Getplayerpos - Printable Version
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+--- Thread: Getplayerpos (
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Getplayerpos -
Riggster - 21.01.2013
Right I have been looking at this code
pawn Код:
public OnPlayerDeath(playerid, killerid, reason)
{
// Declare 3 float variables to store the X, Y and Z coordinates in
new Float:x, Float:y, Float:z;
// Use GetPlayerPos, passing the 3 float variables we just created
GetPlayerPos(playerid, x, y, z);
// Create a cash pickup at the player's position
CreatePickup(1212, 4, x, y, z, GetPlayerVirtualWorld(playerid));
return 1;
}
I was wondering how would I use this code but put use more than one, because if I did this -
pawn Код:
public OnPlayerDeath(playerid, killerid, reason)
{
// Declare 3 float variables to store the X, Y and Z coordinates in
new Float:x, Float:y, Float:z;
// Use GetPlayerPos, passing the 3 float variables we just created
GetPlayerPos(playerid, x, y, z);
// Create a cash pickup at the player's position
CreatePickup(1212, 4, x, y, z, GetPlayerVirtualWorld(playerid));
return 1;
}
public OnPlayerSpawn(playerid, killerid, reason)
{
// Declare 3 float variables to store the X, Y and Z coordinates in
new Float:x, Float:y, Float:z;
// Use GetPlayerPos, passing the 3 float variables we just created
GetPlayerPos(playerid, x, y, z);
// Create a cash pickup at the player's position
CreatePickup(1212, 4, x, y, z, GetPlayerVirtualWorld(playerid));
return 1;
}
Would it not overlap with each other. Please leave any help below
Re: Getplayerpos -
arakuta - 21.01.2013
I didn't understand what you've done man, neither your question '-'
Re: Getplayerpos -
Riggster - 21.01.2013
Just wondering if I can use new Float
, Float:y, Float:z; and GetPlayerPos(playerid, x, y, z); more than once in a script without a overlap
Re: Getplayerpos -
MattSlater - 21.01.2013
It won't overlap since im pretty sure the players would die at different position's each time :P
Re: Getplayerpos -
arakuta - 21.01.2013
Yup. Because it's a local variable, getting destroyed by the last callback bracket, after the return ^^
You can't do twice if it's a global variable, because it's never get destroyed.