,TEAM_HIT_COLOR); } if(IsACop(playerid)) { if(PlayerInfo[playerid][pDuty] == 1) { if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1) { SetPlayerColor(playerid,TEAM_BLUE_COLOR); } else if(PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2) { SetPlayerColor(playerid,TEAM_FBI_COLOR); } else if(PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 3) { SetPlayerColor(playerid, TEAM_SFPD); } else if(PlayerInfo[playerid][pMember] == 7 || PlayerInfo[playerid][pLeader] == 7) { SetPlayerColor(playerid, TEAM_SASD); } else if(PlayerInfo[playerid][pMember] == 11 || PlayerInfo[playerid][pLeader] == 11) { SetPlayerColor(playerid,COLOR_NG); } else if(PlayerInfo[playerid][pMember] == 13 || PlayerInfo[playerid][pLeader] == 13) { SetPlayerColor(playerid,COLOR_NOOSE); } else { SetPlayerColor(playerid,TEAM_HIT_COLOR); // white } } else { SetPlayerColor(playerid,TEAM_HIT_COLOR); // white } } else { if((PlayerInfo[playerid][pMember] == 9 || PlayerInfo[playerid][pLeader] == 9) && PlayerInfo[playerid][pDuty] == 1) { SetPlayerColor(playerid,TEAM_NEWS_COLOR); } else if((PlayerInfo[playerid][pMember] == 10||PlayerInfo[playerid][pLeader] == 10 || PlayerInfo[playerid][pJob] == 17 || PlayerInfo[playerid][pJob2] == 17 || PlayerInfo[playerid][pTaxiLicense] == 1) && TransportDuty[playerid] != 0) { SetPlayerColor(playerid,TEAM_TAXI_COLOR); } else if((PlayerInfo[playerid][pMember] == 4 || PlayerInfo[playerid][pLeader] == 4) && PlayerInfo[playerid][pDuty] == 1) { SetPlayerColor(playerid, TEAM_MED_COLOR); } else if((PlayerInfo[playerid][pMember] == 12 || PlayerInfo[playerid][pLeader] == 12) && PlayerInfo[playerid][pDuty] == 1) { SetPlayerColor(playerid, COLOR_TR); } else { SetPlayerColor(playerid,TEAM_HIT_COLOR); // white } if(PlayerInfo[playerid][pWantedLevel] > 0) { //SetPlayerColor(playerid,WANTED_COLOR); WantedPoints[playerid] = PlayerInfo[playerid][pWantedLevel]; SetPlayerWantedLevel(playerid, WantedPoints[playerid]); } } } return 1; } |
Redownload the pawn compiler(by downloading the whole 0.3e pack)
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#include <a_samp> #include <streamer> #include <a_zones> #include <foreach> #include <yom_buttons> #include <djson> #include <progress> #include <YSI\y_timers> #include <ZCMD> #include <sscanf2> #include <audio> |
Use [ pawn] [ /pawn] we can't realise if you post it as a quote.
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SetPlayerToTeamColor(playerid)
{
if(IsPlayerConnected(playerid))
{
if(GetPVarInt(playerid, "IsInArena") >= 0)
{
new arenaid = GetPVarInt(playerid, "IsInArena");
if(PaintBallArena[arenaid][pbGameType] == 2 || PaintBallArena[arenaid][pbGameType] == 3 || PaintBallArena[arenaid][pbGameType] == 5)
{
switch(PlayerInfo[playerid][pPaintTeam])
{
case 1: // Red Team
{
SetPlayerColor(playerid, PAINTBALL_TEAM_RED);
}
case 2: // Blue Team
{
SetPlayerColor(playerid, PAINTBALL_TEAM_BLUE);
}
}
return 1;
}
}
if(PlayerInfo[playerid][pJailed] == 2)
{
SetPlayerColor(playerid,TEAM_ORANGE_COLOR);
return 1;
}
else if(PlayerInfo[playerid][pJailed] == 4)
{
SetPlayerColor(playerid,TEAM_APRISON_COLOR);
return 1;
}
else
{
SetPlayerColor(playerid,TEAM_HIT_COLOR);
}
if(IsACop(playerid))
{
if(PlayerInfo[playerid][pDuty] == 1)
{
if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1)
{
SetPlayerColor(playerid,TEAM_BLUE_COLOR);
}
else if(PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2)
{
SetPlayerColor(playerid,TEAM_FBI_COLOR);
}
else if(PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 3)
{
SetPlayerColor(playerid, TEAM_SFPD);
}
else if(PlayerInfo[playerid][pMember] == 7 || PlayerInfo[playerid][pLeader] == 7)
{
SetPlayerColor(playerid, TEAM_SASD);
}
else if(PlayerInfo[playerid][pMember] == 11 || PlayerInfo[playerid][pLeader] == 11)
{
SetPlayerColor(playerid,COLOR_NG);
}
else if(PlayerInfo[playerid][pMember] == 13 || PlayerInfo[playerid][pLeader] == 13)
{
SetPlayerColor(playerid,COLOR_NOOSE);
}
else
{
SetPlayerColor(playerid,TEAM_HIT_COLOR); // white
}
}
else
{
SetPlayerColor(playerid,TEAM_HIT_COLOR); // white
}
}
else
{
if((PlayerInfo[playerid][pMember] == 9 || PlayerInfo[playerid][pLeader] == 9) && PlayerInfo[playerid][pDuty] == 1)
{
SetPlayerColor(playerid,TEAM_NEWS_COLOR);
}
else if((PlayerInfo[playerid][pMember] == 10||PlayerInfo[playerid][pLeader] == 10 || PlayerInfo[playerid][pJob] == 17 || PlayerInfo[playerid][pJob2] == 17 || PlayerInfo[playerid][pTaxiLicense] == 1) && TransportDuty[playerid] != 0)
{
SetPlayerColor(playerid,TEAM_TAXI_COLOR);
}
else if((PlayerInfo[playerid][pMember] == 4 || PlayerInfo[playerid][pLeader] == 4) && PlayerInfo[playerid][pDuty] == 1)
{
SetPlayerColor(playerid, TEAM_MED_COLOR);
}
else if((PlayerInfo[playerid][pMember] == 12 || PlayerInfo[playerid][pLeader] == 12) && PlayerInfo[playerid][pDuty] == 1)
{
SetPlayerColor(playerid, COLOR_TR);
}
else
{
SetPlayerColor(playerid,TEAM_HIT_COLOR); // white
}
if(PlayerInfo[playerid][pWantedLevel] > 0)
{
//SetPlayerColor(playerid,WANTED_COLOR);
WantedPoints[playerid] = PlayerInfo[playerid][pWantedLevel];
SetPlayerWantedLevel(playerid, WantedPoints[playerid]);
}
}
}
return 1;
}