static armor[MAX_PLAYERS];
CMD:armor(playerid)
{
if(armor[playerid] == 1)
{
if (GetPlayerMoney(playerid) < 3000) return SendClientMessage(playerid, red, "Erro: Vocк nгo tem dinheiro suficiente"),PlayerPlaySound(playerid, 1053, 0.0, 0.0, 0.0);
GivePlayerMoney(playerid, -3000);
SetPlayerArmour(playerid, 100);
format(gString, sizeof(gString), "%s comprou colete. ( /Armor )", nome(playerid));
SendClientMessageToAll(comando, gString);
}
else
{
SendClientMessage(playerid, red, "Erro: Vocк ja comprou colete !");
}
return 1;
}
OnPlayerSpawn:
armor[playerid] = 0;
new Armor[MAX_PLAYERS] = 0;
CMD:armor(playerid)
{
if(Armor[playerid] == 1)
{
if (GetPlayerMoney(playerid) < 3000) return SendClientMessage(playerid, red, "Erro: Vocк nгo tem dinheiro suficiente"),PlayerPlaySound(playerid, 1053, 0.0, 0.0, 0.0);
GivePlayerMoney(playerid, -3000);
SetPlayerArmour(playerid, 100);
format(gString, sizeof(gString), "%s comprou colete. ( /Armor )", nome(playerid));
SendClientMessageToAll(comando, gString);
}
else
{
SendClientMessage(playerid, red, "Erro: Vocк ja comprou colete !");
}
return 1;
}
OnPlayerSpawn:
Armor[playerid] = 0;
armor[playerid] = 0;
new ColeteJFS[MAX_PLAYERS];
CMD:armor(playerid)
{
if(ColeteJFS[playerid] == 1)
{
if (GetPlayerMoney(playerid) < 3000) return SendClientMessage(playerid, red, "Erro: Vocк nгo tem dinheiro suficiente"),PlayerPlaySound(playerid, 1053, 0.0, 0.0, 0.0);
ColeteJFS[playerid] = 0;
GivePlayerMoney(playerid, -3000);
SetPlayerArmour(playerid, 100);
format(gString, sizeof(gString), "%s comprou colete. ( /Armor )", nome(playerid));
SendClientMessageToAll(comando, gString);
}
else
{
SendClientMessage(playerid, red, "Erro: Vocк ja comprou colete !");
}
return 1;
}
// OnPlayerSpawn:
ColeteJFS[playerid] = 1;
if(armor[playerid] == 1)
if(armor[playerid] == 0)
new armor[MAX_PLAYERS];
CMD:armor(playerid){
if(armor[playerid] == 1){
if (GetPlayerMoney(playerid) < 3000) return
SendClientMessage(playerid, red, "Erro: Vocк nгo tem dinheiro suficiente"),PlayerPlaySound(playerid, 1053, 0.0, 0.0, 0.0);
GivePlayerMoney(playerid, -3000);
SetPlayerArmour(playerid, 100);
format(gString, sizeof(gString), "%s comprou colete. ( /Armor )", nome(playerid));
SendClientMessageToAll(comando, gString);
}
else return SendClientMessage(playerid, red, "Erro: Vocк ja comprou colete !");
return 1;
}
new armor[MAX_PLAYERS];
armor[playerid] =0;
armor[playerid] =0;
armor[playerid] =0;
CMD:armor(playerid)
{
if(armor[playerid]== 1)
{
SendClientMessage(playerid, Vermelho,"[ERROR]: Vocк ja comprou colete uma vez .");
return 1;
}
if(armor[playerid]== 0)
{
new PlayerName[MAX_PLAYER_NAME],
sbcf[228];
GetPlayerName(playerid, sbcf, 30);
format(sbcf, sizeof(sbcf), "%s comprou colete, /COLETE", sbcf);
SendClientMessageToAll(0xFF0000FF, sbcf);
SendClientMessage(playerid, Vermelho,"[INFO]: Colete Adquirido, Valor: R$:5.000");
GivePlayerMoney(playerid,-5000);
SetPlayerArmour(playerid,100);
armor[playerid]++;
return 1;
}
}
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