#include <a_samp>
#include <streamer>
forward NPC();
forward NPCStart();
new Player[MAX_PLAYERS],CompPickup[4];
new RCWarCar[17],Race[5],Kart[6],game[MAX_PLAYERS];
new Cars[16],RCTank[3],RCSamol[5],RCVert[3],Karts[6];
new Float:posX[MAX_PLAYERS];
new Float:posY[MAX_PLAYERS];
new Float:posZ[MAX_PLAYERS];
new Float:posA[MAX_PLAYERS];
public Streamer_OnFilterScriptInit()
{
// There were objects, they are not needed for the explanation
CompPickup[1] = CreateDynamicPickup(1277,1,1174.3053,1360.9205,10.9219,-1);
CompPickup[2] = CreateDynamicPickup(1277,1,1166.0970,1353.1891,10.9219,-1);
CompPickup[3] = CreateDynamicPickup(1277,1,1174.1499,1348.5989,10.9219,-1);
// Cars
Kart[1] = AddStaticVehicle(571,1117.0093,2255.3591,19.0465,89.6824,36,2); //
Kart[2] = AddStaticVehicle(571,1113.5677,2255.3201,19.0468,92.4526,51,53); //
Kart[3] = AddStaticVehicle(571,1109.7043,2255.3005,19.0467,90.2476,91,2); //
Kart[4] = AddStaticVehicle(571,1106.5037,2255.2097,19.0467,89.4839,11,22); //
Kart[5] = AddStaticVehicle(571,1102.5692,2255.2590,19.0467,92.1046,40,35); //
Race[1] = AddStaticVehicle(571,1117.0093,2255.3591,19.0465,89.6824,36,2); //
Race[2] = AddStaticVehicle(571,1113.5677,2255.3201,19.0468,92.4526,51,53); //
Race[3] = AddStaticVehicle(571,1109.7043,2255.3005,19.0467,90.2476,91,2); //
Race[4] = AddStaticVehicle(571,1106.5037,2255.2097,19.0467,89.4839,11,22); //
RCWarCar[1] = AddStaticVehicle(564,-1136.3162,1019.0483,1345.0835,270.5313,0,0); // Tiger (watch rcwar)
RCWarCar[2] = AddStaticVehicle(464,-1130.5699,1027.8213,1345.0131,272.9121,14,75); // Baron
RCWarCar[3] = AddStaticVehicle(464,-1130.4882,1030.2493,1345.0162,269.2135,14,75); // Baron
RCWarCar[4] = AddStaticVehicle(464,-1128.1396,1027.9340,1345.0026,270.3515,14,75); // Baron
RCWarCar[5] = AddStaticVehicle(464,-1128.1316,1030.2913,1345.0017,269.7841,14,75); // Baron
RCWarCar[6] = AddStaticVehicle(564,-1117.7897,1019.2189,1345.0835,270.5296,0,0); // Tiger (watch rcwar)
RCWarCar[7] = AddStaticVehicle(564,-1130.9722,1019.0976,1345.0835,270.5307,0,0); // Tiger (watch rcwar)
RCWarCar[8] = AddStaticVehicle(501,-1130.0284,1040.6913,1345.2063,271.9564,14,75); // Goblin
RCWarCar[9] = AddStaticVehicle(501,-1129.9369,1042.6572,1345.2371,274.4154,14,75); // Goblin
RCWarCar[10] = AddStaticVehicle(564,-1132.1053,1057.8380,1345.5826,269.6947,0,0); // Tiger
RCWarCar[11] = AddStaticVehicle(564,-1129.5297,1057.8292,1345.5835,269.8691,0,0); // Tiger
RCWarCar[12] = AddStaticVehicle(441,-1134.7843,1038.3818,1344.8730,226.6530,79,42); // Bandit
RCWarCar[13] = AddStaticVehicle(441,-1128.2644,1038.5522,1344.8311,224.6958,79,42); // Bandit
RCWarCar[14] = AddStaticVehicle(594,-1125.7714,1053.2950,1344.8958,165.9683,0,0); // RC Cam
RCWarCar[15] = AddStaticVehicle(594,-1125.9305,1052.1727,1344.8954,169.6070,0,0); // RC Cam
RCWarCar[16] = AddStaticVehicle(594,-1131.6476,1054.9731,1344.9418,198.3954,0,0); // RC Cam
RCTank[1] = AddStaticVehicle(564,-1126.4869,1019.1389,1358.0835,270.5305,0,0); // Tiger (watch rcwar)
RCTank[2] = AddStaticVehicle(564,-1122.3527,1019.1770,1358.0835,270.5303,0,0); // Tiger (watch rcwar)
RCVert[1] = AddStaticVehicle(501,-1133.0339,1040.7697,1345.2501,272.7063,14,75); // Goblin
RCVert[2] = AddStaticVehicle(501,-1133.1169,1042.7013,1345.2675,273.8671,14,75); // Goblin
RCSamol[1] = AddStaticVehicle(464,-1125.8718,1027.9491,1344.9882,267.8098,14,75); // Baron
RCSamol[2] = AddStaticVehicle(464,-1125.8781,1030.2914,1344.9885,270.9232,14,75); // Baron
RCSamol[3] = AddStaticVehicle(464,-1133.0215,1030.2168,1345.0315,271.6719,14,75); // Baron
RCSamol[4] = AddStaticVehicle(464,-1133.2302,1027.8629,1345.0304,270.6061,14,75); // Baron
NPCStart();
for(new i=1;i<17;i++)
{
SetPVarInt(RCWarCar[i],"noinvis",1);
Cars[i] = 0;
LinkVehicleToInterior(RCWarCar[i],10);
if(i < 3)
{
SetPVarInt(RCVert[i],"noinvis",1);
SetPVarInt(RCTank[i],"noinvis",1);
LinkVehicleToInterior(RCVert[i],10);
LinkVehicleToInterior(RCTank[i],10);
}
if(i < 5)
{
SetPVarInt(RCSamol[i],"noinvis",1);
LinkVehicleToInterior(RCSamol[i],10);
SetPVarInt(Race[i],"noinvis",1);
}
if(i<6) SetPVarInt(Kart[i],"noinvis",1);
}
return 1;
}
public Streamer_OnPlayerConnect(playerid)
{
if(IsPlayerNPC(playerid))
{
SetPVarInt(playerid,"bot",1);
return 1;
}
else return 1;
}
public Streamer_OnPlayerDisconnect(playerid, reason)
{
if(IsPlayerNPC(playerid)) return 1;
Player[playerid] = 0;
if(game[playerid] == 1) Cars[Player[playerid]] = 0;
else if(game[playerid] == 2) Karts[Player[playerid]] = 0;
return 1;
}
public OnPlayerRequestClass(playerid, classid)
{
if(IsPlayerNPC(playerid)) SetSpawnInfo(playerid,1,110,0.0,0.0,0.0,0.0,0,0,0,0,0,0);
}
public OnPlayerSpawn(playerid)
{
new npcname[40];
GetPlayerName(playerid,npcname,sizeof(npcname));
if(!strcmp(npcname,"Vertolet",true)) PutPlayerInVehicle(playerid,RCVert[1],1);
if(!strcmp(npcname,"Vertolet2",true)) PutPlayerInVehicle(playerid,RCVert[2],1);
if(!strcmp(npcname,"Samolet",true)) PutPlayerInVehicle(playerid,RCSamol[1],1);
if(!strcmp(npcname,"Samolet2",true)) PutPlayerInVehicle(playerid,RCSamol[2],1);
if(!strcmp(npcname,"Samolet3",true)) PutPlayerInVehicle(playerid,RCSamol[3],1);
if(!strcmp(npcname,"Samolet4",true)) PutPlayerInVehicle(playerid,RCSamol[4],1);
if(!strcmp(npcname,"Tank",true)) PutPlayerInVehicle(playerid,RCTank[1],1);
if(!strcmp(npcname,"Tank2",true)) PutPlayerInVehicle(playerid,RCTank[2],1);
if(!strcmp(npcname,"Racer",true)) PutPlayerInVehicle(playerid,Race[1],1);
if(!strcmp(npcname,"Racer2",true)) PutPlayerInVehicle(playerid,Race[2],1);
if(!strcmp(npcname,"Racer3",true)) PutPlayerInVehicle(playerid,Race[3],1);
if(!strcmp(npcname,"Racer4",true)) PutPlayerInVehicle(playerid,Race[4],1);
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
if(IsPlayerNPC(playerid)) return 1;
if(game[playerid] == 1) Cars[Player[playerid]] = 0;
else if(game[playerid] == 2) Karts[Player[playerid]] = 0;
game[playerid] = 0;
SetPVarInt(playerid,"nofuel",0);
return 1;
}
public NPCStart()
{
ConnectNPC("Samolet","samol_rc");
ConnectNPC("Samolet3","samol_rc2");
ConnectNPC("Vertoler","vert_rc");
ConnectNPC("Tank","tank_rc");
ConnectNPC("Racer","nfs");
ConnectNPC("Racer2","nfs2");
SetTimer("NPC",10000,0);
}
public OnPlayerCommandText(playerid, cmdtext[])
{
if(strcmp(cmdtext,"/stopgame",true) == 0)
{
if(Player[playerid] != 0)
{
SetPVarInt(playerid,"nofuel",0);
if(game[playerid] == 1) Cars[Player[playerid]] = 0;
else if(game[playerid] == 2) Karts[Player[playerid]] = 0;
Player[playerid] = 0;
RemovePlayerFromVehicle(playerid);
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,1173.4355,1355.9640,10.9219);
SetPlayerFacingAngle(playerid,88.9805);
SendClientMessage(playerid,0x00C7FFAA,"Exit succesful");
}
else SendClientMessage(playerid,0xCC0000AA,"Exit not succesful");
return 1;
}
return 0;
}
public NPC()
{
ConnectNPC("Samolet2","samol_rc");
ConnectNPC("Vertoler2","vert_rc");
ConnectNPC("Tank2","tank_rc");
ConnectNPC("Samolet4","samol_rc2");
ConnectNPC("Racer3","nfs");
ConnectNPC("Racer4","nfs2");
}
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
if(!IsPlayerNPC(playerid))
{
GetPlayerPos(playerid,posX[playerid],posY[playerid],posZ[playerid]);
GetPlayerFacingAngle(playerid,posA[playerid]);
}
else return 1;
return 1;
}
public OnPlayerExitVehicle(playerid, vehicleid)
{
for(new i=0;i<26;i++)
{
if(RCWarCar[i] == vehicleid)
{
SetPlayerPos(playerid,posX[playerid],posY[playerid],posZ[playerid]);
SetPlayerFacingAngle(playerid,posA[playerid]);
Cars[i] = 0;
}
else if(Kart[i] == vehicleid)
{
SetPVarInt(playerid,"nofuel",0);
Karts[i] = 0;
Player[playerid] = 0;
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,1173.4355,1355.9640,10.9219);
SetPlayerFacingAngle(playerid,88.9805);
SendClientMessage(playerid,0xFF0000FF,"Bye, noob");
}
}
return 1;
}
public OnPlayerPickUpDynamicPickup(playerid, pickupid)
{
if(pickupid == CompPickup[1] || pickupid == CompPickup[2] || pickupid == CompPickup[3])
{
ShowPlayerDialog(playerid,100,DIALOG_STYLE_LIST,"Choose game:","Mini GTA\nMini NFS\n","ОК","Отмена");
}
return 1;
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
if(dialogid == 100)
{
if(response)
{
GivePlayerMoney(playerid,-1000);
if(listitem == 0)
{
SetPVarInt(playerid,"nofuel",1);
SetPlayerInterior(playerid,10);
SetPlayerPos(playerid,-1130.8673,1034.7043,1345.7231);
SetPlayerFacingAngle(playerid,243.5756);
PlayerPlaySound(playerid, 1085, 0.0, 0.0, 0.0);
for(new i=1;i<17;i++)
{
if(Cars[i] == 0)
{
PutPlayerInVehicle(playerid,RCWarCar[i],0);
Cars[i] = 1;
Player[playerid] = i;
SendClientMessage(playerid,0xB8860BAA,"You entered Mini Grand Theft Auto. Good luck!");
SendClientMessage(playerid,0xFF0066AA,"To exit, enter: /stopgame");
game[playerid] = 1;
return 1;
}
if(i == 16)
{
SendClientMessage(playerid,0xCC0000AA,"No empty slots");
return 1;
}
}
}
if(listitem == 1)
{
SetPVarInt(playerid,"nofuel",1);
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,1117.0093,2255.3591,19.0465);
PlayerPlaySound(playerid, 1085, 0.0, 0.0, 0.0);
for(new i=1;i<6;i++)
{
if(Karts[i] == 0)
{
PutPlayerInVehicle(playerid,Kart[i],0);
Karts[i] = 1;
Player[playerid] = i;
SendClientMessage(playerid,0x33AAFFAA,"You entered Mini Need For Speed. Good luck!");
SendClientMessage(playerid,0xDC143CAA,"To exit, enter: /stopgame");
game[playerid] = 1;
return 1;
}
if(i == 5)
{
SendClientMessage(playerid,0xFF6347AA,"No empty slots");
return 1;
}
}
}
}
}
return 1;
}
Are you sure "OnPlayerExitVehicle" is called when you 'leave' RC vehicles ? Why don't you use 'OnPlayerStateChange' ? That should work...
|
public OnPlayerExitVehicle(playerid, vehicleid)
{
for(new i=0;i<26;i++)
{
if(RCWarCar[i] == vehicleid) Cars[i] = 0;
if(Kart[i] == vehicleid)
{
Karts[i] = 0;
Player[playerid] = 0;
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,1173.4355,1355.9640,10.9219);
SetPlayerFacingAngle(playerid,88.9805);
SendClientMessage(playerid,0x00C7FFAA,"Bye, noob");
}
}
return 1;
}
and all author's actions are working well. The only thing that is not working is my SetPlayerPos.
|
if(RCWarCar[i] == vehicleid)
As you can see, here is the original OnPlayerExitVehicle:
pawn Код:
|
Wich means it's a script problem, and the title is misleading. SetPlayerPos DOES work on OnPlayerExitVehicle.
|
pawn Код:
|
dude i think the main prob is onplayerentervehicle cuz u are getting the old position of the player not the new one where the player has driven his vehicle ... so it spawns u where last entered ur vehicle so u need to update your X,Y,Z,Angle every sec that might help
|
Ermm, I thought anyone could understand that SetPlayerPos doesn't work on OnPlayerExitVehicle in my script, not in general.
Lol, of course I gave just a part of the script, not the complete code. Of course, the full script has all the needed variables. As I said, all intended by author is working when player exits vehicle. Ermm, what I want is exactly that player was returned to his position where he has been before he entered a vehicle. |
#include <a_samp>
#include <streamer>
forward NPC();
forward NPCStart();
new Player[MAX_PLAYERS],CompPickup[4];
new RCWarCar[17],Race[5],Kart[6],game[MAX_PLAYERS];
new Cars[16],RCTank[3],RCSamol[5],RCVert[3],Karts[6];
new Float:posX[MAX_PLAYERS];
new Float:posY[MAX_PLAYERS];
new Float:posZ[MAX_PLAYERS];
new Float:posA[MAX_PLAYERS];
public Streamer_OnFilterScriptInit()
{
// There were objects, they are not needed for the explanation
CompPickup[1] = CreateDynamicPickup(1277,1,1174.3053,1360.9205,10.9219,-1);
CompPickup[2] = CreateDynamicPickup(1277,1,1166.0970,1353.1891,10.9219,-1);
CompPickup[3] = CreateDynamicPickup(1277,1,1174.1499,1348.5989,10.9219,-1);
// Cars
Kart[1] = AddStaticVehicle(571,1117.0093,2255.3591,19.0465,89.6824,36,2); //
Kart[2] = AddStaticVehicle(571,1113.5677,2255.3201,19.0468,92.4526,51,53); //
Kart[3] = AddStaticVehicle(571,1109.7043,2255.3005,19.0467,90.2476,91,2); //
Kart[4] = AddStaticVehicle(571,1106.5037,2255.2097,19.0467,89.4839,11,22); //
Kart[5] = AddStaticVehicle(571,1102.5692,2255.2590,19.0467,92.1046,40,35); //
Race[1] = AddStaticVehicle(571,1117.0093,2255.3591,19.0465,89.6824,36,2); //
Race[2] = AddStaticVehicle(571,1113.5677,2255.3201,19.0468,92.4526,51,53); //
Race[3] = AddStaticVehicle(571,1109.7043,2255.3005,19.0467,90.2476,91,2); //
Race[4] = AddStaticVehicle(571,1106.5037,2255.2097,19.0467,89.4839,11,22); //
RCWarCar[1] = AddStaticVehicle(564,-1136.3162,1019.0483,1345.0835,270.5313,0,0); // Tiger (watch rcwar)
RCWarCar[2] = AddStaticVehicle(464,-1130.5699,1027.8213,1345.0131,272.9121,14,75); // Baron
RCWarCar[3] = AddStaticVehicle(464,-1130.4882,1030.2493,1345.0162,269.2135,14,75); // Baron
RCWarCar[4] = AddStaticVehicle(464,-1128.1396,1027.9340,1345.0026,270.3515,14,75); // Baron
RCWarCar[5] = AddStaticVehicle(464,-1128.1316,1030.2913,1345.0017,269.7841,14,75); // Baron
RCWarCar[6] = AddStaticVehicle(564,-1117.7897,1019.2189,1345.0835,270.5296,0,0); // Tiger (watch rcwar)
RCWarCar[7] = AddStaticVehicle(564,-1130.9722,1019.0976,1345.0835,270.5307,0,0); // Tiger (watch rcwar)
RCWarCar[8] = AddStaticVehicle(501,-1130.0284,1040.6913,1345.2063,271.9564,14,75); // Goblin
RCWarCar[9] = AddStaticVehicle(501,-1129.9369,1042.6572,1345.2371,274.4154,14,75); // Goblin
RCWarCar[10] = AddStaticVehicle(564,-1132.1053,1057.8380,1345.5826,269.6947,0,0); // Tiger
RCWarCar[11] = AddStaticVehicle(564,-1129.5297,1057.8292,1345.5835,269.8691,0,0); // Tiger
RCWarCar[12] = AddStaticVehicle(441,-1134.7843,1038.3818,1344.8730,226.6530,79,42); // Bandit
RCWarCar[13] = AddStaticVehicle(441,-1128.2644,1038.5522,1344.8311,224.6958,79,42); // Bandit
RCWarCar[14] = AddStaticVehicle(594,-1125.7714,1053.2950,1344.8958,165.9683,0,0); // RC Cam
RCWarCar[15] = AddStaticVehicle(594,-1125.9305,1052.1727,1344.8954,169.6070,0,0); // RC Cam
RCWarCar[16] = AddStaticVehicle(594,-1131.6476,1054.9731,1344.9418,198.3954,0,0); // RC Cam
RCTank[1] = AddStaticVehicle(564,-1126.4869,1019.1389,1358.0835,270.5305,0,0); // Tiger (watch rcwar)
RCTank[2] = AddStaticVehicle(564,-1122.3527,1019.1770,1358.0835,270.5303,0,0); // Tiger (watch rcwar)
RCVert[1] = AddStaticVehicle(501,-1133.0339,1040.7697,1345.2501,272.7063,14,75); // Goblin
RCVert[2] = AddStaticVehicle(501,-1133.1169,1042.7013,1345.2675,273.8671,14,75); // Goblin
RCSamol[1] = AddStaticVehicle(464,-1125.8718,1027.9491,1344.9882,267.8098,14,75); // Baron
RCSamol[2] = AddStaticVehicle(464,-1125.8781,1030.2914,1344.9885,270.9232,14,75); // Baron
RCSamol[3] = AddStaticVehicle(464,-1133.0215,1030.2168,1345.0315,271.6719,14,75); // Baron
RCSamol[4] = AddStaticVehicle(464,-1133.2302,1027.8629,1345.0304,270.6061,14,75); // Baron
NPCStart();
for(new i=1;i<17;i++)
{
SetPVarInt(RCWarCar[i],"noinvis",1);
Cars[i] = 0;
LinkVehicleToInterior(RCWarCar[i],10);
if(i < 3)
{
SetPVarInt(RCVert[i],"noinvis",1);
SetPVarInt(RCTank[i],"noinvis",1);
LinkVehicleToInterior(RCVert[i],10);
LinkVehicleToInterior(RCTank[i],10);
}
if(i < 5)
{
SetPVarInt(RCSamol[i],"noinvis",1);
LinkVehicleToInterior(RCSamol[i],10);
SetPVarInt(Race[i],"noinvis",1);
}
if(i<6) SetPVarInt(Kart[i],"noinvis",1);
}
return 1;
}
public Streamer_OnPlayerConnect(playerid)
{
if(IsPlayerNPC(playerid))
{
SetPVarInt(playerid,"bot",1);
return 1;
}
else return 1;
}
public Streamer_OnPlayerDisconnect(playerid, reason)
{
if(IsPlayerNPC(playerid)) return 1;
Player[playerid] = 0;
if(game[playerid] == 1) Cars[Player[playerid]] = 0;
else if(game[playerid] == 2) Karts[Player[playerid]] = 0;
return 1;
}
public OnPlayerRequestClass(playerid, classid)
{
if(IsPlayerNPC(playerid)) SetSpawnInfo(playerid,1,110,0.0,0.0,0.0,0.0,0,0,0,0,0,0);
}
public OnPlayerSpawn(playerid)
{
new npcname[40];
GetPlayerName(playerid,npcname,sizeof(npcname));
if(!strcmp(npcname,"Vertolet",true)) PutPlayerInVehicle(playerid,RCVert[1],1);
if(!strcmp(npcname,"Vertolet2",true)) PutPlayerInVehicle(playerid,RCVert[2],1);
if(!strcmp(npcname,"Samolet",true)) PutPlayerInVehicle(playerid,RCSamol[1],1);
if(!strcmp(npcname,"Samolet2",true)) PutPlayerInVehicle(playerid,RCSamol[2],1);
if(!strcmp(npcname,"Samolet3",true)) PutPlayerInVehicle(playerid,RCSamol[3],1);
if(!strcmp(npcname,"Samolet4",true)) PutPlayerInVehicle(playerid,RCSamol[4],1);
if(!strcmp(npcname,"Tank",true)) PutPlayerInVehicle(playerid,RCTank[1],1);
if(!strcmp(npcname,"Tank2",true)) PutPlayerInVehicle(playerid,RCTank[2],1);
if(!strcmp(npcname,"Racer",true)) PutPlayerInVehicle(playerid,Race[1],1);
if(!strcmp(npcname,"Racer2",true)) PutPlayerInVehicle(playerid,Race[2],1);
if(!strcmp(npcname,"Racer3",true)) PutPlayerInVehicle(playerid,Race[3],1);
if(!strcmp(npcname,"Racer4",true)) PutPlayerInVehicle(playerid,Race[4],1);
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
if(IsPlayerNPC(playerid)) return 1;
if(game[playerid] == 1) Cars[Player[playerid]] = 0;
else if(game[playerid] == 2) Karts[Player[playerid]] = 0;
game[playerid] = 0;
SetPVarInt(playerid,"nofuel",0);
return 1;
}
public NPCStart()
{
ConnectNPC("Samolet","samol_rc");
ConnectNPC("Samolet3","samol_rc2");
ConnectNPC("Vertoler","vert_rc");
ConnectNPC("Tank","tank_rc");
ConnectNPC("Racer","nfs");
ConnectNPC("Racer2","nfs2");
SetTimer("NPC",10000,0);
}
public OnPlayerCommandText(playerid, cmdtext[])
{
if(strcmp(cmdtext,"/stopgame",true) == 0)
{
if(Player[playerid] != 0)
{
SetPVarInt(playerid,"nofuel",0);
if(game[playerid] == 1) Cars[Player[playerid]] = 0;
else if(game[playerid] == 2) Karts[Player[playerid]] = 0;
Player[playerid] = 0;
RemovePlayerFromVehicle(playerid);
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,1173.4355,1355.9640,10.9219);
SetPlayerFacingAngle(playerid,88.9805);
SendClientMessage(playerid,0x00C7FFAA,"Exit succesful");
}
else SendClientMessage(playerid,0xCC0000AA,"Exit not succesful");
return 1;
}
return 0;
}
public NPC()
{
ConnectNPC("Samolet2","samol_rc");
ConnectNPC("Vertoler2","vert_rc");
ConnectNPC("Tank2","tank_rc");
ConnectNPC("Samolet4","samol_rc2");
ConnectNPC("Racer3","nfs");
ConnectNPC("Racer4","nfs2");
}
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
if(!IsPlayerNPC(playerid))
{
GetPlayerPos(playerid,posX[playerid],posY[playerid],posZ[playerid]);
GetPlayerFacingAngle(playerid,posA[playerid]);
}
else return 1;
return 1;
}
public OnPlayerExitVehicle(playerid, vehicleid)
{
for(new i=0;i<26;i++)
{
if(RCWarCar[i] == vehicleid)
{
SetPlayerPos(playerid,posX[playerid],posY[playerid],posZ[playerid]);
SetPlayerFacingAngle(playerid,posA[playerid]);
Cars[i] = 0;
}
else if(Kart[i] == vehicleid)
{
SetPVarInt(playerid,"nofuel",0);
Karts[i] = 0;
Player[playerid] = 0;
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,1173.4355,1355.9640,10.9219);
SetPlayerFacingAngle(playerid,88.9805);
SendClientMessage(playerid,0xFF0000FF,"Bye, noob");
}
}
return 1;
}
public OnPlayerPickUpDynamicPickup(playerid, pickupid)
{
if(pickupid == CompPickup[1] || pickupid == CompPickup[2] || pickupid == CompPickup[3])
{
ShowPlayerDialog(playerid,100,DIALOG_STYLE_LIST,"Choose game:","Mini GTA\nMini NFS\n","ОК","Отмена");
}
return 1;
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
if(dialogid == 100)
{
if(response)
{
GivePlayerMoney(playerid,-1000);
if(listitem == 0)
{
SetPVarInt(playerid,"nofuel",1);
SetPlayerInterior(playerid,10);
SetPlayerPos(playerid,-1130.8673,1034.7043,1345.7231);
SetPlayerFacingAngle(playerid,243.5756);
PlayerPlaySound(playerid, 1085, 0.0, 0.0, 0.0);
for(new i=1;i<17;i++)
{
if(Cars[i] == 0)
{
PutPlayerInVehicle(playerid,RCWarCar[i],0);
Cars[i] = 1;
Player[playerid] = i;
SendClientMessage(playerid,0xB8860BAA,"You entered Mini Grand Theft Auto. Good luck!");
SendClientMessage(playerid,0xFF0066AA,"To exit, enter: /stopgame");
game[playerid] = 1;
return 1;
}
if(i == 16)
{
SendClientMessage(playerid,0xCC0000AA,"No empty slots");
return 1;
}
}
}
if(listitem == 1)
{
SetPVarInt(playerid,"nofuel",1);
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,1117.0093,2255.3591,19.0465);
PlayerPlaySound(playerid, 1085, 0.0, 0.0, 0.0);
for(new i=1;i<6;i++)
{
if(Karts[i] == 0)
{
PutPlayerInVehicle(playerid,Kart[i],0);
Karts[i] = 1;
Player[playerid] = i;
SendClientMessage(playerid,0x33AAFFAA,"You entered Mini Need For Speed. Good luck!");
SendClientMessage(playerid,0xDC143CAA,"To exit, enter: /stopgame");
game[playerid] = 1;
return 1;
}
if(i == 5)
{
SendClientMessage(playerid,0xFF6347AA,"No empty slots");
return 1;
}
}
}
}
}
return 1;
}
Well if you don't provide the full code, how can we see what the problem might be?
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